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AMD Overtakes Intel in Puget Systems Processor Sales

Historically, system builders have been very good indicators of the market situation and demand for the latest processors available. Today, we have the report coming from Puget Systems, a system builder making PCs and laptops for any task needed. Having been present in the PC building business for 21 years, the company was able to notice some trends and look at the market like no one else could, simply by analyzing its orders. Today, we have the report that showcases just how much the CPU market has fluctuated and how dominant forces have shifted. The two main players, AMD and Intel, have been present for lots of years and we now get to see the latest trends in the consumer marketplace.

Back in 2015, Puget Systems quietly dropped AMD processors from their offerings, amid the very low demand the company saw for them. The sales of AMD processors accounted for a single-digit percentage of all of the total sales, and no one was interested in such systems. With the introduction of the Ryzen generation, Puget Systems re-introduced AMD processors back in their offerings. As the company analyzes its processor sales, it has concluded that, currently, AMD processors account for over 50% of the total CPU sales. That is quite a comeback for AMD, as the latest generation Ryzen 5000 series processors have taken the performance crown, and consumer demand is showing the need for new high-performance processors. You can take a look at the graph representing processor sales in the last five years below.

Gartner Says Worldwide Smartphone Sales Declined 5% in Fourth Quarter of 2020

Global sales of smartphones to end users declined 5.4% in the fourth quarter of 2020, according to Gartner, Inc. Smartphone sales declined 12.5% in full year 2020.

"The sales of more 5G smartphones and lower-to-mid-tier smartphones minimized the market decline in the fourth quarter of 2020," said Anshul Gupta, senior research director at Gartner. "Even as consumers remained cautious in their spending and held off on some discretionary purchases, 5G smartphones and pro-camera features encouraged some end users to purchase new smartphones or upgrade their current smartphones in the quarter."

Xbox Series X Pre-Orders Also Out of Stock; Xbox One X Sales Skyrocket

In the latest episode of "next-generation gaming issues", the Xbox Series X console pre-order has also seen its stock depleted from all online merchants. Following issues with both the RTX 3080 and PS5 supplies, now it's the time for Microsoft to be in the spotlight, as the question of low stock or fundamentally impressive demand arises once again. This is likely an answer we won't ever have; however, it also has to be said that there is plenty of time for stocks to be replenished for both Microsoft's Xbox Series X and Sony's PlayStation 5 before their respective launches. I wouldn't worry too much for now.

At the same time as Xbox Series X pre-orders made stock go the way of the dodo, the usual scalpers have already surfaced on the common secondhand marketplaces, looking to sell their "pre-order" confirmed consoles for prices that usually sit around at double the MSRP (set at $499 by Microsoft). Remember to not let yourself be a part of this chain; save yourself money, and be part of the solution to scalpers by not engaging with their offerings. You still have time to secure your console.

Microsoft Flight Simulator Expected to Stimulate Billions in PC Hardware Sales

In a recent report from Jon Peddie Research (JPR) they estimate that $2.6 billion will be spent on PC gaming hardware in the next three years thanks to the release of Microsoft Flight Simulator. This $2.6 billion will be split across Entry-Level, Mid-Range, and High-End PC gamers with the High-End category contributing the most. JPR estimates that 2.27 million copies of Microsoft Flight Simulator 2020 will sell over the next three years. JPR predicts that these sales numbers will result in $2.6 billion being spent on hardware with the specific intent of improving the game's experience while much more will be spent over the title's complete life cycle.

This estimation includes new computer builds, processor upgrades, display upgrades, flight sticks and throttles, flight system control units, rudder pedals, simulation pit components such as seats and frames, and VR sales. This will benefit all computer components and accessory manufacturers as hardware upgrades are required across the board in most cases. With the introduction of 8K and VR support the game will continue to drive computer upgrades in the years to come.

Nintendo Switch Sales More Than Double In 2020

The Nintendo Switch has proven to be a very popular hybrid gaming console with sales surpassing the SNES, N64, GameCube & Wii U. The console is currently sold out at many retailers across the world thanks in part to a monumental surge in demand for the console arising from lockdowns due to the coronavirus. VideoGamesChronicle reports that Nintendo Switch sales have more than doubled in the first half of 2020 compared to the first six months of last year in the UK.

This will bring the Nintendo Switch closer to overtaking the Nintendo Entertainment System in lifetime hardware sales. Traditional game consoles such as the PlayStation 4 and Xbox One also saw significant hardware sales increases of around 50% and 25% respectively. Game sales were also up 48% across the board for the first four months of 2020.

