Friday, April 5th 2024
NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements
Yesterday, NVIDIA released the latest version of its Deep Learning Super Sampling (DLSS) 3.7.0. The newest version promises to improve image quality. Among the most notable additions is the now default "E" quality preset. This builds upon the previous DLSS versions but introduces noticeably sharper images, generally improved fine detail stability, reduced ghosting, and better temporal stability in general compared to DLSS 3.5. It has been tested with Cyberpunk 2077 in the YouTube video with the comparison between DLSS 3.5.10, DLSS 3.6.0, and the newest DLSS 3.7.0. Additionally, some Reddit users reported seeing a noticeable difference on Horizon Forbidden West at 1440p.
Generally, the DLSS 3.7.0 version can be a drop-in replacement to the older DLSS versions. Using DLSS Tweaks, or even manually, users can patch in the latest DLSS 3.7.0 DLL and force games that weren't shipped initially or updated to support the latest DLSS 3.7.0 DLL file. We have the latest DLL download up on our Downloads section on TechPowerUp, so users can install DLSSTweaks and grab the desired file version on our website.
Grab the latest DLSS 3.7.0 DLL file here.
Sources:
MxBenchmarkPC, via Reddit r/NVIDIA
Generally, the DLSS 3.7.0 version can be a drop-in replacement to the older DLSS versions. Using DLSS Tweaks, or even manually, users can patch in the latest DLSS 3.7.0 DLL and force games that weren't shipped initially or updated to support the latest DLSS 3.7.0 DLL file. We have the latest DLL download up on our Downloads section on TechPowerUp, so users can install DLSSTweaks and grab the desired file version on our website.
Grab the latest DLSS 3.7.0 DLL file here.
54 Comments on NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements
(Look at the ghosting in the eyes when the character blinks.)
Preset D:
files.catbox.moe/46szn1.mp4
Preset E:
files.catbox.moe/rm1qqi.mp4
This is the most extreme difference I was able to spot.
I play games when final patch is done, mostly, i hate bugs, time loss for player and frustrating.
RR works without RT or PT in Cyberpunk 2077. Parts of the image that would flicker are stabilized by RR but it adds an insane amount of ghosting whether using RT or not. Getting in a car, panning the camera to a side view and just wiggling the tires makes them pretty much disappear into a tire colored blur. Look at people's faces while they're walking from different distances, they just melt away and ghost.
I think all this tech needs sliders instead of predefined choices. Like if DLAA is just keeping me right under my target fps but DLSSQ at 66% resolution takes me way above my target fps then I want to be able to set it to 85% or 90% render scale. Some games don't even expose DLAA so a slider would be fantastic.
What I find sad tho is that there are still ppl who would call you stupid or blind for liking upscalers in general when it does help a lot of ppl with weaker hardware and whatnot. 'Yeh games could be better optimized nowadays but I don't belive that the upscalers are to be blamed for that, we had really bad optimized games way before any of the upscaling stuff'
Is available
You can opt for "yes" or "no" (for RTX owners, of course)
It's that simple.
Today I played two hours of Armored Warfare and in no battle did I manage to track my achievements. The concentration is so great that even the naked Miss World would go unnoticed.
Playing or looking for dodgy pixels with a magnifying glass?
The owner of Turing (RTX 2000, year 2018) still pays taxes. Annually, the RTX owner submits the DLSS fee online to the nVidia account.
FF15 e.g. is DLSS 1 only. Although I cant try it on that as that game bizarrely locks it to 4k output only.
SKIP DLSS v1.x (tied to isp file ?), won't launch/crash...
... even worst, MHW (no crash like MEx) has CAS fidelity ingame setting, nothing talks about DLSS :\
forums.guru3d.com/threads/info-zone-gengines-ray-tracing-ai-dlss-dlaa-dldsr-tsr-fsr-xess-directsr-and-mods-etc.439761/page-143#post-6221767
What doesn't really make sense is people to buy overpriced GPUs and expensive 4K monitors to have to play games with an option with degraded graphics
Yeah they are effectively invisible to me when I game but hey thats just what MY eyes are telling me don't let me tell you otherwise. :) 'whats not invisible to me is the TAA texture/object flickering so again, preferences and what each person can notice/tolerate'
Tbh even if I had a 4k monitor and say a 4090 I would still use DLSS or DLAA regardless, at that resolution I would literally need a magnifying glass to notice anything different so why not use it then. 'even if only to fix the said flickers'
Btw, Welcome to TPU!;)