Friday, September 25th 2026

AnyPS5 Project Skips Emulation Entirely, Aims to Port PlayStation 5 Games to PC Directly

A new open-source project called AnyPS5 aims to run PlayStation 5 games natively on Windows and Linux, without emulation. Its GitHub page describes it as a tool that relinks PS5 executables into the host system's native format and reimplements the console's system libraries for dynamic linking, similar in concept to Wine or Proton. Since the PS5 already runs on x86-64 Zen 2 hardware, close to a modern PC, AnyPS5 skips CPU emulation and recompiles shaders into SPIR-V for Vulkan instead.

As for progress, the developer says execution now reaches a game's main function, with exception handling built out, and the shader recompiler produces SPIR-V that validates cleanly. The repo's status notes claim a real game reaches its logo, main menu, and some gameplay with audio, though there's no public build to verify that yet. No releases exist, and the developer says one won't go out until a game fully launches through the tool. It's tempting to think about God of War Laufey or GTA 6 running on a PC through AnyPS5, but that's not realistic anytime soon. AnyPS5 hasn't run a full game yet, and going by how long PS4 and PS3 compatibility work took, that tends to take years.
Sony's pullback from porting single-player exclusives to PC probably explains some of the interest here. That, combined with Sony's decision to end physical disc production by 2028, seems to have spurred an emulation race. Separate PS5 emulators like KytyPS5 have shown noticeable progress too, briefly running GTA 5 at up to 60 FPS before crashing, and also making the jump over to Xbox Series X. As for AnyPS5, it's still in very early stages, but its unique approach is surely one to keep an eye on as it develops.
Source: AnyPS5 (GitHub)
Add your own comment

18 Comments on AnyPS5 Project Skips Emulation Entirely, Aims to Port PlayStation 5 Games to PC Directly

#1
shuffy_losys
I'm imagining "porting" optimistically means replacing all the PlayStation and BSD API calls with whatever the target is. Hopefully they can make something more like WINE than needing to do something for each individual game.
Posted on Reply
#3
Denver
Sony must already be preparing its DMCA hammer.
Posted on Reply
#4
Klemc
Perhaps it's bc games engine is UE/Unity based...
Posted on Reply
#5
bobsled
The best move for this project is to work in silence for “ensuring proof of concept for student research purposes” then release source code via Torrent when you’re ready.

Sony legals would already be working on a cease to resist notice.
Posted on Reply
#6
shuffy_losys
Sony twice tried to sue emulator authors (those of Bleem and Virtual Game Station) and as far as I can tell, they failed on both accounts.

So, unless the project is distributing binaries from a console or the games, Sony has no legal standing. And even if this project taps into the API calls, again, as long as they're not using any binaries from the console or games, that's legal per Google v. Oracle.
Posted on Reply
#7
AddSub
Why does it matters when console exclusives are what... 2% of games released? vs around 70% back in 1990s. Whats the point of emulating or porting modern "consoles" when the console is just a x86 PC anyway and game itself is available on PS5/Xbox/NintendoSwitch/PC/Android/iOS/MacOS/GameBoy/SNES/SegaGenesis/your-digital-bathroom-scale/etc-etc-etc....

Example: Emulating PS1 back in 1997 was cool from a tech standpoint and actually made sense because vast, vast, vastttt majority of console games were console only. In 1999 if you wanted to play Crash Bandicoot, it was either buy a PS1 or take the PSEmu/Bleem emulator route. Nowadays you can play your AAA titles on your PS5, your fridge display, your digital thermometer.....


...
..
.
Posted on Reply
#8
810Cat
AddSubWhy does it matters when console exclusives are what... 2% of games released? vs around 70% back in 1990s. Whats the point of emulating or porting modern "consoles" when the console is just a x86 PC anyway and game itself is available on PS5/Xbox/NintendoSwitch/PC/Android/iOS/MacOS/GameBoy/SNES/SegaGenesis/your-digital-bathroom-scale/etc-etc-etc....

Example: Emulating PS1 back in 1997 was cool from a tech standpoint and actually made sense because vast, vast, vastttt majority of console games were console only. In 1999 if you wanted to play Crash Bandicoot, it was either buy a PS1 or take the PSEmu/Bleem emulator route. Nowadays you can play your AAA titles on your PS5, your fridge display, your digital thermometer.....


...
..
.
Because games often release on console first then after like a year they come out on pc (to promote consoles), so if u wanna play it sooner this is important

Example: GTA
Posted on Reply
#9
Vayra86
lexluthermiesterI wonder how Sony feels about this?
Maybe they will revive their disc based sales channel and do away with digital entirely.

we can dream
AddSubWhy does it matters when console exclusives are what... 2% of games released? vs around 70% back in 1990s. Whats the point of emulating or porting modern "consoles" when the console is just a x86 PC anyway and game itself is available on PS5/Xbox/NintendoSwitch/PC/Android/iOS/MacOS/GameBoy/SNES/SegaGenesis/your-digital-bathroom-scale/etc-etc-etc....

