Friday, April 26th 2019
Epic's Tim Sweeney Says They'd Stop Hunting for Exclusives if Steam Matched Epic Games Store in Comission Rates
Epic CEO Tim Sweeney has come out with an interesting commitment: that EPIC would stop hunting for exclusives in the PC platform is Steam were to match them in their 88% return to developers for each game sold. Being a developer themselves, Epic games have certainly looked into creating their own storefront as a way to escape the clutches of Steam's cut in the digital, PC distribution market (a move that had already been done by the likes of EA and Ubisoft, if you'll remember). A commitment to stop hunting for exclusives (and thus segregating the PC games offering across different platforms) is a clear indicator of Epic's mission with the Epic Games Store: to bring back power and returns to developers such as them (while taking a cut from the profits for themselves, obviously).
Check out after the break for the full content of Sweeney's remarks regarding their Games Store and the problem with Steam. I, for one, don't see much of a problem with virtual segregation of games across multiple PC-bound platforms - one of the strengths of PC gaming is actually the ability to install multiple applications that increase functionality, after all. But if the end game of all of this is simply to give more back to developers and Epic's move facilitates that by forcing Valve's hand in matching them for fear of drying profits - then so be it.
Source:
DSO Gaming
Check out after the break for the full content of Sweeney's remarks regarding their Games Store and the problem with Steam. I, for one, don't see much of a problem with virtual segregation of games across multiple PC-bound platforms - one of the strengths of PC gaming is actually the ability to install multiple applications that increase functionality, after all. But if the end game of all of this is simply to give more back to developers and Epic's move facilitates that by forcing Valve's hand in matching them for fear of drying profits - then so be it.
If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.30% store dominance is the #1 problem for PC developers, publishers, and everyone who relies on those businesses for their livelihood. We're determined to fix it and this is the one approach that will effect major change.
Such a move would be a glorious moment in the history of PC gaming, and would have a sweeping impact on other platforms for generations to come.
Then stores could go back to just being nice places to buy stuff, rather than the Game Developer IRS.
The key "no major strings attached" points are: games can use any online systems like friends and accounts they choose, games are free to interoperate across platforms and stores, the store doesn't tax revenue on other stores or platforms (e.g. if you play Fortnite on iOS+PC)…
More "no major strings attached": if you play the game on multiple platforms, stuff you've bought can be available everywhere; no onerous certification requirements. Essentially, the spirit of an open platform where the store is just a place to find games and pay for stuff.
Tim Sweeney (@TimSweeneyEpic) April 25, 2019
224 Comments on Epic's Tim Sweeney Says They'd Stop Hunting for Exclusives if Steam Matched Epic Games Store in Comission Rates
If you were as knowledgeable as your arrogance portrays you to be, you would actually know that tencent does NOT own most of Epic. They are a less than majority holder that is a SILENT partner. They make no business decisions. The way you speak about it, as if there is something wrong is truly indicative of someone with no business training or corporate experience. That is fine, not everyone can, but please stop finding conspiracy where it doesn’t exist.
You also seem unaware of just how international and multinational a great deal of the world’s companies are. It is only a matter of time before most of the world has ownership in every facet of their life by expanding companies from the world’s largest population.
Furthermore, there are many games that are and have always been exclusive to either Origin or Uplay, and to a lesser extent (if I'm not mistaken), Steam.
Sure, I prefer Steam as a platform, but that won't stop me from playing a game on any other launcher/platform. That's just cutting off your nose to spite your face, as my mum used to say.
This article from Kotaku is precise and very well written, helping to explain this mountain-out-of-a-mole-hill and it's worth bearing in mind that we don't live in a fair world, so the so-called haters need to get used to that fact.
Whomsoever said capitalism was fair?
kotaku.com/why-people-are-so-mad-about-the-epic-games-store-1833848770
Games have never been free for Publishers to distribute. Back in the day we bought boxed games and oftentimes there were extras inside beyond the game like manuals and sometimes posters and artworks. All of this cost money and the brick and mortar stores took their cut for selling the product.
Today there are online stores but they aren't free to operate either. It costs money.
The reason why 50% was okay then but not now is because the cost of producing quality games has soared.
Click support, There is no support.
Click forums, There are no forums.
Go for refund, There is no refund.
You expressed yourself just fine, you are just wrong.
It's a half assed solution. With no search, no support, no forums.
Steam has been busy making hardware past couple of years and funding linux support.
On top of the 1000 native steam games that support linux.... by supporting proton, over half of the rest of the windows only games run flawlessly, and often better through proton than the native linux clients. It also supports games not purchased through steam like the Witcher and Battlefield V...
Steam doesn't lock you in, does a lot of handholding, makes distributing your game pie as having servers around the world ready for whatever download load you will have is not always easy... Steam gives you use of a keygen, you can sell those keys anywhere and only on steam does steam get a cut. And steam will advertise your title internally to the 30M users. 30% is a lot, and perhaps it should go down, or atleast go down sooner with volume, it does reduce past a certain sales point. I remember when steam epicly sucked... but it doesn't now, and it has the largest feature set that matters... because it covers everyone's needs not just yours.
