Tuesday, September 10th 2024

Sony Reveals the PlayStation 5 Pro, Launches November 7th

Over the last four years since the launch of PS5, we've worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I'm incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family - our most advanced and innovative console hardware to date.

We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
  • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
  • Advanced Ray Tracing: We've added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
  • AI-Driven Upscaling: We're also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
PS5 Pro provides gamers with amazing graphics at high frame rates. You can hear Mark Cerny, lead architect for PS5 Pro, discuss the key innovations from PS5 Pro in the following video presentation. This presentation provides a deep dive into the key performance features that make PS5 Pro truly special.

Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.

It's humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro's features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin's Creed: Shadows, Demon's Souls, Dragon's Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel's Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.

We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You'll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.

PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5.

The PS5 Pro console will be available this holiday at a manufacturer's suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2 TB SSD, a DualSense wireless controller and a copy of Astro's Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately.

PS5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at direct.playstation.com. Preorders will begin on September 26, 2024.

Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it's PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs.


Source: Playstation Blog
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216 Comments on Sony Reveals the PlayStation 5 Pro, Launches November 7th

#126
Chomiq
Sony thinks it's still COVID and it has to match scalpers with pricing.
Posted on Reply
#127
wheresmycar
oxrufiioxoMy wife doesn't feel it's that expensive she's probably more the target audience if she wasn't spending so much time chasing around a toddler she'd want to get it at launch. She'd still rather game on console even though we have 3 capable gaming PC's.
Thats so weird. I also have 3 gaming builds on the fly and the kids still mostly end up fighting over console or burning time on phones. Wifey doesn't play, apparently she has more important things to do like plotting new ways to make me question my life choices lol.
oxrufiioxoIt also seemingly fixes my biggest annoyance with PS5 the reliance on FSR which has really killed console gaming for me.
I hope the new AI driven upscaler does the job (improved visual quality). Pairing consoles to TVs is still the norm for most people and with low cost 4K teles being a dominant force i wouldn't have it any other way either.
Posted on Reply
#128
sLowEnd
The price does suck at face value, but I can see why Sony is doing it. They have a target audience in mind for this that will pay for it, even if it is $700. After that audience has been milked, they will drop prices as needed to meet sales targets.

The regular PS5 also still exists, so it's not like Sony is raising the bar to entry for the platform.
Posted on Reply
#129
xBruce88x
I can tell you right now, from my experience working with FedEx... Go pick it up instead of having it shipped to your house!
Posted on Reply
#130
TokyoQuaSaR
With the numbers given, the PS5 Pro GPU looks like a low power version of the RX 7800 XT. Since it says "up to 45% faster rendering", it would be around the RX 6800 perfs in rasterization. So a RX 6800 in 4nm but with the RT and FSR capabilities close to a 7800 XT. If optimistic it could be a bit below a 4070 in rasterization and close to a 4060 Ti in RT ?
Posted on Reply
#131
Super XP
Kn0xxPTSony should really start looking at the market and plan ahead, instead of just trying to milk PS brand to irrelevance.... waiting for GTA6 to hit.
by this time, PS5 should suport PS2 and PS3 games with emulation and add more features. But no ... they want to drop any support for "legacy" peripherals. Why Sony became so greedy ? ...
By not supporting legacy platforms, those with PS2s & PS3s don't have an incentive to upgrade to the new PS platforms.
Sony needs to wake up.
Posted on Reply
#132
razaron
Dr. DroI've been a PC guy for so long TIL people do that to get discs to read
One of those wives tales that actually work. Most scratches just effect the plastic coating of CDs, refracting the laser in random directions. Filling in those scratches with a suitable medium allows the laser to penetrate at the correct angle. Definitely don't miss toothpasting my multiple CDs of Morrowind for the Nth time.
Posted on Reply
#133
chrcoluk
oxrufiioxoI mean the PS5 add on disk drive is selling out and is high on the list on Amazon best sellers.... Pretty sure that has to do with the PS5 pro.

This hardware is clearly a test to see how thet can price the PS6 they are so far ahead if Microsoft they don't need a refreshed console. Microsoft charges 599 for the white all digital Xbox series X which is a much bigger scam than this.
I was wondering what you meant, but I do see there is a white digital Xbox Series X. and its the same price as the standard version.

In USA the the white series X is 448 from what I can see. 460 in the UK.
Posted on Reply
#134
alawadhi3000
Gooigi's ExSony fanboys are having a meltdown and still believe that the PS5 Pro is a better value than a PC…but yet I see this here and found some PC parts that are comparable(except GPU and CPU as they are vastly superior)

RX6800(60 CUs like the PS5 Pro) $360
AMD Ryzen 5700x3D: $150
AM4 mother board :$75
Ram: $50
PSU: $100
2TB Storage SSD: $125(actually found some cheaper for less than $100 but let’s assume M.2)

Case: $50
BLU-Ray disk Drive: $70
Total: $855

PS5 Pro: $700
Vertical Stand: $30
Disk Drive: $80

Total cost: $810 Dollars and that doesn’t include PS+ to play online

I had to add a BLU-Ray drive just to make it fair and it’s ever so slightly more expensive but you get a whole lot more with the PC. Also most PC users don’t use BLU- Ray players(unless your like me and burn video onto BLU-Ray discs)
Flawed comparison, and funny enough even your incomplete PC is still more expensive than a PS5 Pro.

1) Ryzen 7 5700X3D is not $150, its ~$200, And the 5700X (Cheapest 8C Ryzen on sale for PCs) is ~$160.
2) The 5700X doesn't come with a cooler (+$15 A good non noisy cooler).
3) The $75 AM4 doesn't come with WIFI, Bluetooth and PCIE Gen4 combined, (+$20 for a WIFI6/BT5 card).
4) RX6800 is inferior, PS5 Pro has a custom GPU, the GPU part is a slightly downclocked 7800XT with RDNA4 RT hardware.
5) Blu-ray drive is not required to game on a PS5 Pro so remove from both.
6) Where are the input devices on the PC? LOL (+$13 for cheap keyboard and mouse) and (+$70? For a Dual sense).
7) Where is the OS on the PC? LOL.
8) Vertical stand is not required to play on a PS5 Pro, and even if you want one you don't have the buy the official one, you can buy a third party for like $10.
9) PS+ is not required to play on PS5 Pro, if you choose to get it then the extra benefits it provides offsets the cost you pay for the service.

Even when you buy the cheapest part that satisfy/close to satisfy PS5 Pro specs and get the Windows key for like $5 (Not legal?) you are still looking at $1000 minimum, $300 more than a PS5 Pro.
Posted on Reply
#137
oxrufiioxo
chrcolukYeah the one i found was a 1TB model.
Honestly I didn't look that much into previously but remember the announcement and being like WTF.
Posted on Reply
#138
Dr. Dro
alawadhi3000Flawed comparison, and funny enough even your incomplete PC is still more expensive than a PS5 Pro.

1) Ryzen 7 5700X3D is not $150, its ~$200, And the 5700X (Cheapest 8C Ryzen on sale for PCs) is ~$160.
2) The 5700X doesn't come with a cooler (+$15 A good non noisy cooler).
3) The $75 AM4 doesn't come with WIFI, Bluetooth and PCIE Gen4 combined, (+$20 for a WIFI6/BT5 card).
4) RX6800 is inferior, PS5 Pro has a custom GPU, the GPU part is a slightly downclocked 7800XT with RDNA4 RT hardware.
5) Blu-ray drive is not required to game on a PS5 Pro so remove from both.
6) Where are the input devices on the PC? LOL (+$13 for cheap keyboard and mouse) and (+$70? For a Dual sense).
7) Where is the OS on the PC? LOL.
8) Vertical stand is not required to play on a PS5 Pro, and even if you want one you don't have the buy the official one, you can buy a third party for like $10.
9) PS+ is not required to play on PS5 Pro, if you choose to get it then the extra benefits it provides offsets the cost you pay for the service.

