Monday, October 4th 2021

Samsung Confirms RDNA2-based Exynos 2200 iGPU Will Support Ray Tracing

Samsung appears to be in a hurry to beat Apple and Qualcomm at bringing real-time ray tracing to the smartphone space, with its next-generation Exynos 2200 "Pamir" SoC. The chip integrates a graphics processor based on the AMD RDNA2 architecture, codenamed "Voyager." Samsung all but confirmed that the compute units of this will feature Ray Accelerators, the hardware component that performs ray-intersection calculations. The "Voyager" iGPU, as implemented on the Exynos 2200 SoC, physically features six RDNA2 compute units (384 stream processors), and hence six Ray Accelerators.

Built on the 4 nm EUV silicon fabrication process, Exynos 2200 will feature not two, but three kinds of CPU cores—four lightweight efficiency cores, three mid-tier cores, and one ultra high-performance core. Each of these three operate in unique performance/Watt bands, giving software finer-grained control over the kinds of hardware resources they want. Samsung is expected to debut the Exynos 2200 with its next-generation Galaxy S and Galaxy Note devices.
Sources: Samsung Exynos (Weibo), VideoCardz
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43 Comments on Samsung Confirms RDNA2-based Exynos 2200 iGPU Will Support Ray Tracing

#26
awesomesauce
It Too early for cellphone market but i guess you need to start somewhere

wonder what game gonna add it first fortnite?
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#27
Guwapo77
P4-630Seems no one got it that way.... :oops:
Yeah...back to the drawing board. :banghead::banghead::banghead:
Posted on Reply
#28
trsttte
Great, i'm sure we'll all be amazed by the 4 or 5 extra realistic reflections on our 6'' screens
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#29
seth1911
Ray Tracing with Candy Crush, there are 99,95% only F2P give me ya Money Trash Games out there for Smartphones,
but now it have 10x times more Power than a PS Vita SoC.

But Vita and Nintendo 3DSXL have real Games, not only F2P Jumk:laugh:
Posted on Reply
#30
AnarchoPrimitiv
Good for AMD, they need more revenue streams so they can better compete with intel who spends 6.5x more on R&D than they do.....anything good for AMD is good for all of us with respect to ensuring more competition in the CPU space.
Posted on Reply
#31
qlum
Makes sense that it supports ray-tracing, as RT is simply part of the core architecture.
It not having RT would basically mean they have to lock it out deliberately, or modify rdna2 to go without ray tracing, neither make much sense.
Therefore, the chip has ray tracing support. I however remain skeptical about how useful such a severely cut down version of the chip will be when it comes to ray tracing
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#32
Exyvia
Why would you want Ray tracing at like a absurdly low paths traced, and would you even noticed those reflections in a 6" screen? Not to mention the heat generated would mean degradation to the battery.
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#33
First Strike
Let's put its absurdity this way:

Suppose NVIDIA is going to add raytracing to MX150. What would be your thought?
Posted on Reply
#34
wolf
Better Than Native
First StrikeLet's put its absurdity this way:

Suppose NVIDIA is going to add raytracing to MX150. What would be your thought?
RDNA2 has this hardware capability baked in already, they'd have to actively remove it if they didn't want it. I doubt it'll get used, but it's there.

Nvidia's entire lineup will eventually all be based on Ampere (or beyond) and support RT too, irrespective of the performance envelope that each part occupies.

I'm not sure what your point is?
Posted on Reply
#35
bug
qlum... I however remain skeptical about how useful such a severely cut down version of the chip will be when it comes to ray tracing
RT is a bit like the electric motor here. It will be great when we completely switch. Before that, we are stuck with hybrids which pack both motors/rendering engines and we get the problems for both.
So yeah, not every individual step may make sense on its own. But that's ok, as long as we are going in the right direction.
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#36
las
Who cares tho? Ray tracing on low-end hardware, come on.
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#37
bug
lasWho cares tho? Ray tracing on low-end hardware, come on.
Wanna bet it's going to hailed as the Second Coming when Apple introduces it? :D
Posted on Reply
#38
las


RT adds more fire and even a car
Posted on Reply
#39
renz496
bugWanna bet it's going to hailed as the Second Coming when Apple introduces it? :D
imagination have their dedicated hardware for RT since 2014. and yet we never really see apple to push RT because they know it will be useless on mobile. maybe they will once 5w SoC can at least reach RTX2060 performance.
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#41
bug
Minus InfinitySo people actually game on phones!
Let's not jump to conclusions. Maybe the plan is to ray-trace the app drawer ;)
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#42
First Strike
wolfRDNA2 has this hardware capability baked in already, they'd have to actively remove it if they didn't want it. I doubt it'll get used, but it's there.

Nvidia's entire lineup will eventually all be based on Ampere (or beyond) and support RT too, irrespective of the performance envelope that each part occupies.
Samsung is buying IP cores not finished dies from AMD. Removing stuff from design is easy as long as they have the permit. Qualcomm's entire career is about how to actively remove stuff from ARM reference IP cores. What they are making is cost-sensitive, and by removing hardware RT accelarator they can cram in something else.

MX450 is Turing and MX450 still have no RT. Superbook GPU is also cost-sensitive. Doubt NVIDIA will do that in the next gen after Ampere.
Posted on Reply
#43
Aquinus
Resident Wat-man
las

RT adds more fire and even a car
You know what they have in common? They're both on fire. That's something Samsung is good at. :laugh:
Posted on Reply
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