Nintendo Switch Sales Surge Surpassing SNES, N64, GameCube & Wii U

Sales of Nintendo's hybrid console the Nintendo Switch have surged with combined sales of 55.77 million units worldwide. The Nintendo Switch family of systems which includes the Nintendo Switch & Nintendo Switch Lite sold 21.03 million units last year which reflects a 24.0% increase in sales from the previous year, this was likely due in part to the launch of the Switch Lite and the recent demand from the current COVID-19 pandemic.

Software sales saw an even more impressive jump of 42.3% over the previous year with 168.72 million units sold this year which brings lifetime software sales for the Nintendo Switch to 356.24 million units. Animal Crossing: New Horizons along with other best-selling games all saw strong success. These numbers put the Nintendo Switch ahead of the failed Wii U, GameCube, Nintendo 64, and SNES. The switch is also quickly approaching the NES and will probably take its spot to become the second best-selling home console Nintendo has ever produced right after the original Wii.

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Technologies to Unite Them All: Headsets, Webcams, Laptops and Technology Sales Surge in Response to Physical Distancing

If there is one thing that the internet has done well, and well indeed, is bridging gaps in geography. That globalization is a well-studied phenomenon is a lapalissian truth; however, as humans, we sometimes tend to take what achievements have been made through technology for granted. Whether to bridge social distancing between parents or lovers through this quarantine, or enabling companies to remain with a semblance of (and sometimes higher than before) productivity, technology has once again come to the rescue. Physical distancing and seclusion does not equate to social distancing, after all.

This has been evidenced by the most recent market studies conducted by both the NPD and IDC, where sales of technologies such as webcams, headsets, mics, and other camera-integrated products have seen a steep rise. Webcams, for one, have increased their sales by 179%; laptops and desktops have seen 40% increases; headsets tip the scales once again at 134% and a 138% increase in PC monitors. I wager many people (some of our readers included) may have even removed the post-it or electrical tape from their laptop webcams. When physical presence isn't possible, technologies can render distances slightly smaller.

Semiconductor Chip Sales Suffer Fourth Largest Decline in 35 Years

According to the World Semiconductor Trade Statistics (WSTS) organization, the semiconductor manufacturing world has just seen one of the largest contractions in the last 35 years. The downturn on produced revenue for manufacturers for the month of March consolidated into a decline of 1.8% compared to February of this year, and a decline of 13% when compared to March 2018 - but quarter-reviewed revenues were even worse. In greenback terms, the semiconductor industry saw a decline from $114.7 billion in the previous quarter to "just" $96.8 billion.

The decline was across all semiconductor product categories, as John Neuffer, president and CEO of the Semiconductor Industry Association (SIA) trade group, said: "Sales in March decreased on a year-to-year basis across all major regional markets and semiconductor product categories, consistent with the cyclical trend the global market has experienced recently." Market analysis firm IC Insights says that the decline was more severe than the WSTS reports, and that it totaled a 17.1% reduction in revenue for the first quarter of this year, making it the fourth biggest decline since 1984. As IC Insights said in a statement, "The first quarter is usually the weakest quarter of the year for the IC market, averaging a sequential decline of 2.1% over the past 36 years, but the severity of the 1Q19/4Q18 IC market drop has started this year off at a very low level."

Anthem Physical Sales Unsurprisingly Worse Than Mass Effect Andromeda

There are news reports going around today about how physical sales of Bioware's Anthem is much worse than their previous title, Mass Effect Andromeda. Nearly all these reports are using the two UK sales metrics, as of February 23, to make this claim, stating that Anthem sold less than 50% the physical copies relative of ME Andromeda. This is a story no doubt, but not big enough to where people are claiming this to be the end of the studio by itself. For one, ME Andromeda had the luxury of being the new entry into the massively popular Mass Effect franchise, which many were desperate for more. Secondly, Anthem is a predominantly online game released in 2019 wherein such games tend to get more digital sales- especially on Origin for PC.

The good news for Anthem (and also EA as well as Bioware) is the game still topped both charts, as seen in the images below courtesy Metro UK. It sold more physical copies compared the other new entries last week- Far Cry: New Dawn and Metro Exodus- in the UK, which tends to be representative of the entire physical sales world too. Indeed, Anthem on the two major consoles were individually also the best sellers too, so there remains hope for the game. Despite mediocre reviews and interest online, perhaps this will be enough for continued support of the game post-release, and for Bioware to get enough momentum to push out more games in the future, and ideally more, better single-player games too.