Even when you buy the cheapest part that satisfy/close to satisfy PS5 Pro specs and get the Windows key for like $5 (Not legal?) you are still looking at $1000 minimum, $300 more than a PS5 Pro.
PS+ is required to do practically anything other than getting games to boot, let's be honest here. With a PC you spend more up front, but it's cheaper in the longer run and you have freedom and flexibility to enjoy the machine as you see fit.
Posted on Reply
#139
oxrufiioxo
Dr. DroPS+ is required to do practically anything other than getting games to boot, let's be honest here. With a PC you spend more up front, but it's cheaper in the longer run and you have freedom and flexibility to enjoy the machine as you see fit.
I have a ps5 never needed PS+ ever. Although I just play their exclusives that aren't on pc which are all single player games for the most part.

I guess I'm in the minority but I just like games and gaming in general platform doesn't really matter to me.

I get what you're saying though if it's your only system long term value isn't great.

Lets be real though most people on this site like PCs and most console gamers have no interest or very little interest in pc gaming it took years for me to get my buddies to switch off console with multiple obvious examples of pc gaming being better. Still for MP gaming there are way more cheaters in the pc space which console gamers absolutely hate.
Posted on Reply
#140
Dr. Dro
oxrufiioxoI have a ps5 never needed PS+ ever. Although I just play their exclusives that aren't on pc which are all single player games for the most part.

I guess I'm in the minority but I just like games and gaming in general platform doesn't really matter to me.

I get what you're saying though if it's your only system long term value isn't great.

Lets be real though most people on this site like PCs and most console gamers have no interest or very little interest in pc gaming it took years for me to get my buddies to switch off console with multiple obvious examples of pc gaming being better. Still for MP gaming there are way more cheaters in the pc space which console gamers absolutely hate.
I mean if you play *just* single player games, and the one-off release, sure. Anything else, pony up for the sub because you won't get access to networked services without it...
Posted on Reply
#141
oxrufiioxo
Dr. DroI mean if you play *just* single player games, and the one-off release, sure. Anything else, pony up for the sub because you won't get access to networked services without it...
Even for MP gaming there is a stigma that most pc gamers cheat and honestly as pathetic as it is it's even true for PVE games it's ridiculous in Call of Duty at this point.

Trust me if I could only have one platform it'd be pc but there are multiple reasons why someone might prefer a console. I'd rather have everything other than windows handhelds they are still too shite lol.
Posted on Reply
#142
Dr. Dro
oxrufiioxoEven for MP gaming there is a stigma that most pc gamers cheat and honestly as pathetic as it is it's even true for PVE games it's ridiculous in Call of Duty at this point.

Trust me if I could only have one platform it'd be pc but there are multiple reasons why someone might prefer a console. I'd rather have everything other than windows handhelds they are still too shite lol.
True, there is a rampant cheating problem in practically all larger games - some of those are multiplatform games and Xbox, PS and PC players play together on the same server pool (Apex comes to mind) - but I only see one way to ensure that consoles are cheat-free (excluding MITM packet manipulation attacks), and that's isolating and walling off the entire platform, downsides of which far outweigh the benefits... as someone already mentioned earlier in this thread, Sony is known for not hesitating to remotely disable software in gamers' consoles if it conflicts with their own interests, that shouldn't have been an argument against digital media but rather, against the PlayStation platform itself. I hope one day people are gonna learn...
Posted on Reply
#143
oxrufiioxo
Dr. DroTrue, there is a rampant cheating problem in practically all larger games - some of those are multiplatform games and Xbox, PS and PC players play together on the same server pool (Apex comes to mind) - but I only see one way to ensure that consoles are cheat-free (excluding MITM packet manipulation attacks), and that's isolating and walling off the entire platform, downsides of which far outweigh the benefits... as someone already mentioned earlier in this thread, Sony is known for not hesitating to remotely disable software in gamers' consoles if it conflicts with their own interests, that shouldn't have been an argument against digital media but rather, against the PlayStation platform itself. I hope one day people are gonna learn...
Bottom line there are pros and cons to all platforms it's up to the consumer what's best for them. Like I said above PC is clearly the best to me but if someone told me they'd rather play on a console (this includes my wife who has access to everything) I'd understand.
Posted on Reply
#144
TokyoQuaSaR
alawadhi3000Flawed comparison, and funny enough even your incomplete PC is still more expensive than a PS5 Pro.

