Sunday, March 26th 2023
Intel Arc "Battlemage" to Double Shader Count, Pack Larger Caches, Use TSMC 4 nm
Intel's next-generation Arc "Battlemage" GPU is expected to numerically-double its shader counts, according to a report by RedGamingTech. The largest GPU from the Arc "Battlemage" series, the "BMG-G10," aims to power SKUs that compete in the performance segment. The chip is expected to be built on a TSMC 4 nm-class EUV node, similar to NVIDIA's GeForce "Ada" GPUs, and have a die-size similar to that of the "AD103" silicon powering the GeForce RTX 4080.
Among the juiciest bits from this report are that the top "Battlemage" chip will see its Xe Core count doubled to 64, up from 32 on the top "Alchemist" part. This would see its execution unit (EU) count doubled to 1,024, and unified shader counts at 8,192. Intel is expected to give the chip clock speeds in excess of 3.00 GHz. The Xe Cores themselves could see several updates, including IPC uplifts, and support for new math formats. The memory sub-system is expected to see an overhaul, with a large 48 MB on-die L2 cache. While the memory bus is unchanged at 256-bit wide, the memory speed could see a significant increase up from the 16-17.5 Gbps on the Arc A770. As for when customers can actually expect products, the RedGamingTech report puts launch of the Arc "Battlemage" series at no sooner than Q2-2024. The company is expected to launch refreshed "Alchemist+" GPUs in 2023.
Sources:
RedGamingTech (YouTube), VideoCardz
Among the juiciest bits from this report are that the top "Battlemage" chip will see its Xe Core count doubled to 64, up from 32 on the top "Alchemist" part. This would see its execution unit (EU) count doubled to 1,024, and unified shader counts at 8,192. Intel is expected to give the chip clock speeds in excess of 3.00 GHz. The Xe Cores themselves could see several updates, including IPC uplifts, and support for new math formats. The memory sub-system is expected to see an overhaul, with a large 48 MB on-die L2 cache. While the memory bus is unchanged at 256-bit wide, the memory speed could see a significant increase up from the 16-17.5 Gbps on the Arc A770. As for when customers can actually expect products, the RedGamingTech report puts launch of the Arc "Battlemage" series at no sooner than Q2-2024. The company is expected to launch refreshed "Alchemist+" GPUs in 2023.
44 Comments on Intel Arc "Battlemage" to Double Shader Count, Pack Larger Caches, Use TSMC 4 nm
Such a card might be around 4070 Ti level based on TPU's data (although to be fair, TPU's data has yet to account for driver updates).
Intel just needs to keep drilling away at those driver updates and push aggressive pricing. It's going to be tough to get all the fringe issues that can pop up is rarely played games though, hopefully they have a very robust error logging and reporting system built in.
I mean he did'nt create terrible GPU's; Fuji, Vega, Polaris etc where quite good cards. Even better at Compute then Nvidia.
The problem was they had a limited budget to work with. They could only create a compute based card and spin a version of that off as a gamer consumer card.
It lacked being efficient; that was thrown out of the window once the clocks where raised to high levels in order to compete with Nvidia.
RDNA and CDNA are a seperate devision now; one for graphics one for compute.
In the case of the 3060 vs the 2060, you can see from TPU's GPU database that the 3060 actually has less SMs, TMUs, RT cores, and far less Tensor cores than the 2060. Both have the exact same amount of L2 cache.
At the end of the day the 3060 is a significantly smaller die than the 2060 so there's only so much you can expect. If you look at performance per 2mm, the architecture did pretty well.
Let's be serious. It's going to have a slight increase in clockspeed, 10-20% more IPC, and maybe one market segment higher than the first generation.
Currently running an old Kepler on a otherwise new build and continue to do so since I absolutely refuse to spend the $$$ that Nvidia and AMD now demand. I’d sooner spend more on a different hobby or medium of entertainment.
normally they go with double everything which in Intel's case, is extremely hard to believe.
1/3 more performance is not a heavy ask, most GPU generations are 40% or more.
A fab improvement to 4nm isn't exactly far fetched either given Nvidia is already on it.
Die size is not a performance statistic companies brag about. It's something an enthusiast might note to compare actual value the customer is getting or to compare a product relative to others in the stack.
Intel only getting 10-20% higher IPC along with a slight bump in clocks would mean they'd fall even further behind AMD and Nvidia as both of those companies achieved a larger gain than that this gen. You seem to be thinking of the CPU market with your figures.
It's all speculation based on the Q3,2022 roadmap that was "leaked" when Raja was still around and was vying for more 2023 budget allocation from the Intel executives. He's since been given the boot.
Until we get info from Intel, a lid should be put on this discussion - because this speculation is just as probable as a total ARC shutdown unless Intel makes R&D and investment and product line commitments to Arc.
Quotes from the "source"
One should note that the roadmap is slightly outdated
the roadmap confirms Intel’s plans for Battlemage in Q1 2024 - no it doesnt!
As mentioned above, the roadmap may not be accurate anymore
btarunr usually does a great job of posting news, but this item should be removed on the basis of: a low quality post
Please fix it because it’s also wrong in the title.
BR
Nobody needs these kinds of childish PR stunts, especially when the turned out to be completely unfounded:
Polaris and Vega were both awesome at their price/performance, but that's because they knew they didn't have a hot product. In other words, Raja fucked up. It isn't to anyone's surprise that these new Intel discrete GPUs also ended up as train wrecks.
As for compute, AMD cards always had a disproportionately high amount of shaders which made them powerful for some compute tasks, primarily hashing for password cracking and bitcoin. This went back at least as far as Evergreen. However, from what I've heard, getting compute working on them is a nightmare (the applications I used in the HD5000 days pretty much broke and had to be remade per every driver update, plus there's an infamous bug where if you did compute + video decode at the same time, the card soft locked - this bug kept reappearing in every single generation of cards for 10+ years).
he has no input on products he just makes intel approachable by the media.
which used to be, not needed.