Tuesday, January 19th 2021
16-Core Intel Alder Lake-S Processor Appears with DDR5 Memory
Intel has just launched its Rocket Lake-S desktop lineup of processors during this year's CES 2021 virtual event. However, the company is under constant pressure from the competition and it seems like it will not stop with that launch for this year. Today, thanks to the popular leaker @momomo_us on Twitter, we have the first SiSoftware entries made from the anonymous Alder Lake-S system. Dubbed a heterogeneous architecture, Alder Lake is supposed to be Intel's first desktop attempt at making big.LITTLE style of processors for general consumers. It is supposed to feature Intel 10 nm Golden Cove CPU "big" cores & Gracemont "small" CPU cores.
The SiSoftware database entry showcases a prototype system that has 16 cores and 32 threads running at the base frequency of 1.8 GHz and a boost speed of 4 GHz. There is 12.5 MB of L2 cache (split into 10 pairs of 1.25 MB) and 30 MB of level-three (L3) cache present on the processor. There is also an Alder Lake-S mobile graphics controller that runs at 1.5 GHz. Intel Xe gen 12.2 graphics is responsible for the video output. When it comes to memory, Alder Lake-S is finally bringing the newest DDR5 standard with a new motherboard chipset and socket called LGA 1700.
Sources:
SiSoftware, via @momomo_us (Twitter)
The SiSoftware database entry showcases a prototype system that has 16 cores and 32 threads running at the base frequency of 1.8 GHz and a boost speed of 4 GHz. There is 12.5 MB of L2 cache (split into 10 pairs of 1.25 MB) and 30 MB of level-three (L3) cache present on the processor. There is also an Alder Lake-S mobile graphics controller that runs at 1.5 GHz. Intel Xe gen 12.2 graphics is responsible for the video output. When it comes to memory, Alder Lake-S is finally bringing the newest DDR5 standard with a new motherboard chipset and socket called LGA 1700.
29 Comments on 16-Core Intel Alder Lake-S Processor Appears with DDR5 Memory
So GoldenCove is basically TigerLakes Core, wich is 10nm SuperFin but by now tops out at 4 Cores.
So AlderLake comes with the Combination of newer than RocketLake big Cores plus newer than Tremont little Cores.
Will be a composition of upto 8 big SMT-Cores (each 1.25MB L2 and 3MB L3) paired with two 4-Core Clusters (each 1.25MB L2 and 3MB L3) of Gracemont Atoms wich lack SMT,
leading to 12.5MB L2 and 30MB L3, 8 Core-Threads + 8 SMT-Threads from the big cores and 8 Core-Threads from the 2 Quadcore Atom-Clusters ... so 24 Threads in Total.
There will be also Variants without activated Atom-Clusters, wich are quite similar to RocketLake 8-Cores plus SMT, but upgraded to 10nm SuperFin and Tigerlake aka GoldenCove technic.
For better understanding here a presentation-slide of Lakefield, mind the concurrent usage of the big SunnyCore Core (SNC) and the small Tremont Foreground(TNT FG) and Background (TNT BG) usage.
Because of implementation issues, also regarding Microfoft Windows, the big Cores SMT and AVX needed to be permanently deactivated from factory. AlderLake and some newer Windows-Versions should have fixed these culpits.
like 2 big Cores plus both full Quad-Core Atom Clusters
Additionally i think actually a bunch of the competitive Games have a clear limit at 1 to 3 heavy Threads in Games, the rest of the Threads could be easily run on Atom-style Cores in my opinion.
/s
Binning cuts into profits so they use crappy chips and boom now all they have to do is hype and sell it as by design.
Meanwhile, almost everyone else who is anyone in the tech world is moving full speed ahead onto 7/5/3/2nm nodes....
Also why are clock & boost speeds going backwards... yea I kno... heat, TDP yada yada yada
Good to see DDR5 mentioned though, so there's that !
In fact, it's a rather clever approach as long as there is enough fast cores for more common lightly-threaded tasks.
The definition of the 10nm on Intel Fabs is different from the definition used at TSMC, they use to be similar back around 22nm but now it's all gibberish.
Better to look at transistor density - basically intel 10nm is as dense as TSMC 7nm.
They seem to be working on something related to it.
Then everyone can see how many heavy taxing softwarethreads every game really needs.