Monday, April 15th 2024

Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays

Thanks for the detailed information obtained by The Verge, today we confirm previously leaked details as Sony gears up to unveil the highly anticipated PlayStation 5 Pro, codenamed "Trinity." According to insider reports, Sony is urging developers to optimize their games for the PS5 Pro, with a primary focus on enhancing ray tracing capabilities. The console is expected to feature an RDNA 3 GPU with 30 WGP running BVH8, capable of 33.5 TeraFLOPS of FP32 single-precision computing power, and a slightly quicker CPU running at 3.85 GHz, enabling it to render games with ray tracing enabled or achieve higher resolutions and frame rates in select titles. Sony anticipates GPU rendering on the PS5 Pro to be approximately 45 percent faster than the standard PlayStation 5. The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5.

Additionally, the console will employ a more powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR), allowing developers to leverage graphics features like ray tracing more extensively. To support this endeavor, Sony is providing developers with test kits, and all games submitted for certification from August onward must be compatible with the PS5 Pro. Insider Gaming, the first to report the full PS5 Pro specs, suggests a potential release during the 2024 holiday period. The PS5 Pro will also feature modifications for developers regarding system memory, with Sony increasing the memory bandwidth from 448 GB/s to 576 GB/s, enhancing efficiency for an even more immersive gaming experience. To do AI processing, there is an custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS, in addition to ACV audio codec running up to 35% faster.
Source: The Verge
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119 Comments on Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays

#26
sepheronx
Consoles are already expensive. This is gonna be closer to $1K CAD on release. If not, then I'll be surprised.
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#27
Noyand
ojoqromSo just behind a 7700 XT.

www.techpowerup.com/gpu-specs/radeon-rx-7700-xt.c3911

So they are replacing the RX 6700 like GPU of the old console with a 7700.

Yay 15% - 20% performance!

3X the RT!!!!!!

When RDNA3 is around 50% faster in RT...


:confused::laugh::banghead:


It's not a vanilla RDNA3, there are a few components belonging to RDNA4 in that GPU. (just check the others leaks)
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#29
Noyand
evernessinceIt's baffling to me that more game devs aren't pushing for the use of AI to actually make NPCs smarter and allowing the world to feel more alive. The first AI was the Tic-Tac-Toe matchbox AI all the way back in 1827 so the first use of it was for games. AAA game studios have been focusing on graphics for the last 10 years to the point where everything else has suffered.
It's slowly becoming a thing...at least for dialogue. I also know that A.I can be trained to learn to play a game, but I didn't delve into it enough to know what the challenges are around implementing it in a real game. But I have a hunch that it's about not breaking the learning curve/balancing the difficulty
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#30
Random_User
OnasiOh hey, more power that will instantly be squandered on making games purrdier in the most wasteful and unnecessary ways and gameplay and design-wise the massively budgeted AAAA titles will continue to be mediocre repetitions of the same formula as they were for the last decade.


Funnily enough, despite its name, most likely not for improving actual in-game AI. Frame generation and maybe some upscaling work. Maaaaybe some RT denoising, depends on what said dedicated hardware even is.
The problem is, there's nothing funny in there. Instead of wasting the precious die space for absolutely useless garbage AI chip/die, they'd better dedicate that area for actual GPU die/hardware, so the GPU would be more powerful, and capable of running higher quality settings, without the need of any fake frames in the first place.
And this is about all current HW, CPU and GPU. The silicon being wasted on features no one needs, instead of adding real compute power and features every program and game would benefit from. Like instead of putting AI die on APU, they could add more RDNA Compute Units, and maybe adding some older HBM2E 4-8GB of dedicated VRAM.
More of faster VRAM and newer CPU, outside better GPU, would alone benefit the upgrade even more. And maybe redesign some cooling, so that the HW can show it's full potential, instead of being thermally throttling.
Posted on Reply
#32
Unregistered
NoyandWe'll get more details when the console launches. Sony is closer to AMD than any of us forums dwellers here, and the PS5 is already not using a vanilla RDNA2
So you made a baseless post, right, just say it straight out next time.
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#33
Noyand
ojoqromSo you made a baseless post, right, just say it straight out next time.
I mean, you were yourself confused about the RT improvement of the PS5 that doesn't match RDNA3. And we already know for a fact that the RDNA2 found in the PS5 is not a 1:1 match to the one available for the PC :shrug:
The baseless speculation got a few things right
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#34
chrcoluk
Why are Sony trying to kill their base PS5.
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#35
evernessince
sephiroth117Some fail to understand that the "pro" needs to be 100 or 200$ more ?
You won't do miracle with this, add a beefier cooling and power supply, faster RAM, overclocked CPU, the software cost and R&D (spectral upscaling etc.), a 45% faster GPU (from what I read on the verge) alongside the 300TOPS AI chipset...
Power supply and cooling are possibly improved but that would be something sony opted to do and not necessary. The PS5 Pro is likely to have similar power requirements given the more advanced node. The CPU isn't necessarily being OC'd either, just on a more mature node where you'll naturally be able to increase clocks a bit as time passes. Same as any other silicon product. Software cost? We've only heard of this "spectral" upscaling and almost certainly it was developed in partnership with AMD who already had the pieces laying around to make it. It's almost certainly an offshoot of AMD's upcoming next gen FSR which will use AI. Costs might be higher for Sony if they were developing the hardware but they are doing semi-custom with AMD.