1) Ryzen 7 5700X3D is not $150, its ~$200, And the 5700X (Cheapest 8C Ryzen on sale for PCs) is ~$160.
2) The 5700X doesn't come with a cooler (+$15 A good non noisy cooler).
3) The $75 AM4 doesn't come with WIFI, Bluetooth and PCIE Gen4 combined, (+$20 for a WIFI6/BT5 card).
4) RX6800 is inferior, PS5 Pro has a custom GPU, the GPU part is a slightly downclocked 7800XT with RDNA4 RT hardware.
5) Blu-ray drive is not required to game on a PS5 Pro so remove from both.
6) Where are the input devices on the PC? LOL (+$13 for cheap keyboard and mouse) and (+$70? For a Dual sense).
7) Where is the OS on the PC? LOL.
8) Vertical stand is not required to play on a PS5 Pro, and even if you want one you don't have the buy the official one, you can buy a third party for like $10.
9) PS+ is not required to play on PS5 Pro, if you choose to get it then the extra benefits it provides offsets the cost you pay for the service.

Even when you buy the cheapest part that satisfy/close to satisfy PS5 Pro specs and get the Windows key for like $5 (Not legal?) you are still looking at $1000 minimum, $300 more than a PS5 Pro.
Kinda agree but regarding the GPU, they did say it has +45% rendering speed, which I assume is in non RT content. And looking at the figures here in TPU, the original PS5 might be a custom version of the RX 6700, with less power and a bit less performance. And then if you look at what has +67% more rendering units with +45% perfs compared to an RX 6700, it's exactly an RX 6800. But it's supposed to be something between RDNA 3 and 4, so I don't think it is exactly that. At least it should have much better perfs in RT since they say it has doubled or tripled, so in the end it could be an updated version of an RX 6800, with lower clocks and much lower power (since it is supposed to be in 4nm), and with some capabilities of RDNA 3 and 4 devices, so it could have the RT capabilities close to a 7800 XT. Hard to tell but I assume that, since it has +45% rendering perfs compared to the original PS5. it is not as powerful as the 7800 XT. Considering it is in the same package with the CPU and shares the VRAM bus with it, saying it is a RX 6800 with a cheap 8 cores isn't too far off imo. But if you include all costs, it is indeed closer to 1000$ so you're right.
In the end, getting a PS5 Pro isn't a terrible choice if you really have no use of a PC, but else a PC is definitely a smarter choice. And I myself am a PC gamer who has never owned a non portable gaming console in my whole life.
Posted on Reply
#145
alawadhi3000
Dr. DroPS+ is required to do practically anything other than getting games to boot, let's be honest here. With a PC you spend more up front, but it's cheaper in the longer run and you have freedom and flexibility to enjoy the machine as you see fit.
Nope, all features are optional and not required to play and enjoy games on the platform.
PC isn't cheaper on the long run, overall its more expensive.

