Friday, August 24th 2018
3D Mark's Time Spy With Raytracing to be Launched by the End of September
(Update: UL has come forward to clarify the way they're integrating Raytracing into their benchmarking suite. You can read the follow-up article here.)
UL (who acquired and is in the process of changing 3D Mark's image to that of its own) has revealed that the new, raytracing-supporting version of their Time Spy high performance and high quality benchmark will be arriving by the end of September.
The new version of the benchmark will be released around the launch of Microsoft's next version of its Windows 10 Operating System, codenamed Redstone 5, and thus will fall in some time after NVIDIA's RTX 20-series launch on September 20th. Here's hoping it will be available in time for comparative reviews on NVIDIA's new family of products, and that some light can be shed on the new series' framerates delivery, and not just their GigaRays/sec capabilities.
Source:
TechSpot
UL (who acquired and is in the process of changing 3D Mark's image to that of its own) has revealed that the new, raytracing-supporting version of their Time Spy high performance and high quality benchmark will be arriving by the end of September.
The new version of the benchmark will be released around the launch of Microsoft's next version of its Windows 10 Operating System, codenamed Redstone 5, and thus will fall in some time after NVIDIA's RTX 20-series launch on September 20th. Here's hoping it will be available in time for comparative reviews on NVIDIA's new family of products, and that some light can be shed on the new series' framerates delivery, and not just their GigaRays/sec capabilities.
70 Comments on 3D Mark's Time Spy With Raytracing to be Launched by the End of September
lol. it's hilarious.
Slow your roll there pony.
" NVIDIA also announced the GameWorks SDK will add a ray tracing denoiser module. The updated GameWorks SDK, coming soon, includes ray-traced area shadows and ray-traced glossy reflections."
Glossy reflections only, better shadows which I welcome, and that is all.
My whole reason for even considering moving back to Nvidia is solid 4k performance (for cheap). Nothing else will pull me away from the AMD/Freesync combo now. Raytracing is cool, but I imagine it's not going to be very ubiquitous (like everything else Nvidia). For being market leaders, it's strange that they don't have one thing that's become a standard. Why would this be?
Guess this is for those that are willing to pay for the new overpriced 2000 series cards only.
The actual practicality is there to see. If you own the bulk of a market (or are perceived to) you can choose the path that suits your product. Why would you go open source? You control your market, you control your profit. It is what business is for. In contrast, those who don't control the market, rely on more open, shared solutions to garner support. Problem is, those that wish to make money from the market leader, want the market share, so they adopt the market leaders approach. Open source is not as profitable unless you strike a eureka moment.
They're market leaders on raw performance, but no one actually followers their leadership.
Nvidia is the Edison to the rest of the market wanting Tesla Open Source or DX implementation.
Nvidia is mad they couldn't compete for conslows.
Now I suspect this is gonna yet another benchmark with a sea of green results at the top.