Does the pro need to be more expensive? The PS5 was released in 2020 and it's now 2024. It's entirely possible the end system costs them the same amount given that the cost of a given amount of processing power decreases over time. A 45% increase over 4 years even at the same price isn't that great, let alone at an increased price. I think console gamers need to be cautious not to let what happened to the PC GPU market happen to them. People seem to forget 45 - 60% every 2 1/2 - 3 years was normal for GPUs.
sephiroth117Discussing the pertinence of a PS5 pro, I get it 1000%, I think they are barely keeping up with the explosion of AAA cost with a PS5 standard and are already pushing a pro.Just like with VR2, they keep pushing things prematurely and not letting other third parties (even their own studios) catch up.
PSVR2 not doing well is due to the complete lack of good games and the inability to use it on PC. The vast majority of AAA studios are trash nowadays, go look at what Oculus is doing for the rift. It's mostly small and medium sized developers that they are paying for exclusives.
Posted on Reply
#36
Unregistered
NoyandI mean, you were yourself confused about the RT improvement of the PS5 that doesn't match RDNA3. And we already know for a fact that the RDNA2 found in the PS5 is not a 1:1 match to the one available for the PC :shrug:
The baseless speculation got a few things right
This chart is speculation, are you even reading anything I write?
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#37
evernessince
NoyandIt's slowly becoming a thing...at least for dialogue. I also know that A.I can be trained to learn to play a game, but I didn't delve into it enough to know what the challenges are around implementing it in a real game. But I have a hunch that it's about not breaking the learning curve/balancing the difficulty
The developers would train the model during development and the end result would be baked into the game. Players would only be running AI inference, meaning the AI cannot get better or change over time. We are not yet at the point where AI models can self-improve. A AI requires a lot of human input during the training process in order to obtain the desired results.
Posted on Reply
#38
Noyand
ojoqromThis chart is speculation, are you even reading anything I write?
The whole thing about the PS5 pro is speculation, though. :D The source for the TPU article and the verge article is insider gaming, who are saying that those specs that they leaked earlier have been confirmed by their "sources". We could just as well say that the existence of the PS5 pro is speculation as well.
The Verge has obtained a full list of specs for the upcoming console. Sources familiar with Sony’s plans tell me that developers are already being asked to ensure their games are compatible with this upcoming console, with a focus on improving ray tracing.
Codenamed Trinity, the PlayStation 5 Pro model will include a more powerful GPU and a slightly faster CPU mode. All of Sony’s changes point to a PS5 Pro that will be far more capable of rendering games with ray tracing enabled or hitting higher resolutions and frame rates in certain titles. Sony appears to be encouraging developers to use graphics features like ray tracing more with the PS5 Pro, with games able to use a “Trinity Enhanced” (PS5 Pro Enhanced) label if they “provide significant enhancements.” [...] Sony is also using a “more powerful ray tracing architecture” in the PS5 Pro, where the speed here is up to three times better than the regular PS5.
Posted on Reply
#39
Random_User
NoyandIt's slowly becoming a thing...at least for dialogue. I also know that A.I can be trained to learn to play a game, but I didn't delve into it enough to know what the challenges are around implementing it in a real game. But I have a hunch that it's about not breaking the learning curve/balancing the difficulty
I know, there are a lot of different use cases, e.g. maybe for idling in games. But training the AI to play the game for a player. The game loses it's purpose. The entertaining point of it being removed. And if the game requires heavy inhumane grind, then it isn't worth the time and effors.