Example: Emulating PS1 back in 1997 was cool from a tech standpoint and actually made sense because vast, vast, vastttt majority of console games were console only. In 1999 if you wanted to play Crash Bandicoot, it was either buy a PS1 or take the PSEmu/Bleem emulator route. Nowadays you can play your AAA titles on your PS5, your fridge display, your digital thermometer.....


...
..
.
It starts to matter the moment there is a real system seller out of Sony's stable again.

So yeah, it matters zero atm :D
Posted on Reply
#10
lexluthermiester
Vayra86Maybe they will revive their disc based sales channel and do away with digital entirely.

we can dream
You jest, but I think going all physical would bring balance back to the gaming world! And this is coming from someone who LOVES GOG!
Posted on Reply
#11
Joomzie
I really hate getting excited for these types of projects only to see Claude in the contributor list. It immediately paints the "dev" as a clout chaser, rather than an experienced reverse engineer whose actually passionate about their work. To lend further credence to this, the README says a release won't come out until at least one game is playable, meaning if they can't get the bot to hallucinate the way they want, they'll just abandon the project. This is in contrast to emulation projects, as those sometimes only boot homebrew and tech demos for months on end. Using an LLM for stuff like this also doesn't guarantee that there's not stolen code in the source, making them prime targets for DMCA takedowns.
Posted on Reply
#12
AddSub
Vayra86Maybe they will revive their disc based sales channel and do away with digital entirely.

we can dream


It starts to matter the moment there is a real system seller out of Sony's stable again.

So yeah, it matters zero atm :D
ZNES blew everyones mind back in 1997/1998 since SNES hardware was pretty different arch than x86. Not only was it SNES on your cheapo family Pentium PC, it now had multiplayer and scanline emulation, and basic filters, etc. Meant SNES, but it looked better too! On your PC! In 1997! SNES was still being sold retail in 1997. With some 40-50 games released that year alone for it. Almost all of them exclusives to SNES, with few arcade ports.

Emulating PS5 is like: "Oh, this small factor AMD Ryzen PC with a Sony badge plays AMD Ryzen PC stuff? Cool..." Emulation dev nowadays is just breaking through several layers of abstracted DRM and Sony/Microsoft low level hardware locks. Games themselves? The most sold games for PS5, like Spidercrap stuff and GTAV, are available on Windows already among other things, which means your $10 grocery store calcuator, your Apple Smartwatch, etc, etc, can all play all that crapola anyway... and none of these new emulators actually add anything. Its the same games you can get on steam 99% of time and it looks/plays worse.
Posted on Reply
#13
gekn76
JoomzieI really hate getting excited for these types of projects only to see Claude in the contributor list. It immediately paints the "dev" as a clout chaser, rather than an experienced reverse engineer whose actually passionate about their work. To lend further credence to this, the README says a release won't come out until at least one game is playable, meaning if they can't get the bot to hallucinate the way they want, they'll just abandon the project. This is in contrast to emulation projects, as those sometimes only boot homebrew and tech demos for months on end. Using an LLM for stuff like this also doesn't guarantee that there's not stolen code in the source, making them prime targets for DMCA takedowns.
Claude can be alright if you know that there is a specific issue and you want to find the bug by pinpointing Claude towards the issue. It's all about the comitters ability to understand Clauds outputted code though 🙄
Posted on Reply
#14
trsttte
Makes a lot of sense, PS5 is x86 and rdna2, why emulate when you can mostly run the same instructions? Same of PS4, they're similar enough to a regular PC architecture. Though reverse engineering how to translate all the proprietary frameworks to PC will still be a monumental work
Posted on Reply
#15
shuffy_losys
AddSubZNES blew everyones mind back in 1997/1998 since SNES hardware was pretty different arch than x86. Not only was it SNES on your cheapo family Pentium PC, it now had multiplayer and scanline emulation, and basic filters, etc. Meant SNES, but it looked better too! On your PC! In 1997! SNES was still being sold retail in 1997. With some 40-50 games released that year alone for it. Almost all of them exclusives to SNES, with few arcade ports.
The ZSNES you remember didn't start that way. You can find the original release at archive.org/details/zsnes-0.150. There's no GUI, no additional effects or features, video emulation is tenable at best, and audio emulation technically works and can deliver nightmare fuel sounds. The one you remember I'm pretty sure wasn't until around at least 2000.

Also 1997 only saw about 25 new games released in Japan. Half that in North America and EU. And most of those games I'd say weren't anything to write home about. The only titles that stuck out to me were Kirby's Dreamland 3, Arkanoid: Doh it Again, and Super Bomberman 5.

And not to discredit the ZSNES developers, but bleem and Ultra HLE were more impressive. ZSNES was released 7 years after its consoles launch. bleem was released 4 years and Ultra HLE 3 years after their respective console's launch. And both were emulating more complex systems.
Posted on Reply
#17
jdrch
No way this isn't AI driven.
Posted on Reply
Add your own comment
Nov 11th, 2026 18:01 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts