Monday, April 15th 2024
Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays
Thanks for the detailed information obtained by The Verge, today we confirm previously leaked details as Sony gears up to unveil the highly anticipated PlayStation 5 Pro, codenamed "Trinity." According to insider reports, Sony is urging developers to optimize their games for the PS5 Pro, with a primary focus on enhancing ray tracing capabilities. The console is expected to feature an RDNA 3 GPU with 30 WGP running BVH8, capable of 33.5 TeraFLOPS of FP32 single-precision computing power, and a slightly quicker CPU running at 3.85 GHz, enabling it to render games with ray tracing enabled or achieve higher resolutions and frame rates in select titles. Sony anticipates GPU rendering on the PS5 Pro to be approximately 45 percent faster than the standard PlayStation 5. The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5.
Additionally, the console will employ a more powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR), allowing developers to leverage graphics features like ray tracing more extensively. To support this endeavor, Sony is providing developers with test kits, and all games submitted for certification from August onward must be compatible with the PS5 Pro. Insider Gaming, the first to report the full PS5 Pro specs, suggests a potential release during the 2024 holiday period. The PS5 Pro will also feature modifications for developers regarding system memory, with Sony increasing the memory bandwidth from 448 GB/s to 576 GB/s, enhancing efficiency for an even more immersive gaming experience. To do AI processing, there is an custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS, in addition to ACV audio codec running up to 35% faster.
Source:
The Verge
Additionally, the console will employ a more powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR), allowing developers to leverage graphics features like ray tracing more extensively. To support this endeavor, Sony is providing developers with test kits, and all games submitted for certification from August onward must be compatible with the PS5 Pro. Insider Gaming, the first to report the full PS5 Pro specs, suggests a potential release during the 2024 holiday period. The PS5 Pro will also feature modifications for developers regarding system memory, with Sony increasing the memory bandwidth from 448 GB/s to 576 GB/s, enhancing efficiency for an even more immersive gaming experience. To do AI processing, there is an custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS, in addition to ACV audio codec running up to 35% faster.
119 Comments on Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays
www.digitaltrends.com/computing/amd-rdna-4-news-release-date-price-rumors/
What are these "components" ?? LOL
And this is about all current HW, CPU and GPU. The silicon being wasted on features no one needs, instead of adding real compute power and features every program and game would benefit from. Like instead of putting AI die on APU, they could add more RDNA Compute Units, and maybe adding some older HBM2E 4-8GB of dedicated VRAM.
More of faster VRAM and newer CPU, outside better GPU, would alone benefit the upgrade even more. And maybe redesign some cooling, so that the HW can show it's full potential, instead of being thermally throttling.
The baseless speculation got a few things right
Does the pro need to be more expensive? The PS5 was released in 2020 and it's now 2024. It's entirely possible the end system costs them the same amount given that the cost of a given amount of processing power decreases over time. A 45% increase over 4 years even at the same price isn't that great, let alone at an increased price. I think console gamers need to be cautious not to let what happened to the PC GPU market happen to them. People seem to forget 45 - 60% every 2 1/2 - 3 years was normal for GPUs. PSVR2 not doing well is due to the complete lack of good games and the inability to use it on PC. The vast majority of AAA studios are trash nowadays, go look at what Oculus is doing for the rift. It's mostly small and medium sized developers that they are paying for exclusives.
Ubisoft La Forge – Pushing State-Of-The-Art AI In Games To Create The Next Generation Of NPCs
Folks this is a PS5 Pro news thread, not worth of PC gaming vs a console.
monopoly money*cough* Canadian dollars.Consoles are designed to be loss leaders so they can charge their Internet-device + Internet-service purchasing market a 3rd time. Better to measure in USD to get the full impact of the changes. I've been screaming this from the mountaintops as long as I can remember. A game bug isn't a programming problem when throwing slightly higher resources at it makes it disappear (It could be more efficient, but it isn't broken).
While it made for great YT content, I couldn't give a rats ass that CP2077 NPC crowds on consoles had incomplete textures or re-used the same fashion kit when adding texture streaming capability and more RAM for garbage collection/culling made the public pop as designed.
Consolitis is a real thing and as someone who remembers CP2077 PC launch, the "It Just Works" advantage consoles always touted took a serious hit.
If the PS5P can help buyers believe again, great! No one likes buyers remorse.