Tuesday, September 10th 2024
Sony Reveals the PlayStation 5 Pro, Launches November 7th
Over the last four years since the launch of PS5, we've worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I'm incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family - our most advanced and innovative console hardware to date.
We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.
It's humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro's features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin's Creed: Shadows, Demon's Souls, Dragon's Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel's Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.
We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You'll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.
PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5.
The PS5 Pro console will be available this holiday at a manufacturer's suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2 TB SSD, a DualSense wireless controller and a copy of Astro's Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately.
PS5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at direct.playstation.com. Preorders will begin on September 26, 2024.
Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it's PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs.
Source:
Playstation Blog
We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
- Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
- Advanced Ray Tracing: We've added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
- AI-Driven Upscaling: We're also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
Other enhancements include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PS4 games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games. PS5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.
It's humbling to see how game creators have embraced the latest technology from PS5 Pro, and several games will be patched with free software updates for gamers to take advantage of PS5 Pro's features. These games can be identified with a PS5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassin's Creed: Shadows, Demon's Souls, Dragon's Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel's Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.
We kept the look of the PS5 Pro consistent with the overall PS5 family of products. You'll notice the height is the same size as the original PS5, and the width is the same size as the current PS5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.
PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5.
The PS5 Pro console will be available this holiday at a manufacturer's suggested retail price (MSRP) of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY (includes tax). It will include a 2 TB SSD, a DualSense wireless controller and a copy of Astro's Playroom pre-installed in every PS5 Pro purchase. PS5 Pro is available as a disc-less console, with the option to purchase the currently available Disc Drive for PS5 separately.
PS5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at direct.playstation.com. Preorders will begin on September 26, 2024.
Our PS5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether it's PS5 or PS5 Pro, we wish to bring everyone the very best gaming experience that fits their needs.
216 Comments on Sony Reveals the PlayStation 5 Pro, Launches November 7th
And yes, I believe this is a BS for Sony to require a PS+ account to play multiplayer games that you already paid $70 for.
If you don't then its a PC with compromises, which is fine depending on what you want, but its not a PS5 Pro equivalent PC.
And take a look at my PC specs before you call me a console fanboy lol. Depends.
If the game was running native 4K then PSSR alone can give you close to twice the FPS if you were GPU limited,
If the game was already running another upscaling technique, then it won't give you any performance boost due to PSSR, it'll just give you a better image quality, kinda like DLSS vs FSR2.
Anyway we'll see. Transistors
28,100 million ===> 36,100 million
Density
81.2M / mm² ==> 104.9M / mm²
Damn, you're so biased that you don't even realize.
Basically, the PC can only have superior specifications, but it still has to fit into the price, while if the PS5-Pro is lower it doesn't matter, eh, it's not important and shouldn't be noted.
PC with compromises, when today you can't even find the equivalent of that shitty low-end processor from 5 years ago, which is also crippled?
Are you serious or are you just kidding? In addition to missing 3/4 of the cache, the FPUs were also mangled.
I guess this must fall into the unnecessary/useful category, let me guess...
If you have the PC it doesn't matter, it doesn't speak in your favor, in fact, if you think about it, it's even worse.
Does the infant shield usually work for you? Well, maybe until someone decides to come after you...
There are back issues that you haven't answered, try to fix it, maybe it'll help you stop making forced comparisons that are clearly one-sided.
In one post you even looked for the 5700X at least, just because PS5-Pro has 8 cores, as if we were talking about apples at the market.
The cache in games is more important, that is, the only thing that PS5-Pro can do, and there, as you can see, a 7600X3D is better than a 9950X.
Here, let's say I put a 7600X3D in there, so then you have to buy 12 PS5-Pros to get to its cache.
Do you like this logic so to speak? Ask the mirror, what do you do first...
Not to mention the Dual Sense: I would have to buy an expensive pad, which on PC has much less historical compatibility than any pad with the 360 layout.
This is just to make you raise the price, just like that, because you like it that way...
Did you understand that on average PS5 is worse than a 6700? Can you construct the consequences?
