Monday, April 19th 2021
Grab the Stunning "Attic" NVIDIA RTX + DLSS Unreal Engine Interactive Demo, Works on even AMD
We are hosting the NVIDIA "Attic" RTX + DLSS interactive tech-demo in our Downloads section. Developed on Unreal Engine 4, the demo puts you in the bunny-slippers of a little girl playing around in her attic. This is no normal attic, it's her kingdom, complete with stuff to build a pillow fort, an old CRT TV playing retro NVIDIA commercials, a full-length mirror, really cool old stuff, and decorations. You can explore the place in a first-person perspective.
The interactive demo is brought to life with on-the-fly controls for RTX real-time raytracing and its various features, DLSS performance enhancement, a frame-rate counter, and controls for time-of-day, which alters lighting in the room. The demo shows off raytraced reflections, translucency, global-illumination, direct-illumination, and DLSS. You also get cool gadgets such as the "light cannon" or a reflective orb, that let you play around with dynamic lighting some more. To use this demo, you'll need a machine with an RTX 20-series "Turing" or RTX 30-series "Ampere" graphics card, and Windows 10. The demo also works on Radeon RX 6000 series GPUs. Grab it from the link below.
DOWNLOAD: NVIDIA Unreal Engine 4 RTX & DLSS Demo
The interactive demo is brought to life with on-the-fly controls for RTX real-time raytracing and its various features, DLSS performance enhancement, a frame-rate counter, and controls for time-of-day, which alters lighting in the room. The demo shows off raytraced reflections, translucency, global-illumination, direct-illumination, and DLSS. You also get cool gadgets such as the "light cannon" or a reflective orb, that let you play around with dynamic lighting some more. To use this demo, you'll need a machine with an RTX 20-series "Turing" or RTX 30-series "Ampere" graphics card, and Windows 10. The demo also works on Radeon RX 6000 series GPUs. Grab it from the link below.
DOWNLOAD: NVIDIA Unreal Engine 4 RTX & DLSS Demo
41 Comments on Grab the Stunning "Attic" NVIDIA RTX + DLSS Unreal Engine Interactive Demo, Works on even AMD
Rays are artificial constructs, they contain no physics at all, so everthing you see like colour and refraction etc is a hack. Beams are actual solutions of a simplified Maxwell equation and thus contain all the physics you require. Things like refraction, diffraction, colour etc are all inherent properties of the beam. Alos rather than needing hundreds of millions of rays to build up a scene with low noise, you only need a few hundred beams. I know this for a fact. because I worked for a large camera company on a beam tracing program and it was vastly better than Ray tracing. You can get the actual colour of objects by just supplying the correct refractive index, you get the same resolution from as little as 200 beams, all the physics falls out naturally, no hacks no fudges. You don't have to solve the Helmholtz equation on the fly, you just need to beams that are valid solutions of this equation as your input. You could design your hardware to have improved fp32 and it would be no more taxing than for RT. If you think this is just abstract, there are commercial beam tracing programs for lens design like Code V and beam tracing is used extensively in radar and underwater acoustics.
Brain dead to still be using RT in an era of such powerful hardware.
RTX is a nice to have feature, but in my personal opinion, is not required for most. The fact is that most people won't realise the difference with or without RT if they start gaming at very high graphic quality without RT. Its only when you have a side by side comparison will most notice the difference. The performance delta with and without RT is too wide, and to be honest, I rather play with high frame rates and smooth frame pacing. While most people will fall back to DLSS, but they need to be aware as well that DLSS is not available in every game release now. In the past, any games with RT will automatically come with DLSS at launch because it will be an Nvidia exclusive title. Now that RT is not limited to Nvidia hardware, we've seen cases where DLSS may not be available on day 1 or for some time after the game is released. Existing hardware can barely keep up with the RT requirements without some sorts of upscaling technology, and I am really not expecting the hardware to catch up anytime soon.
im not sure what the idea is the room looks cheesy not stunning imo .Maybe rtx helps i wont know ...
Also, the mirrors looked like crap because of the reflections only being screen-space.
Those are separate, not combined as indicated.
Looked awful when I tried to run it at 3440x1440 with DLSS, for whatever reason. Turning that off looked great. Switching to windowed 16:9 1440p fixed DLSS. Weird.
Running with a 3700X and a 2080 Ti, so not the latest and greatest tech. Still got 60-72 FPS with all the toggles on.
Certainly not the most impressive RTX showcase I've seen, though. So far that is still Control.
gold standard for what is global illumination
1. DLSS / RT sucks. (oh and btw, I have a potato PC)
2. Good showcase of the new technologies and what's about to come in the future. (oh and btw, I have 2070 or newer GPU)
Just funning with ya, I think I know what you mean, I'm just hoping that FidelityFX Super Resolution would, at the very least, improve gaming with RT enabled to a more comfortable level.
it looks fine to me.
I ran RTX_Showcase-Win64-Shipping.exe from the RTX Technology Showcase/Binaries/Win64 folder.
this offers 2160p option.....
For this demo I was interested in how a 3080 & a 1080 Ti would handle it. Settings default, full screen, RTX label and side panel hidden (Using MSI Afterburner for the FPS counter ), not moving from initial location, day/night slider centred.
1440: RT on 99-100 fps
1440: DLSS off 44
1440: RT off 86 <--- Buuuuuuuuuuuuuuuuuuuuug!!!!
1080: RT on 114-115 fps
1080: DLSS off 93
1080: RT off 139-141
For a 1080 Ti with an FHD monitor attached.
1080: RT on 9 fps
1080: RT off 75-76 fps