PS+ features are all optional and not required to play games, you won't enjoy the gaming less if you don't have cloud saves, free packs ....etc
Dr. DroI mean if you play *just* single player games, and the one-off release, sure. Anything else, pony up for the sub because you won't get access to networked services without it...
Wrong again, online multiplayer works even without a PS+ subscription for "free for all games" like Rocket League, Call of Duty: Warzone, Fortnite and Apex Legends ....etc
Not to mention even if you want to play a non-free game online, if you know a PS+ plus subscriber then they can share that feature with one PS5 console and one PS4 console, so you get it for free.
TokyoQuaSaRKinda agree but regarding the GPU, they did say it has +45% rendering speed, which I assume is in non RT content. And looking at the figures here in TPU, the original PS5 might be a custom version of the RX 6700, with less power and a bit less performance. And then if you look at what has +67% more rendering units with +45% perfs compared to an RX 6700, it's exactly an RX 6800. But it's supposed to be something between RDNA 3 and 4, so I don't think it is exactly that. At least it should have much better perfs in RT since they say it has doubled or tripled, so in the end it could be an updated version of an RX 6800, with lower clocks and much lower power (since it is supposed to be in 4nm), and with some capabilities of RDNA 3 and 4 devices, so it could have the RT capabilities close to a 7800 XT. Hard to tell but I assume that, since it has +45% rendering perfs compared to the original PS5. it is not as powerful as the 7800 XT. Considering it is in the same package with the CPU and shares the VRAM bus with it, saying it is a RX 6800 with a cheap 8 cores isn't too far off imo. But if you include all costs, it is indeed closer to 1000$ so you're right.
In the end, getting a PS5 Pro isn't a terrible choice if you really have no use of a PC, but else a PC is definitely a smarter choice. And I myself am a PC gamer who has never owned a non portable gaming console in my whole life.
1) Yes +45% performance is for rasterization, RT performance boost is up to 3x.
2) RX6700 has a 160-bit memory bus versus 256-bit for the PS5, its like a RX6700 but with a %40 memory overclock, which depending on the game it can give a big boost to FPS versus a RX6700.
3) RX6800 has poor RT performance, something that the PS5 Pro won't have, the comparison to the RX6800 is flawed at best.
4) PS5 Pro GPU is an 7800XT with a downclock of 11% on the core and 8% on the memory, with a better RT performance. Performance will very close to the 7800XT rather than a RX6800.

I have no problem with people preferring PCs over consoles, in the end each person requirement/budget is different, I do have problem with people who spread wrong information just to make the PC look better/consoles look worse.

The fact is even the "badly" priced PS5 Pro offers tremendous value as a gaming system versus a PC.
Posted on Reply
#146
TokyoQuaSaR
alawadhi30001) Yes +45% performance is for rasterization, RT performance boost is up to 3x.
2) RX6700 has a 160-bit memory bus versus 256-bit for the PS5, its like a RX6700 but with a %40 memory overclock, which depending on the game it can give a big boost to FPS versus a RX6700.
3) RX6800 has poor RT performance, something that the PS5 Pro won't have, the comparison to the RX6800 is flawed at best.
4) PS5 Pro GPU is an 7800XT with a downclock of 11% on the core and 8% on the memory, with a better RT performance. Performance will very close to the 7800XT rather than a RX6800.
2) Memory bus is shared with the CPU, it's fair to say it's about the same bandwidth for the GPU. From the TFLOPS figures, the RX 6700 is even slightly ahead of the original PS5.
3) That's what I said, in RT it should be closer to the 7800 XT
4) The question is how can it have +45% more perfs than something close to a RX 6700 and be a 7800XT. For me it's only the RT perfs that will be close to the 7800XT (and even in RT I don't see it be better than the 7800 XT).
Posted on Reply
#147
Dr. Dro
alawadhi3000PS+ features are all optional and not required to play games, you won't enjoy the gaming less if you don't have cloud saves, free packs ....etc