Who says that the AI upscaler doesn't add more overhead than DLSS? At first glance it would seem exactly that, but you don't see the theories that are not in favor, it would seem.
Not only that, it seems that the DLSS that starts from 1440p is better than PSSR from 1728p. Almost 50% of the density passes through it.
You make the hoped-for power of PS5-Pro drop well. Do you want to talk about that one that is seen now? You just had an example!
On the sidelines, how much is an RTX-3060 worth compared to a smooth PS5? Actually, how much more is it worth? You're not going to tell me that the luxury upscaler there shouldn't be considered, eh...
Yours is a crossed cherry picking with a crazy flavor, and it shows.
Comparison with 7600X3D or any X3D chip is irrevelent as they are more expensive than a 5700X. Dual sense work on both PS5 and PC. Worse but it can perform faster in real life, lol what a logic. And who said that an AI upscalers doesn't add overhead? Now you're in the part where you imagine things and run away with it? You can't even match an "expensive" PS5 Pro equivalent PC, don't bring the regular PS5 in the discussion.
RTX 3060 is ~$280 just for the GPU, PS5 is $450 for full console, yet it is slower than a PS5, LOL.
GCD (5nm) : 28100M/200=140.5M/mm²
MCD (6nm) : 2050M/36.6=56.1M/mm²
We can also note that having a cacheless GCD makes its density higher than the usual TSMC 5nm as used for example with the 4060 (that includes cache inside the same chip), which is 118.9M/mm². This is because cache (SRAM) and I/Os take more surface per transistor than logic. Because of that, the MCD has pretty low density, even for 6nm.
120fps peak when you look at your shoes? It doesn't work like that, you get confused with the Hz of the screen.
In fact when you need the dowry of the PS5 processor it goes to 18fps like in BG-3, where the Ryzen 3600 goes significantly more, so I'm ahead...
Just think that even in Space Marine 2 that one-armed processor goes even less than the aforementioned 3600. The same processor that DF uses. The fact that you have a PC does not change your situation, this is evident from the nonsense (and tests) you do to pump up PS5 and PS5-Pro.
It is another technique used by children, like that of spitting LOL when you have nothing better to say. It can only work if someone decides to come after you, a problem that does not concern me. Using GT is already too much of a luxury for you. But how, if you buy 12 PS5-Pro, emulating your partisan logic, it won't be hard to justify the 7600X3D. Redo the math, maybe trying not to pretend not to understand. There's no point in emulating, if you're already good at it.
In the middle did you see the 7600X3D that is more gaming-oriented? It was implicit, if you don't want to close your eyes, of course.
Have you ever heard of IPC? Can you consider the lack of 3/4 L3 cache in the processor much more crooked than what you want to make it seem? Dual sense on PC is not fully supported by 99% of titles, and requires the cable for specific features of half of that 1% left.
But no, you do not want to reduce the PC to PS5-Pro, considering only the differences that are convenient for you, and donkeys fly thanks to the wind.
This was also implicit, but as usual you pretended not to understand it. This is the only coherence you can allow yourself. Yes, it may work better, but not in the average case, insist on seeing only what you want.
Real life is DF tests with comparable settings, which didn't happen with Wukong, it was in the premise that spoke of anomalous difference, because the exception confirms the rule. You tried to choose the exception, you did it without...
In the previous pages, didn't you say that in the comparison between PS5 and 4800S, this one has an advantage thanks to the frequency and the bandwidth?
Well, then imagine how much PS5 could be worth, with the bandwidth and the latency further disturbed.
Practical preview:
Details and sources:
www.eurogamer.net/digitalfoundry-2023-amd-4800s-desktop-kit-review-play-pc-games-on-the-xbox-series-x-cpu
I bet now DF was only good when they spoke highly of PS5, eh, let me guess again.
Let's remember your beautiful shots still present here:
In comparison with PS5 the 6700 DC is at the level of PS5. Yet in the practical average (real life for those who are not blind) it still takes them.
This is close to reality. Your dreams of hope are only in your partisan head. No. We are always in the part where you change version depending on whether it is convenient for PS5-PS5-Pro.