Red Dead Redemption 2 Has Sold 23 Million Copies In Three Months... Without Help from PC

Stories about single-player gaming's death have been greatly exaggerated, over and over again. Every once in a while, a good, single-player focused game that only looks to tell a great story, in a great setting, comes along to set company's perceptions straight. This has happened over and over again in the market, but the most notable, recent examples must be The Witcher 3: Wild Hunt and Red Dead Redemption 2.

News has just surfaced, courtesy of Take Two, that the game has shipped in excess of 23 million copies since its launch back in October, when it set the entertainment's biggest opening weekend of all time. That means more than 7 million copies have been sold on a monthly basis since then. And this was all done without the help of our own platform of choice: PC. When the game finally does release for our rigs (and there's no sensible reason it wouldn't), we'll see how starved the market actually was for a good, single-player, story-focused game, in the day and age of always-on content.

EA Stocks Dive 13% With Disappointing Battlefield V Sales, Mobile Revenue

EA stocks today have taken a dive of 12.83% (17% at the worst case scenario, with a slight rebound in the meantime), at the moment of writing, compared to their opening hours. The descent, which represents a dip towards a $80.61 valuation per share compared to the $92.52 at the opening market, followed the release of the company's Q3 FY19 Financial Results, caused by lower than expected sales from Battlefield V and lower than expected revenue from EA's mobile efforts. This is capitalism at its finest - the 7.3 million sales of Battlefield V (an impressive number by any metric) fell close to a cool million short of projected sales by this time, and that is enough for the market to correct their expectations.

EA's mobile business saw a YoY fall of 22%, which did little to assuage investors and provide a positive note for the underperforming Battlefield V. It's interesting to note how interesting the markets can be: on the surprise announcement of the new, Respawn-developed Apex Legends, there was no significant change in EA's stock valuation, despite this launch meaning a new, hopefully rich, revenue source for the publisher. Although considering TechPowerUp's overall sentiment regarding that games' launch (not representative of the entire community), it seems that EA won't be banking much on our users.

German Retailer Mindfactory.de Shows AMD Outselling Intel 2 to 1 in November

AMD seems to be picking up steam over Intel's previous sky-high dominance of the desktop CPU market (Intel still dominates aplenty, really; but AMD has been clawing back market percentage monthly). The latest figures from the German retailer show shoppers taking advantage of AMD's newfound competitiveness in the CPU space, with increasing sales momentum starting on June 2018 up to a staggering 69% total AMD units sold against Intel's 31% during the month of November.

Valeroa Anti-Tamper Tech Tries To Protect Initial Sales, "Cannot Be Cracked Within Reasonable Time"

The launch period of a game is the most important from the sales perspective, and piracy can seriously damage those initial earnings. Several anti-tamper systems have been launched to avoid this, but none seems to be really effective. Denuvo is well know on this front, but its protection has been defeated over and over (and over) again, for example. There's a new anti-tamper technology called Valeroa to fight these issues, and its approach is somewhat different.

As the developers explain, Valeroa "is not a DRM" and it doesn't affect the performance of games because "only a handful of functions are protected by Valeroa". This technique doesn't even require an internet connection, it doesn't read or write the hard drive continuously and "does not limit the number of daily installations or changes of hardware". The most interesting bit comes with its approach to the actual protection, which according to their developers Valeroa "is extremely difficult to crack before and closely after the game release date. The protection becomes a lot easier to crack after a predefined period".

PC Shipments Were Flat in Q3 2018, and That's Good News. Also: Microsoft Surpasses Acer in the US

According to preliminary data published by Gartner, worldwide PC shipments totaled 67.2 million units in the third quarter of 2018, which marks a 0.1 percent increase from the third quarter of 2017. The study shows how the global market "has shown modest stability for two consecutive quarters" something quite impressive given that for some time now PC shipments have relentlessly decreased. Lenovo has surpassed HP and has secured the top spot driven by its joing venture with Fujitsu, says Gartner. Only those companies and Dell have managed to grow compared to the same quarter last year, while Acer, Asus, and Apple have reduced their shipments in this quarter.

Mikako Kitagawa, principal analyst at gartner, mentioned the possible impact of Intel problems in the short term: "the Intel CPU shortage could influence the PC market moving forward with price increases and changes to the vendor landscape. While this shortage will have some short-term impacts, Gartner does not see any lasting impact on overall PC demand." In fact, this analyst points out how Intel will prioritize high-end CPUs and business PCs CPUs, with AMD picking up if Intel cannot supply enough CPUs.

Valve Reportedly Bringing Flash Sales Back from the Dead

It's been two years since Valve decided to take away the excitement of their flash sales out of the equation. The thought-process was that by having sales go uninterrupted from the beginning through to the end of each sale period would maximize chances of users being able to find it in their budgets - and in their time - more chances to purchase said games. However, one thing is for sure: that means that for users who see the sale in the first day, they've really seen it all.

