Tuesday, June 4th 2019
Quake II RTX to Launch on Steam
NVIDIA plans to release their adaptation of Quake, called Quake II RTX, soon on Steam. The Quake II RTX will be free(in some cases) to play, full Quake II game, with additional features such as ray tracing. The game is using Vulkan API for its Ray Tracing capabilities and requires NVIDIA's Turing GPUs in order to play with and use all of the advanced lighting effects.
All the owners of the original Quake II on Steam will get the RTX update free of charge. However, new users will get only 3 levels to play for free and if they want more levels with multiplayer as well, they will have to purchase the original Quake II for $4.99. The game will become available on June 6th, one day from present.NVIDIA also published specifications required to run the game. Here is the list of minimum hardware needed:
For more details about the game, please check the Steam store.
All the owners of the original Quake II on Steam will get the RTX update free of charge. However, new users will get only 3 levels to play for free and if they want more levels with multiplayer as well, they will have to purchase the original Quake II for $4.99. The game will become available on June 6th, one day from present.NVIDIA also published specifications required to run the game. Here is the list of minimum hardware needed:
- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit or Ubuntu 16.04.6 and newer
- Processor: Intel i3-3220 or AMD Equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 2060 or higher
- Storage: 2 GB available space
- Additional Notes: Vulkan
For more details about the game, please check the Steam store.
24 Comments on Quake II RTX to Launch on Steam
Ye, just no Nvidia.
On that note, finally. A game light enough to enjoy the benefits of full on real time ray tracing :laugh:
phoronix.com/scan.php?page=news_item&px=NVIDIA-Pascal-VK_NV_ray_tracing
Edit:
They did (vulkan.gpuinfo.org/listreports.php?extension=VK_NV_ray_tracing) and there are also reports in the wild that Q2VKPT is playable on GTX cards.
it is nice @1080p maxxed out, nothing life changing though.
That's gold, Jerry.
- Quake 2 Realtime GPU Pathtracing from couple years ago: amietia.com/q2pt.html
- Q2VKTP: brechpunkt.de/q2vkpt/
- Quake2 RTX will be based on Q2VKPT but enhanced by Nvidia
I ran the 3dmark port royal bench, and got results appropriate to two pascal 8gb cards in sli, nothing higher than that...
Quick try on 1440p with default settings on RTX2080:
timedemo 1
demo demo1.dm2
687 frames, 13.2 seconds: 52.2 fps
Not too bad. Looks pretty. Prettier in movement than in screenshots.
While whine about performance is fun it is missing the point. Real-time ray-tracing was pretty much out of reach until recently. Running even 40 FPS at 3840x1600 resolution on a (albeit expensive) consumer GPU is a big deal.
Quake II RTX is not a hybrid solution like Battlefield V, Metro Exodus or Shadow of Tomb Raider, this is running fully path traced. RTX vs GTX in Quake II RTX highlights what RT cores are meant do in terms of performance and efficiency as they do get a chance to shine here.
extremetech.com