Above you are shooting out 2x guesses like there's no tomorrow. It was clear that the comparison was intended to bring out your way of weighing things, when the good upscaler is not in the SONY house.
DLSS has no real-life advantages, eh, there you only have to consider the raster. You mentioned Ps5, and you did it inappropriately.
It was immediately clear that intellectual honesty does not sit next to your virtues.
What part are you playing? Are you a SONY PR guy with poor camouflage skills? In the aftermath...
The 3600X on a PC gets 9000 FPS as well. Its not my problem that you can't write proper English and half of what your write looks like a bad Google Translate translation. Continuing to argue that a $200 7600X3D is better when the whole budget is $700, I'll just LOL and move on. Okay, the Dual Sense that I use on my PC must be a special version then. LOL at least when you cite a video, watch it properly, they clearly mentioned that PC games aren't optimized for GDDR6 memory for the CPU.
PS5 CPU works on PS5 games, not PC games. Take performance measurements and conclusions on a PS5. DigitalFoundry, which you cite as a source, said that a PS5 Pro GPU performance will be close to a RTX 4070.
RTX4070 = ~7800XT.
It seems that I'm not the only one who "dreams of hope" LOL. First I said close to 2x, not 2x, don't invent things on your own.
Second reducing the image to ~75% on each axis produce an image that is 2x smaller, its not rocket science, but it may be hard for you. LOL, Okay bro.
Actually, if you try to go deeper it's worse, so continue with LOL Bro, it's the same story as before.
I still have to see you talk about cache and latency, you just can't do it, it's created a trauma, you can't find the alchemy to make it become an advantage, eh...
Prepare some excuses about it, because if I have time tomorrow I'll come and refute what little is left, little brother. :)
You also understand the reason why: You don't know what you are talking about, and as you try you can only see where you lean.
That is the only coherence that is seen, and it is seen well, also because nothing else is seen... Only you see 5fps maximum, but now we understand why…
At least on numbers the translation works, or not even then? Anyway, here's the truth:
Same point, 10fps more than 22, which squares with the difference seen in the other test. Big difference, from a low-end 6 core from 5 years ago.
I don't really care if the PS5 was as good as the 3600, but demanding a more up-to-date 8 core isn't an option.
I don't even care if I have to buy it, because I would never recommend a new PC with a Ryzen 3600, or even a 5600. That wasn't the point. Your problem is that you try to take advantage of the fact that I am not a native English.
We are not talking about theoretical philosophy, so so many subtleties are not needed.
Better that I do not point out the pettiness of such behavior...
I certainly don't start writing on papyrus in a language other than my own, where I am very fast.
You are lucky for this, otherwise you would have changed air a long time ago... Continuing to pretend not to understand the context from where the 7600X3D came out.
This was about the amount of cores and cache, the usual topic that the mind hides from you... The PS5 pad works badly even on compatible games, it needs the cable. Did you ever know?
The PS5 layout is different from the Xbox one supported for almost 20 years on PC.
The on-screen buttons are different, and the sensitivity set the same by MS via XInput is also different.
Do you really play on PC? Only stupid and senseless things do you want to argue?
This is for the details, because I choose the pad myself, and if I want I only use the keyboard.
Demanding the purchase of the expensive and uncomfortable (on PC) PS5 pad is ridiculous, as is taking Wi-Fi into account even if you don't use it.
It has to be repeated, just as it has to be repeated where these insane demands come from.
If PS5 doesn't allow you to choose the pad, it's not a PC problem.
If they don't sell it without Wi-Fi, that's their problem and that of those who buy it...
This is the meaning of non-unilateral comparison. If you don't understand it, it's not my problem.
If you don't like equality, go to a console forum and open the topic: How to inflate the price of the PC, so as to always make the PS5-Pro cheaper.
Subtitle: Any attempt to minimize the processor weakness of the PS5-Pro will be appreciated. Remember, it runs at 120fps where Switch does 60... Bravo, you discovered hot water, the PC tests are not optimized for PS5.
It was enough to see the preview, there was no need to hear the obvious.
Does this mean that on PS5 the ratios would be different? NO. That's what you hope for.
