Thursday, January 23rd 2025

AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4
When AMD announced its upcoming Radeon RX 9000 series of GPUs based on RDNA 4 IP, we expected the general availability to follow soon after the CES announcement. However, it turns out that AMD has scheduled its Radeon RX 9000 series availability for March, as the company is allegedly optimizing the software stack and its FidelityFX Super Resolution 4 (FSR 4) for a butter smooth user experience. In a response on X to Hardware Unboxed, AMD's David McAfee shared, "I really appreciate the excitement for RDNA 4. We are focused on ensuring we deliver a great set of products with Radeon 9000 series. We are taking a little extra time to optimize the software stack for maximum performance and enable more FSR 4 titles. We also have a wide range of partners launching Radeon 9000 series cards, and while some have started building initial inventory at retailers, you should expect many more partner cards available at launch."
AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.
Source:
David McAfee
AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.
256 Comments on AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4
Of course you can see that.
You’re quickly becoming a broken record, and on top of that go on to suggest if you have nothing helpful to say, then don’t. Yet here you are…
But my guess, is that this "delay" is not only due to drivers and FSR4, but mostly because AMD wants to wait for nVidia to release their cards, in order to "glue" the prices to whatever rival products.
Let’s just ignore that NV already put the base 4070 to 550 with the release of the Super model and, judging by the projected performance, the 5070 is definitely created as a successor to said base model more so than the Super. No, it’s definitely that NV was scared of a competitor that hasn’t been a threat for many generations now releasing a new card in the market segment NV traditionally has on lock.
[URL='https://videocardz.com/newz/amd-radeon-rx-9070-preorders-to-start-on-march-23-according-to-major-us-retailer']AMD Radeon RX 9070 preorders to start on March 23 according to major US retailer[/URL]
"our AI performance and image tools are just as good, but look at how affordable and nice our products are in comparison"
But they tried that before, but their AI performance and FSR is nowhere as good. FSR was just a "oh shit we need something" tech once DLSS 1.0 came out. FSR 1.0 didn't even come out till DLSS 2.0 was out and it was just a image scaling tech, take a lower res image and blow it up to whatever res. The result was a blurry pile of crap that required "sharping" to fix.
When every console, every game engine and even handhelds are rushing to do RT?
I, as a value-conscious buyer, always look for the product, and what use it is to me personally, not for the marketing around it. Marketing is bullshit. It always has been, always will be. If people believe in bullshit, then... Well... I have nothing more to say.
Forward Texture Mapping
GPUs
Cube Environment Mapping
Bump Mapping
Programmable Pixel and Vertex Shaders
Hardware Texture and Lighting
MSAA
FSAA
PureVideo
SLI
SM3
Unified Shader Architecture
CUDA
TXAA
Real-Time-Voxel-Global Lumination (Nvidia VXGI)
Multi-Frame Sampled Anti-Aliasing (MFAA)
Fast Sync (Triple Buffering)
Realtime Hardware Ray Tracing
DLSS
etc etc
Everybody hates the 6500 XT, right? What if I told you you could have one for less than £150 brand new now, or even cheaper used? Nobody cares anymore, right? Wait what? They lowered price on the 5070?
Also to add, it looks like the 9070xt is going to bring some great value, as even though it's replaces the 7800xt, it's performance is actually going to feel more like a "9080 gre". That is why it's highly important that AMD launches this at "market share grabbing price". The 9070xt being "GRE" like would preemptively damper hype on a future 5070 super.
I myself am a touch annoyed that FSR4 "might" be coming to the RDNA3 gen. Not that I like using upscaling but it seems like it'll be an inevitability I'll need it in the future and frankly, my card's tech isn't that old!
Get it together AMD, you make it hard for me to shill to my friends :)
We're over 6 years into this RT paradigm now. It ain't going places much if you ask me. Its mostly a nice buzzword on a box, much the same as every company being into AI now. These are all just attempts at making money, in desperate search for a real purpose in world where we already have everything. It ain't gonna make waves unless it becomes dirt cheap / has no inflated cost. That moment is lightyears away.
On the other hand, I do agree about "max stupid".
Personally, I'm planning to upgrade my PC with this generation (the 9070/XT is the most probable candidate), but that's it. I'm gonna call it quits until 2030 at least (hopefully).
That is the question I ask myself and the market will ask the same one, after the initial hype dies down and reality sets in. The push for RT is a push. Its not a desire gamers have. Its something that many take for granted much like they do every other development. At the same time, you see a divide where a select group is capable of accessing said features and vast majority is not.