Thursday, January 23rd 2025
AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4
When AMD announced its upcoming Radeon RX 9000 series of GPUs based on RDNA 4 IP, we expected the general availability to follow soon after the CES announcement. However, it turns out that AMD has scheduled its Radeon RX 9000 series availability for March, as the company is allegedly optimizing the software stack and its FidelityFX Super Resolution 4 (FSR 4) for a butter smooth user experience. In a response on X to Hardware Unboxed, AMD's David McAfee shared, "I really appreciate the excitement for RDNA 4. We are focused on ensuring we deliver a great set of products with Radeon 9000 series. We are taking a little extra time to optimize the software stack for maximum performance and enable more FSR 4 titles. We also have a wide range of partners launching Radeon 9000 series cards, and while some have started building initial inventory at retailers, you should expect many more partner cards available at launch."
AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.
Source:
David McAfee
AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.
251 Comments on AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4
We have great cpus now thanks to chiplets and will be honest, considering the price and performance of my 7900xtx, i think that it’s doable on gpus. Man, you just reminded me of a meme, that mentions 20 years old consoles. In my mind I’m thinking sega genesis, but in reality we are looking at ps3s.
Edit found it!
If RT / PT isn't the target then what is? Graphics have pretty much stagnated the traditional way, RDR2 back in 2018 was already good enough, why would anyone really care about gpus anymore?
People like to say that Path Tracing performance is shit, without even considering that real time Path Tracing was a pipe dream 4-5 years ago, it took minutes to render one frame. And with ReSTIR is also working smarter because you don't need to take into account every sample. And it completely removes any trickery when it comes to lighting the game. You place whatever light you like, wherever you want and you have GI, DI in real time.
If the cards are good, we can wait and see, I don't see the need for a bunch of threads spreading FUD about launch when AMD never said the launch would be right after CES. I'm not surprised, because Cyberpunk is essentially an Nvidia tech demo game. CDPR put little effort into actually implementing good FSR like most AAA devs because it's easier to add DLSS when Nvidia hands companies piles of money to implement the feature first.
As for marketing features, I agree AMD sucks horribly at it, they really could've made sure features worked right before launch and put some ambition behind making sure consumers know about the feature, and I think AMD should be spreading more awareness on their features which aren't locked down to their brand.
"Play now"
But I do like the looks of the card itself.
Like, the concept that people want consistent support, better RT, and better upscaling, and AMD is generally worse at these things so they buy nvidia is just a totally lost concept; no the consumer just buys what they are told, they have no free will! So....... game devs use DLSS and ignore FSR because nGREEDia pays them, and at the same time AMD's features suck? Surely their focus on DLSS has NOTHING to do with AMD's features sucking. Hmmm......
Its something that can be and will be abused. There are rumors that Ngreedia wants to insert 10 or more frames per each real one and since the market will be ok with that, AMD will have to do the same.
So developers will do what then? Its crazy to think about what is coming.
I honestly cant justify the performance hit for what is given in return.
Granted, some few games do look better, but very few in my book.
I also fall into the "would rather not use DLSS unless I have to" but sometimes the display resolution outpaces the hardware power available, and sometimes the game isn't optimised very well so you have to do something to get the framerate up to acceptable speeds.
Also 40% of those 45% is AMD users,FSR is so bad its better to not use it.
Intel Is Working on Real-Time Neural Rendering
Neural Supersampling and Denoising for Real-time Path Tracing - AMD GPUOpen