Monday, April 15th 2024
Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays
Thanks for the detailed information obtained by The Verge, today we confirm previously leaked details as Sony gears up to unveil the highly anticipated PlayStation 5 Pro, codenamed "Trinity." According to insider reports, Sony is urging developers to optimize their games for the PS5 Pro, with a primary focus on enhancing ray tracing capabilities. The console is expected to feature an RDNA 3 GPU with 30 WGP running BVH8, capable of 33.5 TeraFLOPS of FP32 single-precision computing power, and a slightly quicker CPU running at 3.85 GHz, enabling it to render games with ray tracing enabled or achieve higher resolutions and frame rates in select titles. Sony anticipates GPU rendering on the PS5 Pro to be approximately 45 percent faster than the standard PlayStation 5. The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5.
Additionally, the console will employ a more powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR), allowing developers to leverage graphics features like ray tracing more extensively. To support this endeavor, Sony is providing developers with test kits, and all games submitted for certification from August onward must be compatible with the PS5 Pro. Insider Gaming, the first to report the full PS5 Pro specs, suggests a potential release during the 2024 holiday period. The PS5 Pro will also feature modifications for developers regarding system memory, with Sony increasing the memory bandwidth from 448 GB/s to 576 GB/s, enhancing efficiency for an even more immersive gaming experience. To do AI processing, there is an custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS, in addition to ACV audio codec running up to 35% faster.
Source:
The Verge
Additionally, the console will employ a more powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR), allowing developers to leverage graphics features like ray tracing more extensively. To support this endeavor, Sony is providing developers with test kits, and all games submitted for certification from August onward must be compatible with the PS5 Pro. Insider Gaming, the first to report the full PS5 Pro specs, suggests a potential release during the 2024 holiday period. The PS5 Pro will also feature modifications for developers regarding system memory, with Sony increasing the memory bandwidth from 448 GB/s to 576 GB/s, enhancing efficiency for an even more immersive gaming experience. To do AI processing, there is an custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS, in addition to ACV audio codec running up to 35% faster.
119 Comments on Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays
www.techpowerup.com/gpu-specs/radeon-rx-7700-xt.c3911
So they are replacing the RX 6700 like GPU of the old console with a 7700.
Yay 15% - 20% performance!
3X the RT!!!!!!
When RDNA3 is around 50% faster in RT...
:confused::laugh::banghead:
"The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5."
Just wanted to point out. This isn't very accurate. Faster memory will not magically improve RT processing by 3x... certainly the PS5 pro's GPU is not purely RDNA3, it must be customized to implement parts inherent to RDNA4.
Neither are hitting 4K and neither do RT well, no one will notice much if a difference between 1440P and 4K on their TV anyway.
PS5 barely has any games and nothing next gen...
They cant raise the cost of a console to a 1000$ to provide for a strong GPU/CPU combination.
They try to get as much as bang for the buck in terms of GPU and CPU performance. AMD is the only candidate for that, since the PS4.
The step to 7x00 series is logical - since it's a newer generation and thus more optimized in power compared to the older gen.
I don't see the problem here - you get a console with lots of things inside of it that will last you for years.
15-20% is meaningless and will not show much if anything to the end user, it will be a waste.
But please do believe the markeing jargon! money money money, fill the pockets.
They can't do it with games, so bank on the wannabe know-it-alls "Upgrading".
Aren’t we approaching the later half of this console cycle anyways?
Even the DEVS stated as much that the PS5 does not need a revision.
The comments from Playstation users are illuminating also.
I can assure you that it'll deliver superior performance compared to any $600 PC. I'll go further, a $600 GPU will not deliver equivalent performance.
Why would anyone who is money conscious buy a pro over the base PS5 when the end result will be negligible at best?
Regardless, Sony users are in that same predicament anyway.
It's not like PS4 vs PS4 PRO, there was a huge hardware revision in GPU.
The article does name PSSR as a feature, that's one purpose. Having RTRT in the crosshairs also makes denoisers a requirement, another possible application.
Real world perf.. 15-20% and a resolution difference no one other than the nerd with his glasses on with his face to the screen will say, yeah this one is sharper. the gamer is sat around 7 feet away from their 4K TV.
Oh and Digital Foundry to back up worthiness of purchase decisions. I think it is mostly corporation issues, they want games out as fast as possible to make profit, whilst the DEVS don't have time to really optimize for the hardware, so the corpo pushes out hardware faster now as mid-cycle refreshes costing the consumer more rather than just waiting for a better final product.
The other possible cause is the hardware coming too into the mainstream, where they know enough to know what they do and higher number = better but have no clue how that translates to the reality of playing. As such, marketing hardware rather than software, when the console was originally built so they could hype the software..
Done a 180...
You won't do miracle with this, add a beefier cooling and power supply, faster RAM, overclocked CPU, the software cost and R&D (spectral upscaling etc.), a 45% faster GPU (from what I read on the verge) alongside the 300TOPS AI chipset...
Discussing the pertinence of a PS5 pro, I get it 1000%, I think they are barely keeping up with the explosion of AAA cost with a PS5 standard and are already pushing a pro.Just like with VR2, they keep pushing things prematurely and not letting other third parties (even their own studios) catch up.
Discussing how the PS5 pro is not a 250% GPU performance increase on the other hand is absurd...either purchase a PS6 or pay 1000$ for it ?
It directly harms the idea that used to come with consoles: games all run the same way. They run properly.
Its a damn shame. Though MS is arguably worse lately.