Maybe it means that PS5 multiplies the cache x4 and halves the GDDR latency? Not at all! maybe in your dreams...
It was simply needed to consider the impact of the cache, the high latency of the GDDR (which is called that for a reason), and the higher IPC of recent architectures.
Do you understand the presence of the Ryzen Pro 4750G?
It has 8 cores, 8MB of cache, similar frequency to the XSX SOC and the same architecture.
Result:
First you see the loss due to the low reactivity of the GDDR in comparison with the Ryzen Pro 4750G.
Then you see the incidence of the cache with Ryzen 3600.
Then you see the importance of the IPC with Ryzen 7600.
Damn, you're on TPU, have you ever seen a CPU with fewer cores outperform a CPU with more cores in gaming? CP-2077 makes good use of 8 cores.
How much can the number of cores be worth, when you start from the worst base ever?
Not much, between GDDR latency, amount of cache and architecture: The 7600 breaks through that poor processor combined with memory not suited to it.
This happens despite the bandwidth all for itself, which in the beginning you wanted to pass off as an advantage, when PS5 took them from that unfortunate mix.
However, before that the bandwidth needed only for the processor was very little, not worthy of note.
This is because you wanted to increase the pure bandwidth of the GPU on PS5.
However, when it was seen that that badly put together mix does not yield much, you preferred to say that it is not optimized for PS5.
Wow, you must be a smart, impartial, and above all consistent guy.
Last but not least, you are also trying to say that the sources say something different than mine.
Where did this need come from? From the fact that you have always avoided in every way to talk about cache, IPC and GDDR latency.
This is because, despite your ignorance, you at least understood that the argument is not in favor of PS5.
PS5 usually loses in comparison to the crippled XSX SOC and the Ryzen 3600. The rest is just talk.
The 6700 that DF pairs with it is downclocked, yet it runs better, so PS5 is closer to the 6600 XT.
It was clear right away, but you like to deny the evidence, if it doesn't suit PS5.
You started with the video that you believed to be in your favor, when in this there was the premise of the different game setting, the statement that on average PS5 runs worse (than a 6700 DC, remember), the presence of the 3600 (and the tests with the ruined XSX SOC), and there was also talk of 6800 and 3070 Ti.
After this precedent, you go looking for my contradictions that aren't there?
You have to admit that you have courage, even if it is badly directed...
DF is for you, who were the first to mention it, even though it didn't even suit you.
They are more in favor of consoles, but they can't say completely absurd things.
I don't need DF to understand that a processor with GDDR and 1/4 cache is lame.
I wasn't even looking for that, I found it by chance looking at the details of the Frankenstein configuration.
If you know what you're talking about and tell the truth, there's no need to change your point of view, coherence follows automatically. Aside from the fact that 4070 dc means little, even the 4080 dc comes to the 4070, right? The fact is that in reality they always talk about 6800 or 3070 Ti.
The outburst in the effective response given to those who wanted it... counts for very little on the road they give examples with inferior GPUs.
They have already done tests with the 3070 Ti, warn them to be consistent, I would agree with you...
He could have also talked about 4060 Ti OC. Sure, but you wouldn't have appreciated that, ehh... You removed the PS5-Pro overhead from the game regardless.
You talk about x2 or almost without considering it at all, so in your hypotheses you exclude it a priori.
You don't need to talk about it, it's called implicit and explicit logic.
If that additional weight becomes 20%, PS5-Pro might not even compete with the 3070.
I insist on the fact that the SONY (AMD) upscaler does not perform like DLSS, so it reasonably still scales.
Let's say that if it goes badly it could be similar to the 3060 Ti?
When have you ever even considered the aforementioned? NEVER!
You just tried to go above, and why is still clear.
Sorry for the repetitiveness. Repetita iuvant (in theory...)
You said that the RTX-3060 is worse than the PS5. You didn't even mention DLSS.
At least try to understand the context of the answer, otherwise you have to blame yourself for your poor understanding of the context and the rhetoric...
The basics of semantics are the same in all languages, my friend.
All this is just remotely for you.
It's for others, and while I'm at it I'll put it aside, so the next time I run into the usual ignorant fanboy I'll be quicker...