But as everything being used for the worst and most evil purposes, I won't discard the idea, that the AI can be used for actual cheats. It's even more sly and less detectable way. But there always are sole sore losers without any potency, that will gladly use any possible trics to spoil the fun of others and dominate them in unfair way.
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#40
wNotyarD
So... here comes the upscaled (with RT!) remasters machine?
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#41
Ravenas
ojoqromI agree, but why a PRO?
Honestly I think you're missing the point because your bias is showing. The point was made not as a directive to buy the PS5 Pro, but to compare console pricing to the overall PC market.
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#42
Unregistered
RavenasHonestly I think you're missing the point because your bias is showing. The point was made not as a directive to buy the PS5 Pro, but to compare console pricing to the overall PC market.
Huh?
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#43
Daven
ojoqromSo just behind a 7700 XT.

www.techpowerup.com/gpu-specs/radeon-rx-7700-xt.c3911

So they are replacing the RX 6700 like GPU of the old console with a 7700.

Yay 15% - 20% performance!

3X the RT!!!!!!

When RDNA3 is around 50% faster in RT...


:confused::laugh::banghead:


When a good GPU can cost over $1000, you can start to see the trade-offs required for just a component inside a $600 console.
Posted on Reply
#44
Noyand
evernessinceThe developers would train the model during development and the end result would be baked into the game. Players would only be running AI inference, meaning the AI cannot get better or change over time. We are not yet at the point where AI models can self-improve. A AI requires a lot of human input during the training process in order to obtain the desired results.
Yes, that's something that I understand, I just have no idea how easy it is to fine tune the learning process so that you could reach reasonable difficulty levels. Ubisoft has been hard at work with A.I in gaming for a few years, but most of their stuff are still in the lab, and haven't been used for a commercial game yet

Ubisoft La Forge – Pushing State-Of-The-Art AI In Games To Create The Next Generation Of NPCs
What other applications could you imagine using these techniques for?

JR
: The most natural application is bots, and that’s why we’re focusing on it. My group is actually called the Smart Bots Group, so we’re very big on bots. We’re working on bots used for testing games, but you could easily imagine that if you teach a bot to navigate an environment, it could then potentially be scaled up and put in front of players as an AI enemy.
Posted on Reply
#45
overclockedamd
Meh I will buy it day one as long as its not like 700USD just because I want to.
Posted on Reply
#46
Unregistered
DavenWhen a good GPU can cost over $1000, you can start to see the trade-offs required for just a component inside a $600 console.
Right so why would you not just buy the cheaper base PS5?

Folks this is a PS5 Pro news thread, not worth of PC gaming vs a console.
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#47
FierceRed
sepheronxConsoles are already expensive. This is gonna be closer to $1K CAD on release. If not, then I'll be surprised.
While I empathize being a fellow Canuckistan, I would caution measuring anything in our monopoly money *cough* Canadian dollars.

Consoles are designed to be loss leaders so they can charge their Internet-device + Internet-service purchasing market a 3rd time. Better to measure in USD to get the full impact of the changes.
Vayra86Well not just that, look at Cyberpunk. It literally turned to shit partly because it had to support console versions woefully out of date. The PC launch of the game wasn't even thát bad in comparison.

It directly harms the idea that used to come with consoles: games all run the same way. They run properly.
I've been screaming this from the mountaintops as long as I can remember. A game bug isn't a programming problem when throwing slightly higher resources at it makes it disappear (It could be more efficient, but it isn't broken).

While it made for great YT content, I couldn't give a rats ass that CP2077 NPC crowds on consoles had incomplete textures or re-used the same fashion kit when adding texture streaming capability and more RAM for garbage collection/culling made the public pop as designed.

Consolitis is a real thing and as someone who remembers CP2077 PC launch, the "It Just Works" advantage consoles always touted took a serious hit.

If the PS5P can help buyers believe again, great! No one likes buyers remorse.
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#48
Easy Rhino
Linux Advocate
Oh hey look, another thread on the internet where basement dwellers criticize a multi billion dollar tech company that employs some of the smartest engineers on the planet. This pro version is an attractive product for people who have not dived into PS5 yet or were waiting for the later (faster, quieter, more power efficient) option. Also please note this is not a PC. When developing games for the PS5 specifically the hardware goes A LOT farther then just your standard crap Windows API for x86.
Posted on Reply
#49
Unregistered
Easy RhinoOh hey look, another thread on the internet where basement dwellers criticize a multi billion dollar tech company that employs some of the smartest engineers on the planet. This pro version is an attractive product for people who have not dived into PS5 yet or were waiting for the later (faster, quieter, more power efficient) option. Also please note this is not a PC. When developing games for the PS5 specifically the hardware goes A LOT farther then just your standard crap Windows API for x86.
Must have fell asleep with today's standards of releases then.? :sleep::D
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#50
Easy Rhino
Linux Advocate
ojoqromMust have fell asleep with today's standards of releases then.? :sleep::D
The games I have played look quite nice and have been a lot of fun.
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