Epic on the other hand has the unreal engine, that supports linux, but their games and library do not... They espouse freedom and choice and run exclusives and lock things down to windows. He is full of shit, and will keep doing exclusives as no publisher would choose them for any other reason. When the fortnite fad dies, so will the store.
That's my read on it so far. Sweeney's communications lately have seemed disconnected from reality.
Yes, Epic's features are currently lacking compared to Steams's. I agree completely. However, Steam didn't have all these features from the get-go. They were added throughout its lifetime. Refunds for example were added in 2016 if I'm not mistaken, which is rather late, but I don't remember a lot of people being outraged about that.
Also, support is a tricky subject. Steam is notorious for having bad support. My personal experience on numerous occasions has been mostly negative. Now, that is no excuse for Epic to not have support, or to have just as bad of a support, but it's important to keep things in perspective.
It would seem that you have given Steam the benefit of the doubt: you remember when it had "sucked" but you say it doesn't anymore, which is of course true. Why not extend that benefit of the doubt to Epic's store, and see how they do in time with their roadmap?
Again, so many people just can't wait to jump on the hate bandwagon the first chance they get. Is it that hard to keep a cool head, and react like adults?
1. Epic has cash injection from Chinese partly state owned company.
Tencent acquired approximately 48.4% of Epic then issued share capital, equating to 40% of total Epic — inclusive of both stock and employee stock options, for $330 million in June 2012.
2. Influenced Chinese "belt and road" money with Ubisoft
On 20 March 2018, Ubisoft and Vivendi struck a deal ending any potential takeover, with Vivendi agreeing to sell all of its shares, over 30 million, to other parties and agreeing to not buy any Ubisoft shares for five years. Some of those shares were sold to Tencent, which after the transaction held about 5.6 million shares of Ubisoft (approximately 5% of all shares).[50] the same day, Ubisoft announced a partnership with Tencent to help bring their games into the Chinese market.[51] Vivendi completely divested its shares in Ubisoft by March 2019.[52][53]
www.vg247.com/2019/03/20/epic-games-store-control-dauntless-ubisoft-more/
Ubisoft linkage with Epic Store via Tencent "belt and road" money.
en.wikipedia.org/wiki/Quantic_Dream
Quantic Dream linkage with Epic Store via Chinese Netease "belt and road" money.
www.nytimes.com/2016/07/26/world/asia/china-media-sina-sohu-netease-phoenix.html
supchina.com/2018/03/23/why-chinese-companies-crush-western-tech-giants-in-china/
For example, Bloomberg published an article earlier this month titled “China protectionism creates tech billionaires who protect Xi,” with the author stating, “That’s helped create thriving domestic giants, including Tencent Holdings Ltd. and Alibaba Group Holding Ltd.” Mark Natkin, managing director of Beijing-based Marbridge Consulting, was quoted as saying, “As long as they remain protected in the China market, they’ll dominate and use that money to fund their global expansion.”
Epic's silent partner claim is BS. Epic's Chinese "belt and road" linkage is hardly normal private capitalist operation.
Try again.
Yes, for the devs, this is good for them, they get to keep charging full price for as long as they want. But it hurts consumers of the games.
It also hurts consumers of the games because they are forced to use a platform that doesn't have some useful features, that isn't as developed. It's fine if you don't use those features, but those of use that do, it annoys us. Yeah, no shit! No company that owns 40% of another company is a "silent partner".
They actually have the right to appoint people to Epic's board of directors. That isn't exactly "silent".
If your objection to Epic is the portion owned by a Chinese company, then I specualte that your life must be one of massive worry and isolationism, in order to shield yourself from that in your daily interactions.
Mind you, that was back in 2012 when Tencent acquired a 48.4% outstanding stake, equating to 40% of total Epic, in the company, after Epic Games realized that the video games industry was heavily developing towards the games as a service model.
Source
en.wikipedia.org/wiki/Epic_Games
For example, Bloomberg published an article earlier this month titled “China protectionism creates tech billionaires who protect Xi,” with the author stating, “That’s helped create thriving domestic giants, including Tencent Holdings Ltd. and Alibaba Group Holding Ltd.” Mark Natkin, managing director of Beijing-based Marbridge Consulting, was quoted as saying, “As long as they remain protected in the China market, they’ll dominate and use that money to fund their global expansion.”
You're a native fool.
My mother's side is partly Chinese and I have no problems with Taiwanese.
Yes, if a game is released at the same time on multiple platforms, that could cause its price to drop a bit more quickly due to competition for prices, however based on my observations most games, when released only on Steam, do not really go down in price all that quickly or that significantly. A discount of 5-15% isn't that much of a discount in my opinion.
Again, yes, I would prefer if games were released to all platforms at the same time. But I also understand that Epic has the right to offer exclusivity deals to publishers/developers, and those publishers/developers have the right to accept or decline said deals. I am not thrilled about these exclusivity deals per se, but I'd be lying if I said there wasn't a part of me that is kind of glad that someone (Epic) isn't at least trying to compete with Steam.