Monday, November 6th 2023
AMD FidelityFX Super Resolution Could Come to Samsung and Qualcomm SoCs
AMD FidelityFX Super Resolution (FSR) is an open-source resolution upscaling technology that takes lower-resolution input and uses super-resolution temporal upscaling technology, frame generation using AMD Fluid Motion Frames (AFMF) technology, and built-in latency reduction technology to provide greater-resolution output images from lower-resolution settings. While the technology is open-source, it battles in market share with NVIDIA and the company's Deep Learning Super Sampling (DLSS). However, in the mobile space, there hasn't been much talk about implementing upscaling technology up until now. According to a popular leaker @Tech_Reve on X/Twitter, we have information that AMD is collaborating with Samsung and Qualcomm to standardize on upscaling technology implementations in mobile SoCs.
Not only does the leak imply that the AMD FSR technology will be used in Samsung's upcoming Exynos SoC, but some AMD ray tracing will be present as well. The leaker has mentioned Qualcomm, which means that future iterations of Snapdragon are up to adopt the FSR algorithmic approach to resolution upscaling. We will see how and when, but with mobile games growing in size and demand, FSR could come in handy to provide mobile gamers with a better experience. Primarily, this targets Android devices, which Qualcomm supplies, where Apple's iPhone recently announced MetalFX Upscaling technology with an A17 Pro chip.
Source:
@Tech_Reve (X/Twitter)
Not only does the leak imply that the AMD FSR technology will be used in Samsung's upcoming Exynos SoC, but some AMD ray tracing will be present as well. The leaker has mentioned Qualcomm, which means that future iterations of Snapdragon are up to adopt the FSR algorithmic approach to resolution upscaling. We will see how and when, but with mobile games growing in size and demand, FSR could come in handy to provide mobile gamers with a better experience. Primarily, this targets Android devices, which Qualcomm supplies, where Apple's iPhone recently announced MetalFX Upscaling technology with an A17 Pro chip.
27 Comments on AMD FidelityFX Super Resolution Could Come to Samsung and Qualcomm SoCs
Great ad for a console that'll probably cost a 10th(20th?) of the actual SSD here:laugh:Wrong thread :shadedshu:
Maybe my eyesight's going but on a 6.6" screen at 1440p, the difference between "free" linear interpolation upscaling and even the very best DLSS quality implementation is very hard to see. Phone screens are in the 400-800ppi range and the idea of an upscaler making sure that every pixel is used fully is kind of pointless when even fresh young eyeballs have no chance of spotting individual pixels. The only thing that matters on mobile screens is temporal AA, to reduce pixel flicker/shimmer
Far more important in the mobile space is power efficiency, where upscaling is the best option to reduce the GPU load, but as far as I can tell, FSR and DLSS are more GPU-intensive than basic linear upscaling, making it a bigger battery drain and (IMO) less desirable for mobiles.
TL;DR - mobiles don't need fancy upscalers, especially not if it has any impact on power usage whatsoever.
Flagship phones come with premium hardware in all areas, not just the SoC, and they need a powerful SoC to drive the demanding hardware on the phones and deliver that premium experience. Plus, for many people, their phones are the devices they use the most everyday, so it's not hard to justify spending more to get the best experience possible.
Crossplay games (think Genshin) will greatly benefit from having to use only one upscaler. It's appealing to the devs.
AMD's game is to push DLSS out by making FSR as reachable as possible. This is just another way with which they'll be taking mindshare among devs.
I also suspect that this isn't about developing FSR 2.3, but about standardising some AI silicon to ensure that FSR can get the appropriate amount of ML.
Could just be a software alliance, but I somehow doubt that it. FSR is already open source and on Github, even if it's only a delivery repo. They could have asked to participate more directly without any kind of news about it.
Also both of them are hardware vendors, not software. Samsung arguably has a large lineup of customer facing products, but Qualcomm AFAIK is only a hardware supplier. Samsung participating in AI upscaling for 3D games makes little sense, Qualcomm not at all to me.
So I'm thinking that this is about specialised AI hardware, not software.
I will not play a game (outside of soduku) on a phone. Tablet is my minimum sized device. Couldn't care less about flagship SoC's and synthetic benchmark BS. Flagships represent piss poor value with piss poor battery life and these clowns think even higher clocks and bigger cores are what the industry needs. The idea of RT and FSR/DLSS whatever on these devices is laughable.
But from my perspective it's a terrible experience to play games on a small screen, even if there are physical buttons. Smartphones are only suitable for casual or strategy games.
If we can get lower power devices that produce higher level of output, I'm all for it. Hopefully, now that the hardware is starting to trickle into this market segment, we're starting to see software catch up. I don't really see the downside with this at all.