Monday, October 4th 2021
Samsung Confirms RDNA2-based Exynos 2200 iGPU Will Support Ray Tracing
Samsung appears to be in a hurry to beat Apple and Qualcomm at bringing real-time ray tracing to the smartphone space, with its next-generation Exynos 2200 "Pamir" SoC. The chip integrates a graphics processor based on the AMD RDNA2 architecture, codenamed "Voyager." Samsung all but confirmed that the compute units of this will feature Ray Accelerators, the hardware component that performs ray-intersection calculations. The "Voyager" iGPU, as implemented on the Exynos 2200 SoC, physically features six RDNA2 compute units (384 stream processors), and hence six Ray Accelerators.
Built on the 4 nm EUV silicon fabrication process, Exynos 2200 will feature not two, but three kinds of CPU cores—four lightweight efficiency cores, three mid-tier cores, and one ultra high-performance core. Each of these three operate in unique performance/Watt bands, giving software finer-grained control over the kinds of hardware resources they want. Samsung is expected to debut the Exynos 2200 with its next-generation Galaxy S and Galaxy Note devices.
Sources:
Samsung Exynos (Weibo), VideoCardz
Built on the 4 nm EUV silicon fabrication process, Exynos 2200 will feature not two, but three kinds of CPU cores—four lightweight efficiency cores, three mid-tier cores, and one ultra high-performance core. Each of these three operate in unique performance/Watt bands, giving software finer-grained control over the kinds of hardware resources they want. Samsung is expected to debut the Exynos 2200 with its next-generation Galaxy S and Galaxy Note devices.
43 Comments on Samsung Confirms RDNA2-based Exynos 2200 iGPU Will Support Ray Tracing
wonder what game gonna add it first fortnite?
but now it have 10x times more Power than a PS Vita SoC.
But Vita and Nintendo 3DSXL have real Games, not only F2P Jumk:laugh:
It not having RT would basically mean they have to lock it out deliberately, or modify rdna2 to go without ray tracing, neither make much sense.
Therefore, the chip has ray tracing support. I however remain skeptical about how useful such a severely cut down version of the chip will be when it comes to ray tracing
Suppose NVIDIA is going to add raytracing to MX150. What would be your thought?
Nvidia's entire lineup will eventually all be based on Ampere (or beyond) and support RT too, irrespective of the performance envelope that each part occupies.
I'm not sure what your point is?
So yeah, not every individual step may make sense on its own. But that's ok, as long as we are going in the right direction.
RT adds more fire and even a car
MX450 is Turing and MX450 still have no RT. Superbook GPU is also cost-sensitive. Doubt NVIDIA will do that in the next gen after Ampere.