Valve News Network's Tyler McVicker says the flash sales are returning in a different way now. This time, developers will be able to choose how long they want each game's flash sale to last: 6, 8, 10, or 12 hours, meaning Steam's front page will likely be updated every hour. This is both good and bad, as we've seen; however, it seems that Valve is erring towards the side of excitement and daily viewing of flash sales as being quantifiably better than the alternative. For one, I can see that users that see a flash sale are much more likely to do some impulse buys than if they know a sale will last for a long time. It's basic psychology here.

Microsoft Xbox One X Falls Short of Expectations in Japan - Again

Cracking Japan's console market has always been a tough - read: almost impossible - feat for Microsoft. For generations now, Microsoft has failed to achieve any kind of market penetration in that country. To put things in perspective, Xbox One's sales in japan have been so low that retailers in Japan started marketing and selling the consoles as Blu-ray and 4K Blu-ray readers, not as gaming consoles. For Microsoft, that would have been fine - a sale is a sale is a sale, and the Xbox One never was sold at a loss like previous hardware generations - but it just goes to show that the Japanese market doesn't really care much for the typical games Microsoft offers with its console. The relative abundance of JRPGs and other typical games for which the Japanese crowds usually lean towards the most are relatively absent from Microsoft's staples of exclusives, which probably justifies this cold stance towards Microsoft's console. But to be fair, japan is one of the foremost mobile gaming countries in the world, so that definitely has something to do with it as well.

According to Japanese Famitsu, the Xbox One X managed to move... 1,639 units at launch. This means that the Xbox One X was outsold by virtually all consoles - The PS4 (23,613 units), PS4 Pro (6,028 units), Nintendo Switch (84,593 units), and was even outsold by the PS Vita, 3DS, and 2DS XL. It only snagged wins against previous-generation hardware (like the PS3 and Wii U) or Microsoft's own other console - The Xbox One S. A bittersweet victory, to say the least. The fact that the Xbox One X did get sold-out in Japan is telling - but that did happen because of the low orders Japanese retailers put in for the new console. Some 4 consoles later, they know that barring a black swan, Microsoft isn't setting a foothold in Japanese gamers' living rooms.

Upcoming Steam Halloween, Black Friday, Winter Sales Dates Leaked

It's been a while since the last Steam sale, which took place during Summer. You may have a backlog with a size as big as the depths of Mariana's Trench, but Steam knows you won't lose out on an opportunity to increase that backlog. The company's plans and surprise announcements for these annual sales, however, have been cut short by some leaks.

Namely, it was originally leaked (and since removed) by Reddit by user DarkMio that the dates for the aforementioned Steam sales are as follows: the Steam Halloween Sale is running from Thursday 26th October to Wednesday 1st November; the Steam Black Friday Sale runs through Wednesday 22nd November to Tuesday 28th; and the Steam Winter Sale will run from Thursday 21st December to Thursday 4th January 2018. These dates have, in the meantime, been independently confirmed by EuroGamer. A bummer for Steam, but this unfortunate event for the company should allow us poor consumers to better plan out our 3D entertainment budgets accordingly.

Intel Pentium G4560 Cannibalizing Core i3 Sales, Company Effectively Kills it

Intel Pentium G4560 dual-core socket LGA1151 processor is too good for Intel's comfort. For the past two generations, Intel has enabled HyperThreading on Pentium dual-core chips, and expanded L3 cache amount from 2 MB to 3 MB; which had been the two key differentiators for the company's Core i3 desktop lineup from Pentium. HyperThreading was warranted by an increasing number of games and applications which wouldn't work without at least 4 logical CPUs. The G4560 is a formidable part at its USD $64 price - 2 cores, 4 threads, the latest "Kaby Lake" micro-architecture, 3 MB L3 cache, and 3.50 GHz clock speeds. On the flip side, it makes buying Core i3 dual-core parts close to double its price a dumb option. Intel's solution? Effectively kill it.

According to a DigiWorthy report, Intel has decided to scale down production of the Pentium G4560 in a bid to cripple its availability, and force consumers to opt for pricier 7th generation Core i3 parts. The cheapest part, the Core i3-7100, is priced almost double that of the G4560, at $117. You get the same two "Kaby Lake" cores, 4 threads enabled by HyperThreading, the same 3 MB L3 cache, but slightly higher clock speeds of 3.90 GHz, and a faster integrated graphics core, if you use one. Does the extra 400 MHz warrant double the price? Not even in the case of Intel's priciest Core i7 SKUs. All prices are Intel's "recommended customer price" for 1000-unit tray quantities.

