Friday, April 26th 2019
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Epic's Tim Sweeney Says They'd Stop Hunting for Exclusives if Steam Matched Epic Games Store in Comission Rates
Epic CEO Tim Sweeney has come out with an interesting commitment: that EPIC would stop hunting for exclusives in the PC platform is Steam were to match them in their 88% return to developers for each game sold. Being a developer themselves, Epic games have certainly looked into creating their own storefront as a way to escape the clutches of Steam's cut in the digital, PC distribution market (a move that had already been done by the likes of EA and Ubisoft, if you'll remember). A commitment to stop hunting for exclusives (and thus segregating the PC games offering across different platforms) is a clear indicator of Epic's mission with the Epic Games Store: to bring back power and returns to developers such as them (while taking a cut from the profits for themselves, obviously).
Check out after the break for the full content of Sweeney's remarks regarding their Games Store and the problem with Steam. I, for one, don't see much of a problem with virtual segregation of games across multiple PC-bound platforms - one of the strengths of PC gaming is actually the ability to install multiple applications that increase functionality, after all. But if the end game of all of this is simply to give more back to developers and Epic's move facilitates that by forcing Valve's hand in matching them for fear of drying profits - then so be it.
Source:
DSO Gaming
Check out after the break for the full content of Sweeney's remarks regarding their Games Store and the problem with Steam. I, for one, don't see much of a problem with virtual segregation of games across multiple PC-bound platforms - one of the strengths of PC gaming is actually the ability to install multiple applications that increase functionality, after all. But if the end game of all of this is simply to give more back to developers and Epic's move facilitates that by forcing Valve's hand in matching them for fear of drying profits - then so be it.
If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.30% store dominance is the #1 problem for PC developers, publishers, and everyone who relies on those businesses for their livelihood. We're determined to fix it and this is the one approach that will effect major change.
Such a move would be a glorious moment in the history of PC gaming, and would have a sweeping impact on other platforms for generations to come.
Then stores could go back to just being nice places to buy stuff, rather than the Game Developer IRS.
The key "no major strings attached" points are: games can use any online systems like friends and accounts they choose, games are free to interoperate across platforms and stores, the store doesn't tax revenue on other stores or platforms (e.g. if you play Fortnite on iOS+PC)…
More "no major strings attached": if you play the game on multiple platforms, stuff you've bought can be available everywhere; no onerous certification requirements. Essentially, the spirit of an open platform where the store is just a place to find games and pay for stuff.
Tim Sweeney (@TimSweeneyEpic) April 25, 2019
224 Comments on Epic's Tim Sweeney Says They'd Stop Hunting for Exclusives if Steam Matched Epic Games Store in Comission Rates
it's not just a store which is why they charge a little more, maybe they've charged too much, maybe not and I won't be the judge of That.
Sweeney doesn't seem to be aware that the features that makes Steam stand out didn't just happen by accident. Valve has put a lot of effort and money into Steam to get it where it is.
You have to spend money to make money, maybe with some exclusive content it gets people interested, this is just how you do things, this is super standard yet now you are all upset?
And the suggestion that Steam asks less money of the developers also upsets you? do you guys have a personal stake in the financial prosperity of Steam/Valve or something?
Lets not forget that because of the success of Fortnite, Epic decided to lower the cost of the Unreal engine and retro actively also paid companies who already used and paid for the engine the difference back.
I would think you guys (gamers) would be rooting for a move/a company like this, competition is always good for the consumer and more money for the devs could also mean better games or lower prices, yet you are all upset....
The ball is really on Valve's court here. Sweeny isn't being quite deplomatic with it, but still. Pretty sure many gamers would easily recognize the brand that pops up everytime they boot up any of the endless onslaught of UE3/4-based titles. Without going into the fact that Epic is the house behind Gears of War and Unreal Tournament, two well known game series with a considerably large fanbase. The comparison is highly moot (and honestly is pure whataboutry). Steam and Epic both maintain an entirely cloud/software-based platform, Sony and Microsoft have a hardware side to maintain as well.
"(c'mon now, do achievments and other minor features really out-weigh a better game with more funds invested in making the game itself?)"
rofl
EGS would need to constantly bankroll exclusive titles for Valve to pay them any attention IMO. If EGS isn't prepared to do this, or if game publishers are not getting the sales volume they expected, even with being paid upfront then it's probably pointless.
"Let's undo everything and get a better deal.", This is what trump is doing ehhe
If the platform itself, and the costs savings that come with it, was the only thing Epic was using to get these exclusives, I'd be fine with it. But that isn't the case, they are paying huge lump sums of money to get exclusives. Which very clearly shows that devs, and Epic themselves, know the platform alone isn't worth the what they save on commision.
Epic needs a large incentive to entice users to come to them. Exclusives are such an incentive.
Incidentally, I'm also in the minority who are baffled that so many "gamers" tend to follow stores and companies, and not the games themselves.