Tuesday, September 24th 2024
Nintendo Switch 2 Allegedly Not Powered by AMD APU Due to Poor Battery Life
Nintendo's next-generation Switch 2 handheld gaming console is nearing its release. As leaks intensify about its future specifications, we get information about its planning stages. According to Moore's Law is Dead YouTube video, we learn that Nintendo didn't choose AMD APU to be the powerhouse behind Switch 2 due to poor battery life. In a bid to secure the best chip at a mere five watts of power, the Japanese company had two choices: NVIDIA Tegra or AMD APU. With some preliminary testing and evaluation, AMD APU wasn't reportedly power-efficient at 5 Watt TDP, while the NVIDIA Tegra chip was maintaining sufficient battery life and performance at target specifications.
Allegedly the AMD APU was good for 15 W design, but Nintendo didn't want to place a bigger battery so that the device remains lighter and cheaper. The final design will likely carry a battery with a 20 Wh capacity, which will be the main power source behind the NVIDIA Tegra T239 SoC. As a reminder, the Tegra T239 SoC features eight-core Arm A78C cluster with modified NVIDIA Ampere cores in combination with DLSS, featuring some of the latest encoding/decoding elements from Ada Lovelace, like AV1. There are likely 1536 CUDA cores paired with 128-bit LPDDR5 memory running at 102 GB/s bandwidth. For final specifications, we have to wait for the official launch, but with rumors starting to intensify, we can expect to see it relatively soon.
Sources:
Moore's Law is Dead, via Wccftech
Allegedly the AMD APU was good for 15 W design, but Nintendo didn't want to place a bigger battery so that the device remains lighter and cheaper. The final design will likely carry a battery with a 20 Wh capacity, which will be the main power source behind the NVIDIA Tegra T239 SoC. As a reminder, the Tegra T239 SoC features eight-core Arm A78C cluster with modified NVIDIA Ampere cores in combination with DLSS, featuring some of the latest encoding/decoding elements from Ada Lovelace, like AV1. There are likely 1536 CUDA cores paired with 128-bit LPDDR5 memory running at 102 GB/s bandwidth. For final specifications, we have to wait for the official launch, but with rumors starting to intensify, we can expect to see it relatively soon.
83 Comments on Nintendo Switch 2 Allegedly Not Powered by AMD APU Due to Poor Battery Life
That said, on Linux, which Android uses it for its kernel, AMD is one of the companies that provide almost if not all of their drivers as open source. That its correct.
Per Wikipedia:
"Proprietary OS, derivative of the Nintendo 3DS system software (containing components which are based on FreeBSD and Android)"
Given the licensing restrictions under Linux (GPL), I doubt that Nintendo is using much of Linux and more from BSD, since they have a more lenient licensing. The SteamDeck runs SteamOS, which is indeed a proper Linux distro, based on Arch and uses Proton translation layer to run Windows games.
There are various emulators and yes, one of those emulates the Switch. Indeed.
They do seem to follow the old Disney formulas (when they had great animated movies and the limited run on their reprints) and they do target kids, which is something that others have abandoned or not serving as well.
Heck, that was in part how Sega was able to battle them with the Genesis and then Sony with the PS1.
About the total sales of the Switch, I personally know parents that have bought multiple Switches due to their poor durability and since is used primary by kids, well, then you have a lot of broken units. So I wonder how many of those sales falls under that category.
The last time that Nintendo competed on performance was either with the Nintendo 64 or the Gamecube. After that, they went with underpowered devices but with great games.
Heck, by the time the Switch launched, the Tegra SOC was already old and underpowered so I dont expect much of this SOC running at 5W. Thats one of the reasons why I personally dont care much for RT, since the performance hit hasnt translated into improved gameplay.
These were all companies that offered more powerful handhelds, had their own first and third party exclusives, were well known, and ran the multi platform games faster and came with better screens. Nintendo spanked all of them and they all gave up.
Nintendo also isn't really competing with the Steam Deck. PC gaming is competing with say the PS5 and Xbox where everything is multi platform but not with Nintendo. Nintendo beat all their opponenents and they have a business model that works so they are off doing their own thing and it works.