AMD Increases Its Market Share on the Back of Strong Ryzen Sales

There have been some reports that Intel's CPU division has gotten a sales decline of about $150 million, and that AMD has, conversely, seen its processor sales increase by around the same amount. This would seem to beget a straight, logic leap - that AMD was calling to itself sales that would have belonged to Intel. With Ryzen, AMD did make a great product that consumers are looking to buy, and if recent Passmark statistics are anything to go by, it would seem that yes, AMD achieved its sales increase on the back of Intel sales.

Digital Purchases Make Up Majority of US Video Game Sales, and Other ESA Stats

In the latest edition of "RTB's Obvious News," I present you with an alarming statistic:

Digital purchases make up most video game sales in the United states at around 74% of purchases, according to a study by the Entertainment Software Association (ESA).

I know, I can hear it now: "Obvious news is obvious, R-T-B. Why'd you post this? Your news sucks!" etc etc. Believe it or not, I have a reason for bringing this seemingly lame study to your attention, and that's because despite the headline being lame, the study actually contains some interesting tidbits about the gaming market in general.

Choose R9 290 Series for its 512-bit Memory Bus: AMD

In one of the first interviews post GeForce GTX 900 series, AMD maintained that its Radeon R9 290 series products are still competitive. Speaking in an interview with TweakTown, Corporate Vice President of Global Channel Sales, Roy Taylor, said that gamers should choose the Radeon R9 290X "with its 512-bit memory bus" at its current price of US $370. He stated that the current low pricing with R9 290 series is due to "ongoing promotions within the channel," and that AMD didn't make an official price adjustment on its end. Taylor dodged questions on when AMD plans to launch its next high-end graphics products, whether they'll level up to the GTX 900 series, and on whether AMD is working with DICE on "Battlefield 5." You can find the full interview in the source link, below.

AMD Radeon R9 Series Prices Cool Down

AMD stabilized end-user pricing of its Radeon R9 series graphics cards, restoring them to their original launch prices in most cases, and even lower in some. Pricing of most AMD Graphics CoreNext architecture-based GPUs inflated over the past 6 months, due to the frenzy created by Cryptocoin currency miners, who leveraged the chips' GPGPU performance to 'mine' currencies such as Litecoin. Sensing that high prices are driving gamers away from Radeon, AMD swung into action by dealing with the problem at two levels. First, VP Global Channel Sales, Roy Taylor micro-managed the supply chain in China, and next, the company dealt with distributors and retailers.

At the time of preparing this article, most Radeon R9 series-based graphics cards, including high-end ones such as the R9 290X, and non-reference cards, are back to their original price-points on US retailer Newegg.com. The R9 290X can now be had for as low as US $519.99 (launch-price $549.99, was inflated to $750), the R9 290 for $379.99 (launched at $399.99, was inflated to $600), the R9 280X as low as $279.99 (launched at $299.99, was inflated to $400); the R9 280 as low as $229.99 (launched at $249.99, was inflated to $280); and the R9 270X at $199.99 (was inflated as high as $250).

Logitech Q4 FY 2014 Sales, Profit and Cash from Operations Exceed Expectations

Logitech International (SIX: LOGN) (Nasdaq: LOGI) today announced financial results for the fourth quarter and full year of Fiscal Year 2014. Q4 FY 2014 sales were $485 million, up 3 percent over the prior year. "Our Q4 performance was strong, with sales, profit and cash generation better than expected," said Bracken Darrell, Logitech president and chief executive officer. "Q4 sales in our Growth category - PC Gaming, Tablet and Other Accessories, and Mobile Speakers - were up nearly 50 percent. "At the start of our fiscal year we said we would deliver strong sales in our Growth category, reduce operating expenses and improve profitability. We delivered on our commitments across the board, concluding FY 2014 ahead of our turnaround plan."

Global PC Gaming Hardware Sales Shrug off PC Market Decline: JPR

In a challenged PC market one user group is standing firm against the winds of change blowing many casual computer users to the "good enough" mindset behind sales of tablets and cloud computing devices-PC gamers. PC gamers continue to buy and build with a fervency that could be compared to motorcycle, 4X4, and sports car enthusiasts, always looking for more speed, power, utility, and handling.

Jon Peddie, President of JPR said, "Not only is gaming becoming an even more important purchasing influence of PC sales due to the offloading of more basic functionality to smart devices, but we are forecasting growth in the most expensive discrete graphics products. We are also impressed with the embedded graphics offerings this generation and going forward."
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