Monday, August 8th 2022
Intel Unveils Arc Pro Graphics Cards for Workstations and Professional Software
Intel has today unveiled another addition to its discrete Arc Alchemist graphics card lineup, with a slight preference to the professional consumer market. Intel has prepared three models for creators and entry pro-vis solutions, called Intel Arc Pro graphics cards. All GPUs are AV1 accelerated, have ray tracing support, and are designed to handle AI acceleration inside applications like Adobe Premiere Pro. At the start, we have a small A30M mobile GPU aimed at laptop designs. It has a 3.5 TeraFLOP FP32 capability inside a configurable 35-50 Watt TDP envelope, has eight ray tracing cores, and 4 GB of GDDR6 memory. Its display output connectors depend on OEM's laptop design.
Next, we have the Arc A40 Pro discrete single-slot GPU. Having 3.5 TeraFLOPs of FP32 single-precision performance, it has eight ray tracing cores and 6 GB of GDDR6 memory. The listed maximum TDP for this model is 50 Watts. It has four mini-DP ports for video output, and it can drive two monitors at 8K 60 Hz, one at 5K 240 Hz, two at 5K 120 Hz, or four at 4K 60 Hz refresh rate. Its bigger brother, the Arc A50 Pro, is a dual-slot design with 4.8 TeraFLOPs of single-precision FP32 computing, has eight ray tracing cores, and 6 GB of GDDR6 memory as well. It has the same video output capability as the Arc A40 Pro, with a beefier cooling setup to handle the 75 Watt TDP. All software developed using the OneAPI toolkit can be accelerated using these GPUs. Intel is working with the industry to adapt professional software for Arc Pro graphics.
Next, we have the Arc A40 Pro discrete single-slot GPU. Having 3.5 TeraFLOPs of FP32 single-precision performance, it has eight ray tracing cores and 6 GB of GDDR6 memory. The listed maximum TDP for this model is 50 Watts. It has four mini-DP ports for video output, and it can drive two monitors at 8K 60 Hz, one at 5K 240 Hz, two at 5K 120 Hz, or four at 4K 60 Hz refresh rate. Its bigger brother, the Arc A50 Pro, is a dual-slot design with 4.8 TeraFLOPs of single-precision FP32 computing, has eight ray tracing cores, and 6 GB of GDDR6 memory as well. It has the same video output capability as the Arc A40 Pro, with a beefier cooling setup to handle the 75 Watt TDP. All software developed using the OneAPI toolkit can be accelerated using these GPUs. Intel is working with the industry to adapt professional software for Arc Pro graphics.
47 Comments on Intel Unveils Arc Pro Graphics Cards for Workstations and Professional Software
But yeah everyone knew the weak link for a startup GPU company is the drivers.
At least they are separating the drivers from the Igpu HW, two branches now.
Does intel really think that pro-level software developers are gonna completely rewrite their software just so it will work with their crapware amateur-level cards and crapware level drivers..... good luck with that :D
Unless of course they are willing to pony up some of their gazzillions of $$ to pay for the costs of the rewrites, which would not surprise me in the least....
I think it's great they're going to try to compete with Quadro cards etc. But they have a LONG ways to go from a drivers perspective. I'm looking forward to see how Arc cards work with Plex myself. Hopefully it has good support for multiple H265 streams!
Perhaps they should have named it Hindenburg or Titanic? ;) Nope, you just don't know what professional graphics cards are used for. Why would they have to rewrite anything?
Any software using OpenCL and OpenGL will just work. :rolleyes:
I actually need one of these cards.
The latest cameras from Sony,Canon,Nikon and others started to use higher bitrate and more advance codecs that curent hardware from Nvidia and AMD just can't decode and doing it on the cpu is very slow, we are talking about 8k h.264 or h.265 at 30fps or 60fps, or 4k 120fps, 8bit, 10 bit , 422, 420, all kinds of flavors and rtx 3090 and 6900xt can't help.
Funny enough, apple M1 can decode these codecs in realtime and consume very little power, fulltower behemoths with 3090's and 16 core cpu's get replaced by tiny apple mac studio.
This could be of great help for video editors, let's hope they don't charge 1000$ because they are "professional".
No creator is going to want these are they? Am I missing something? This has so much potential to go terribly bad for you long term. It makes no sense. Maybe they are giving them away... I see. That helps in clarifying. TY.
There is or mostly was a concept of companies actually caring about their customers and employees, but that is mostly gone thanks to greed and human degeneration.
forums.tomshardware.com/threads/rv770-has-800-sps-breaks-1-2tflops-final-clocks.832836/
have good decoder and most of the big names like adobe or autodesk wil manage to make it work
and new apis like vulkan or dx12 donst need high optimized drivers
games based in opengl or dx11a re the real nightmare to this gpus
It's not like there are custom GPU APIs per application, or that APIs are "optimized" based on which application is running. Whether it's DirectX, OpenGL, OpenCL, Vulkan or one of the video-related APIs, they all have a spec which defines how they behave.
Graphics APIs such as DirectX, OpenGL, and Vulkan have a lot of states in them, which makes them harder to validate than smaller APIs with a narrow scope. Yet Intel has managed better API conformity than AMD for years, not only in OpenGL, but also in Vulkan. Intel also have a more robust and stable display driver than AMD. The bugs which have been reported with the new Arc drivers are mostly related to new features and gimmicks, and their control panel, so it doesn't seem like the core driver is bad, at least it wasn't until the recent updates.