I view Nintendo as putting the profitability above everything else. They determined that experience is king, so instead of designing powerful consoles they design an experience. Switch was the console that followed you, the wii was the active controller, and the gameboy was a portable system. They also determined that loss leading was not a way to nurture internal products, so they sell hardware with a profit day one (a reason the Nvidia v AMD discussion is interesting). As such, Nintendo is gonna Nintendo because it's profitable and will be as long as they can do something like have a game on shelves for multiple years at full "new" price. If you want an example look at whatever the latest Pokemon or Super Smash Brothers is at.
What is more fun to me is the math. 15 watt chip is 15 joules/s, or 900 Joules/minute. 20 WH = 72000 Joules. 72000/900= 80 minutes. If you're looking at the chip running at 1/3 of that you're only at 240 minutes....but that's assuming nothing else is drawing power in your handheld...and the main chip is running at full tilt. Maximum battery life of about 4 hours...and it's pretty obvious that this thing is still going to be relegated to the realm of lower power. I...wish just once Nintendo would release a console that I didn't have issues with because they were going to charge me to play my old games on it all over again...
That said, I'm out. It's not a console wars thing...this is how Nintendo gets the most money out of their consumer...and I'm not buying in. I left them after the Wii...and I'm not dissatisfied.
If the deck sales figures doesn’t grow noticeably each years, if would take them more than 47 years to reach 143 millions.
gamedevreports.substack.com/p/famitsu-nintendo-switch-has-become
Side note: In addition to being heavy into portables. Japan likes physical games. That being the case, Nintendo is going to be slow to ditch physical. They first and foremost are a Japanese company. Sony moved their headquarters to the US (California) and the difference in how they operate now is clear.
No, I know, that was me having a brainfart. That should be the Deck I am talking about there, not the Switch, since that was what we discussed with @evernessince. I just noticed that.
Also to whoever said they haven't bought a Switch because they're bored of the big Nintendo franchises, you're missing out on some excellent games! Not because they have Mario or Link in them, just because they're really good games. The ~£300 console price has been totally worth it for the first party titles alone for me personally.
I am not sure why so many people try to show each other how great Switch is. I consider PS5 and Xbox the same. Either is soo boring. I sold my PS3 after a year and always seen a console as a waste of money since then. It's fun when there's a game to play, once you're bored with the game, it collects dust untill there's another... and I'm done with online gaming.
Steam Deck looks fun, but it's again limited to certain types of games, which use built-in controllers.
To sum it up. Unless there's a breakthrough is VR gaming, I'm stuck with a PC, because it does what I want it to do, and playing AAA titles is not it.
Edit:
Yup, some clarification was needed.
In a hilarious turn of fate Nintendo was working with Sony to to build a CD drive for the SNES. But pulled out of it after seeing the disaster that SEGA ran into with the the SEGA CD and other items. This lead Sony to develop the Playstation as they had already put in the work. Sony then took over because the N64 stuck with carts where there simply wasn't enough storage and the Saturn was built for 2D games (and some of their Japan only ones are godly amazing) and then they had to rework it at the last moment once they realized things were going 3D which made it a mess to work with.
As for fighting games.... nah Sony lagged behind. In the PS1 era all the Capcom fighters ran much better on the Saturn and it had six face buttons. While the Saturn doomed the Dreamcast the Dreamcast was based of SEGA Naomi hardware. The trick here is that Naomi was also the arcade hardware games like MVC2, CVS2, and more ran on so Sega had arcade perfect versions of a lot of them. Sony's advantage was Bandai with Tekken and all their other stuff was using PS based hardware.
And for people who complain about lack of innovation in gaming the Wii, DS, 3DS, and Switch were all innovative and all outsold their competition at the time despite being weaker from the hardware side of things.
Clearly Nintendo knows what they are doing while the PS5 and XBOX SERIES mostly share the same multi platform games which are then half assed over to the PC.
Then there's the issue that PC gaming is going to be the first to be cloud based. There's no stopping that so accept it. PS and XBOX are clearly moving to digital distribution as well. Nintendo will be the last one selling physical games and the last one to move to the cloud. Valve is making moves to ARM as well.
www.pcgamer.com/software/operating-systems/valve-appears-to-be-testing-arm64-support-in-proton-but-i-wouldnt-get-too-excited-about-an-arm-based-steam-deck-2-just-yet/
Here is an old article explaining the whole thing:venturebeat.com/games/the-story-behind-nintendos-betrayal-of-sony-and-how-it-created-its-fiercest-rival/
www.nintendo.co.jp/ir/en/finance/hard_soft/index.html