Wrong again, online multiplayer works even without a PS+ subscription for "free for all games" like Rocket League, Call of Duty: Warzone, Fortnite and Apex Legends ....etc
Not to mention even if you want to play a non-free game online, if you know a PS+ plus subscriber then they can share that feature with one PS5 console and one PS4 console, so you get it for free
Those games aren't even playable offline - not too long ago, Sony would charge gamers for access to those... developers "negotiate" free access to PSN on Sony's terms... and that almost always involves a cut of the game's profits and blocking top-ups that come from other platforms. They are scum, it's only a shame people are attached to brands and too lazy to know any better, so they keep getting away with it.
Posted on Reply
#148
alawadhi3000
TokyoQuaSaR2) Memory bus is shared with the CPU, it's fair to say it's about the same bandwidth for the GPU. From the TFLOPS figures, the RX 6700 is even slightly ahead of the original PS5.
3) That's what I said, in RT it should be closer to the 7800 XT
4) The question is how can it have +45% more perfs than something close to a RX 6700 and be a 7800XT. For me it's only the RT perfs that will be close to the 7800XT (and even in RT I don't see it be better than the 7800 XT).
Thats not how memory bus works on a PS5, its shared between CPU & GPU with the GPU accessing the PS5 full 448GB/s bandwidth.
Close to/slightly behind the 7800XT in rasterization, for RT the performance should be ahead of the 7800XT.
You're the one who keeps saying the PS5 GPU is ~RX6700, well its not, its custom and its performance can vary depending on the game, only at the worst case scenario the performance is similar to the RX6700.
Dr. DroThose games aren't even playable offline - not too long ago, Sony would charge gamers for access to those... developers "negotiate" free access to PSN on Sony's terms... and that almost always involves a cut of the game's profits and blocking top-ups that come from other platforms. They are scum, it's only a shame people are attached to brands and too lazy to know any better, so they keep getting away with it.
Rocket League is playable offline, and of course Sony is gonna take a cut of them for the services.
Original point still stands, you can play online on a PS5 for free.
Posted on Reply
#149
TokyoQuaSaR
alawadhi3000Thats not how memory bus works on a PS5, its shared between CPU & GPU with the GPU accessing the PS5 full 448GB/s bandwidth.
Close to/slightly behind the 7800XT in rasterization, for RT the performance should be ahead of the 7800XT.
You're the one who keeps saying the PS5 GPU is ~RX6700, well its not, its custom and its performance can vary depending on the game, only at the worst case scenario the performance is similar to the RX6700.
Well I do work on those kind of memory buses so yes, if a memory bus is shared between several devices, depending on the access cycles there will be some memory controllers (usually it's divided into 32b controllers) that will be fully parked by the CPU while the GPU is working. I guess some game engine might be able to share the usage smoothly but it's definitely not full bandwidth for the GPU all the time.

"Close to/slightly behind the 7800XT in rasterization" Then how do you explain the dev of the PS5 himself said "up to 45% compared to previous gen" and not 75% ??

"You're the one who keeps saying the PS5 GPU is ~RX6700," This is from the numbers given here in the TPU database. Check the links in my original message. Given the actual in game perfs it's seems quite likely even.
Posted on Reply
#150
alawadhi3000
TokyoQuaSaRWell I do work on those kind of memory buses so yes, if a memory bus is shared between several devices, depending on the access cycles there will be some memory controllers (usually it's divided into 32b controllers) that will be fully parked by the CPU while the GPU is working. I guess some game engine might be able to share the usage smoothly but it's definitely not full bandwidth for the GPU all the time.

"Close to/slightly behind the 7800XT in rasterization" Then how do you explain the dev of the PS5 himself said "up to 45% compared to previous gen" and not 75% ??

"You're the one who keeps saying the PS5 GPU is ~RX6700," This is from the numbers given here in the TPU database. Check the links in my original message. Given the actual in game perfs it's seems quite likely even.
Developers can access the full bandwidth at any time. Even on a PC the CPU doesn't need that much bandwidth, thats why CPUs come only with 2x 32bit memory controllers.

Up to 45% is probably because not everything in the graphics pipeline was increased by 67% like they did with the core count, who knows, its anybody's guess until they clarify their testing methodology.

We had two leaks on the PS5 Pro specs which turned out to be correct, they are:-
First leak said the GPU is 33.5TFLOPs which makes the GPU 60CU @ 2.18 GHz, 50 MHz lower than the PS5 <== my guess is that they're unlikely to drop the clockspeed to maintain compatibility with non-patched PS5 games.
Second leak said the GPU actually can boost to 36TFLOPs so that puts the GPU 60CU @ 2.344 GHz <== more likely accurate since the PS5 Pro has a boost mode, if it works like how the boost mode on the PS4 Pro did, it bumps up the GPU clock slightly to boost frames.

7800XT = 60CU @ 2.43 GHz with 19 Gbps VRAM.
PS5Pro = 60CU @ 2.344 GHz with 18 Gbps shared VRAM.

Not much behind the 7800XT, at least on paper.
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