Friday, February 2nd 2024
BioShock Creator Discusses "Judas" Story Elements
Ken Levine (Creative Director, Ghost Story Games), creator of the BioShock series, unpacks how Judas will be an experience where players influence how relationships and the story unfold: "Characters have always been the driving force in every game we've ever made. Whether fighting beneath the ocean to assassinate Andrew Ryan or escaping a city in the sky with Elizabeth, these personalities have always been at the heart of our stories. But what if you could choose between who to befriend and who to stab in the back? With Judas (coming to PC, PS5 and Xbox Series X|S), we wanted to craft an experience where these decisions and how the story unfolds is up to you. Because you, as Judas, are the driver of every event in a story with a new cast of characters to get to know—and change—in ways you haven't experienced before in our games.
In Judas, we give you a whole new world to explore: the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense. Where machines control every aspect of business, art, and government. The ship's leaders tried to turn you into something you're not: a model citizen. And you sparked a devastating revolution to tear it all down. Do you want to fix what you broke or leave it all to burn? That's a decision only you can make."A disintegrating starship. A desperate escape plan.
You are the mysterious and troubled Judas. Your only hope for survival is to make or break alliances with your worst enemies. Will you work together to fix what you broke—or will you leave it to burn?
Source:
PlayStation Blog
In Judas, we give you a whole new world to explore: the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense. Where machines control every aspect of business, art, and government. The ship's leaders tried to turn you into something you're not: a model citizen. And you sparked a devastating revolution to tear it all down. Do you want to fix what you broke or leave it all to burn? That's a decision only you can make."A disintegrating starship. A desperate escape plan.
You are the mysterious and troubled Judas. Your only hope for survival is to make or break alliances with your worst enemies. Will you work together to fix what you broke—or will you leave it to burn?
31 Comments on BioShock Creator Discusses "Judas" Story Elements
Levine clearly has found his niche, if he can make money on it then more power to him.
Cannot wait.
But het did also work on Bioshock 1 and System Shock 2 which are both excellent, but my worries is just that his most recent project, again, was infinite....
soooo yeah, we will see.
also that title image with the girl reminds me of Soma/System Shock, lets hope that means something for this one.
EDIT: the actual trailer reminds me depressingly enough far too much of Infinite, the style, the message, the enemies and even the story "fix what you broke" and its called "Judas"....I feel im going to hate this one.
So ye this game is def on my list now.
I understood the logic just by glancing at the first image lol
the bioshock dlc for it was ok enough but man....christ!
When I game I'm not trying to make sense of anything and I just let myself be the part of the game's world/fiction and for me Infinite was amazing in that regard +I loved the interaction with Elizabeth/her character in the story.
I've been gaming since my elementary school years and now I'm close to 35 and I still enjoy games all the same with this mindset so yeah I will keep at it thanks. :) 'non story based games I play for other reasons obviously but at the end of the day its entertainment really, I aint playing games to be nitpicky about every detail and whatnot'
Also what kapone32 said.
Anyway, I'm sure it'll be an interesting game. :)
They are all this really good games in their own rights and it all starts with a lighthouse.
and what could you have possible been brainstorming about, the stuff that wasnt actually explained perhaps? which would be a waste of time because the writers apparently never figured it out anyway....
Its like how Mass Effect's writing team was fired between every entry and thus the end of it all is a convoluted mess of nonsense....
But I dont understand this reaction when you previous reaction to me pointing out the problems was:
"When I game I'm not trying to make sense of anything and I just let myself be the part of the game's world/fiction"
so when you game you dont care about the story at all, you dont try to make sense of it, you just let it happen....but then when its over you suddenly do? and then you dont care enough that its just awful that you still enjoy the game?
I dont combine these mindsets, either you care and somehow do not think its dogsh!t which I cannot combine with 35 years on this planet with all the media you (could have) consumed already....OR you dont care but then why would you be thinking about it later.....
I mean seriously, if you play any kinda weird game that tries to create this mystery and the answer to the mystery is "time travel, clones, aliens, multiple worlds or it was all a dream" it just sucks to start with, its so basic, so done to death and such a weak and easy answer....
Bioshock and System shock actually had some decent writing, heck you could say that Bioshock kinda pulled the same twist but just done much better and much more grounded, "would you kindly" was a legendary reveal.
whatever, rantings of an old man who has to come to terms with the fact that they are no longer the target audience because "writers" take the easy path and appeal to 12 year olds who dont know any better rather then putting in some effort.
That is not enjoyable for me and not why I game, well I play different genres for different reasons too. 'same as how I can enjoy a simple eye candy movie like Pacific Rim/all of the Marvel,etc movies but I can also enjoy a good life drama/serious type of a movie every now and then'
After I've finished all of the Bioshock games and Infinite I've actually looked up/read some theories about the ending and how its all connected and that I did find interesting afterwards but while playing the game it did not bother me at all and just enjoyed the ride/world they built.
Mass Effect I've finished the trilogy 3 times and while I'm not a big fan of the ending either it still doesn't take away from the rest of the game and its rich lore filled world that I love. That is a game that can still make me emotional by the end of it and apparently I'm not alone with that.:) 'For what its worth I even enjoyed Andromeda as a side game in the ME universe'
So ye its how it works for me, maybe I'm just a simpleton but thats how I can still enjoy new games till this day and I don't really share the games are all getting crap nowadays narrative. 'bad/uninteresting games always existed anyway, there are plenty of games that I would never play but theres more than enough for a neverending backlog of games'
Actually I'm playing Far Cry 6 as my side game in the past few weeks and you could ask why I even bother when its all the samey FC game like the rest, but hey its still a good fun stuff to play imo and I have fun with it. :laugh: