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Windows 10 Task Manager to Get GPU Utilization Tab

Microsoft is working on an update to Windows 10, which among several other things, adds a GPU utilization tab to Task Manager. You will be able to monitor each individual GPU in your machine, and Task Manager will give you live utilization stats for the GPU's 3D load, Video hardware-acceleration (encode/decode) load, dedicated memory usage, shared memory usage, and basic driver information such as driver version and date. For now the update is part of Windows 10 Insider Preview Build 16226; and will make it to the main-release in the coming months.

After Kaspersky's Shots Across the Bow, Microsoft Reacts

You probably have heard about security giant Kaspersky having previously fired some shots (figurative ones, which translated into a very real antitrust complaint recently) towards Microsoft. The gist of the issue stands on Windows' handling of third party security software suites, with Windows sometimes removing those suits' installations on basis of "incompatibility" with more recent Windows versions. Other points of conflict mention the coloring in Windows Defender, where a user's security status appears as "not green", which leads customers towards believing that even though their systems have a third party security software installed, only Windows Defender can really and fully protect them (which is visually conveyed by the Window adopting a green coloring when customers select to activate Windows Defender.)

Microsoft Won't be Profiting from the Xbox One X's $499 Price Point

The lid was taken from Microsoft's Project Scorpio console last weekend. Commercially named the Xbox One X, the new Xbox console will join the "Xbox family of devices" with much higher power envelope than any other console currently in the market, at 6 TFLOPs of computing power. At that rate, Microsoft says (and has demonstrated) that its new console will be able to power premium, true 4K experiences. However, some analysts say that the $499 price point will be too high for consumers, which usually look to purchase consoles in the $249, $349 price band.

That said, the question could be put to Microsoft whether or not the company could have decreased their new console's pricing even further, by taking a cut from the hardware selling profits. When asked whether Microsoft was making any profit at all from the Xbox One X's retail pricing, Phil Spencer answered with a pretty frontal "No". So Microsoft really isn't profiting from the sale of any Xbox One X console, which may look somewhat unbelievable considering its steep price point (relatively; we have to keep in mind this console Can actually power 4K experiences.) However, this is nothing new: in fact, most gaming consoles ever released barely made any amount of money on hardware sales at the moment of their introduction to market. Manufacturers such as Microsoft and Sony instead usually choose to subsidize console purchases by bringing their profit margin to zero (and sometimes even below zero, as in, the consoles cost more to manufacture than their selling point) so as to allow a greater number of customers to purchase the hardware. Software, and more recently DLC, is where the money is to be made in consoles.

Metro: Exodus Announced at Microsoft's XBOX E3 Presentation

At Microsoft's XBOX E3 presentation, the worldwide premier trailer for the next in the Metro line of games debuted. Named Metro: Exodus, the new Metro game is expected to continue 4A games' mastering of graphical showcases and of atmospheric game worlds. The new game is still based on Dmitriy Glukhovskiy's books, Metro 2033 and Metro 2035, though there is now a divergence between the game and the story that has already been portrayed in the books.

4A games' have been known for being graphical powerhouses, especially the Redux versions (which you should grab if you already haven't). The new Metro takes away from the previous games' linear exploration towards an open-world approach. The jury, as always, is still out to see in what manner that will impact the studio's focus and storytelling ability. This is one of the more cinematic first-person experiences, if the trailer is anything to go by. Captured in-engine, I have to say this really got my eyeballs staring in awe at the amount of detail and atmosphere in the game world. And did you see those animations? Here's hoping they make the final cut for the 2018 release date of the game. At this time, Metro: Exodus has only been announced for Windows PCs and the XBOX family of consoles. Check the games' trailer after the break.

Xbox One X Hardware Specs Give Gaming Desktops a Run for their Money

Microsoft Sunday dropped its mic with the most powerful game console on paper, the Xbox One X, formerly codenamed "Project Scorpio." The bottom-line of this console is that it enables 4K Ultra HD gaming at 60 Hz. Something like this requires you to spend at least $1,200 on a gaming desktop right now. Unlike a Windows 10 PC that's been put together by various pieces of hardware, the Xbox One X is built on a closed ecosystem that's tightly controlled by Microsoft, with heavily optimized software, and a lot of secret sauce the company won't talk about. The console still puts up some mighty impressive hardware specs on paper.

To begin with, at the heart of the Xbox One X is a semi-custom SoC Microsoft co-developed with AMD, built on TSMC's 16 nm FinFET node (the same one NVIDIA builds its "Pascal" GPUs on). This chip features a GPU with almost quadruple the single-precision floating point compute power as the one which drives the Xbox One. It features 40 Graphics CoreNext (GCN) compute units (2,560 stream processors) based on one of the later versions of GCN (likely "Polaris"). The GPU is clocked at 1172 MHz. The other big component of the SoC is an eight-core CPU based on an unnamed micro-architecture evolved from "Jaguar" rather than "Bulldozer" or even "Zen." The eight cores are arranged in two quad-core units of four cores, each; with 4 MB of L2 cache. The CPU is clocked at 2.30 GHz.

Microsoft Premieres Xbox One X

Sunday marked a milestone Xbox E3 Briefing as Microsoft Corp. unveiled the world's most powerful console, Xbox One X (formerly code-named "Project Scorpio") and its largest and most diverse games lineup in E3 history. Broadcast for the first time in 4K UHD on Mixer, Xbox showcased a record 42 games in its briefing including 22 with console exclusivity from creators large and small. Coming to all Xbox One markets starting Nov. 7, Xbox One X will retail for $499, 449 pounds, 499 euros, CA$599 and AU$649.

Xbox One X was designed to be the best console to create and play games on, putting the greatest graphic fidelity in the hands of the world's best game creators to create true 4K games. Head of Xbox Phil Spencer underscored that every game will play great across the Xbox One family, and Xbox One X also makes your existing library even better, with better textures, smoother frame rates and faster load times.

Microsoft to Introduce Windows 10 Pro for Workstation PCs

Microsoft is seemingly going to introduce another version of their Windows 10 operating system. After introducing Windows 10 S earlier in the year, followed by the "Chinafinitive" Windows 10 China Government Edition, the company is seemingly responding to specific market demands of professionals and enterprises. The new Windows 10 Pro for Workstation PCs (which was first leaked by Microsoft itself through an erroneous upload to the Insider Program) will apparently come in two variants, a standard variant, and the N variant, which is built to comply with EU regulations.

The new Windows 10 Pro for Workstation PCs will introduce ReFS, the successor to the tried and true NTFS file system. The new ReFS is designed for fault-tolerance and is optimized for handling large data volume, including auto-correcting capabilities and backwards-compatibility with NTFS. Additionally, Microsoft is baking in SMB Direct protocol file sharing in Windows 10 Pro for Workstation which allows for high throughput, low latency and low CPU utilization when accessing network shares. It will also introduce support for systems with up to four CPUs (up from Windows 10 and Windows 10 Pro dual CPU limit) and 6 TB of RAM.

Microsoft Officially Announces the Windows 10 "China Government" Edition

Remember that piece regarding Microsoft's Windows 10 for the chinese government? Well, Microsoft has just officially announced it in its Shanghai presentation today. In a joint-venture with China's government, CETC (China Electronics Technology Group), CMIT (a conglomerate of China-based manufacturers), and Lenovo, the Redmond-based company has apparently managed to deliver what they themselves thought impossible: a version of their operating system that doesn't spy on its users. Lenovo, as you might have guessed already, will be one of the first OEM partners to preinstall Windows 10 China Government Edition on new devices.

Based on Windows 10 Enterprise Edition, the Windows 10 China Government Edition ironically ticks all the boxes for what enthusiasts would like to see from their OS: it's a modular approach to Windows, where users (read, in this case, government entities) can remove features they aren't looking to take advantage of (like OneDrive), whilst giving the capability to "manage all telemetry and updates." Aren't those just great features to have?

WannaCry: Its Origins, and Why Future Attacks may be Worse

WannaCry, the Cryptographic Ransomware that encrypted entire PCs and then demanded payment via Bitcoin to unlock them, is actually not a new piece of technology. Ransomware of this type has existed nearly as long as the cryptocurrency Bitcoin has. What made headlines was the pace with which it spread and the level of damage it caused to several facilities dependent on old, seldom-updated software (Hospitals, for example). It's not a stretch to say this may be the first cyberattack directly attributable to a civilian death, though that has not been concluded yet as we are still waiting for the dust to settle. What is clear however is WHY it spread so quickly, and it's quite simple really: Many users don't have their PCs up to date.

Original Xbox Game Phantom Dust Re-Releases Today - Available for Free

The original Xbox's Phantum Dust was an original, striking game, which carved itself a cult following for its original gameplay. The re-release has had a troubled development, being downgraded from full remake towards a remaster of sorts, though Microsoft says the game's assets will scale up with your system up to 4K resolution. One interesting tidbit regarding this re-release is that the original game's source-code was apparently nowhere to be found, and Microsoft thus had to reverse engineer the engine so as to be able to carry this re-release torch forward. Interesting that Microsoft would go to all this work for a game it is now releasing for free. Looks like the Redmond company really is looking out after its image in gamers' eyes.

The game is now available for the Xbox One and Windows 10 platforms, through Microsoft's UWP. This might sour the release for some of you, but why not give it a go? It's free, and it's kind of a throwback Tuesday - and the game is only 3.4 GB in size, so you won't have to be staring at Microsoft's storefront for that long. Phantom Dust is an Xbox Play Anywhere title (with cross-play between Windows 10 and Xbox One,) complete with progression syncing and roaming in-app purchases (so, Microsoft is looking to recoup some of the investment made on bringing this game back from the dead.) The game's ability system revolves around deck building mechanics, with each card representing a different skill in your character's load-out, which you can customize as you see fit.

Microsoft to Launch First-Party Titles for Its Mixed Reality HMDs?

Microsoft has been slowly building up its mixed reality endeavor, by baking in support for the platform in its latest Windows 10 updates, as well as the recent announcements of actual HMDs from hardware partners like HP and Acer. Acer's solution, their Mixed Reality HMD, will ship to developers and customers with a $400 price-tag for both the headset and a pair of 6 DoF controllers, which easily remind users of HTC's Vive and Oculus's Rift controllers. Microsoft's implementation, however, makes away with the Rift's and Vive's ouside-in trackers, only needing to be within "sight" of the sensors on the front of the HMD to which they're connected, thus making them truly world-scale (if at the expense of some sweet swordplay moves, but I digress.)

Microsoft Announces New Fall Creators Update With Fluent Design System

After announcing its plan for a new, six-month update cycle for Windows 10, which Microsoft is treating as the last, monolithic release of Windows, the Redmond company has now announced its plans for the forthcoming Fall Creators Update (aherm) update.

Microsoft also announced the adoption of a new, Fluent design language, which strikes me as aesthetically pleasing, and a far cry from the Metro interface we've been saddled with since Windows 8. It carries on the bold color schemes, but marries it with a more subdued, less in-you-face style of user interface, and is supposed to encourage developers to design their apps in a way that makes sense on a variety of platforms - which, considering the advent of the Universal Windows Platform, makes all kinds of sense, doesn't it?

Google Project Zero Finds Windows Vulnerabilty, "Worst in Recent Memory"

Google's Project Zero has found yet another critical Windows Vulnerability, this time going so far as to call it "Crazy Bad" in a lone tweet by Google security researcher Tavis Ormandy. Tavis went on to elaborate that the vulnerability "works against a default install, [you] don't need to be on the same LAN, and it's wormable."

Sounds like the stuff of nightmares from a security perspective, right? The good news is Google's policy is to give companies 90 days to patch bugs like this before revealing the exploits details. The idea is to pressure developers to fix vulnerabilities before the reveal, so users remain protected and companies are forced to act rather than adopt a "wait and see" approach. Microsoft however, does not have the best follow-up reputation, having left at least two major security bugs unpatched for the entire 90-day security-flaw reveal window as recently as this year.

Microsoft Announces the New Generation Surface Laptop

Earlier today, we shared our vision for empowering today's students and teachers to create the world of tomorrow. This is a vision that resonates deeply with us on the Surface team because it taps directly into why we created Surface - to empower people to bring their ideas to life. To bring hardware and software together to transform the way people learn and create. This is what Surface has always been about. We built Surface Laptop to do two things: refresh the classic laptop form factor that our customers, especially college students, have been asking for; and make a Surface that works seamlessly to showcase the best of Windows 10 S.

The result is the most personal and balanced Surface we've ever made. This Surface perfectly blends fabric and function, power and portability, beauty and performance. It does all of this without compromising on the things we know are important to higher education students: battery life, display quality, storage, and portability.

NVIDIA to Support 4K Netflix on GTX 10 Series Cards

Up to now, only users with Intel's latest Kaby Lake architecture processors could enjoy 4K Netflix due to some strict DRM requirements. Now, NVIDIA is taking it upon itself to allow users with one of its GTX 10 series graphics cards (absent the 1050, at least for now) to enjoy some 4K Netflix and chillin'. Though you really do seem to have to go through some hoops to get there, none of these should pose a problem.

The requirements to enable Netflix UHD playback, as per NVIDIA, are so:
  • NVIDIA Driver version exclusively provided via Microsoft Windows Insider Program (currently 381.74).
  • No other GeForce driver will support this functionality at this time
  • If you are not currently registered for WIP, follow this link for instructions to join: insider.windows.com/
  • NVIDIA Pascal based GPU, GeForce GTX 1050 or greater with minimum 3GB memory
  • HDCP 2.2 capable monitor(s). Please see the additional section below if you are using multiple monitors and/or multiple GPUs.
  • Microsoft Edge browser or Netflix app from the Windows Store
  • Approximately 25Mbps (or faster) internet connection.

Microsoft Trademarks Direct Physics - HAVOK Rebranded?

As you might recall, Microsoft bought HAVOK from Intel back in 2015, promising to "add Havok's IP to its existing tools and platforms, including DirectX 12, Visual Studio, and Azure." Well, it would seem we are seeing the fruits of that particular seeding, with Microsoft having trademarked "Direct Physics".

With Microsoft having previously talked about integrating HAVOK with its DX12 API, that is probably the most probable scenario for this trademark. A tighter, in-DX12 integration could possibly allow for the physics workflow to have increased performance under the API, which is something we can all get behind of. However, this also begs the question as to what exactly happens to HAVOK licensing in the process. I myself wouldn't expect Microsoft to put its HAVOK tools and libraries behind a DX12 implementation wall - the number of companies who license those libraries aren't few in number. So my guess is that Microsoft is simply rebranding the HAVOK middleware for integration under its DX12 API, which could mean opening up its libraries to any game that makes use of DX12.

Microsoft Releases FY17 Q3 Earnings - Azure Revenue Increases 93%

Microsoft just reported earnings for the last quarter, with the company reporting non-GAAP revenue of $23.6 billion and non-GAAP earnings per share of $0.73. YoY, Microsoft reported increased earnings per share of $0.11, from $0.62 in last year's quarter. Microsoft's "Intelligent Cloud" business hit $6.8 billion this quarter, up 11 percent from last year's $6.1 billion, and on its way to Microsoft's estimated $20 billion run rate by 2018. Azure revenue was up a staggering 93 percent, driven both by increased demand for the core Azure compute services as well as Azure's premium services. Azure's annual run rate is now $15.2 billion, which puts it on track to hit the $20 billion run rate Microsoft expects to achieve by 2020.

Kaspersky Backs Away From Threat of Antitrust Lawsuit against Microsoft / Win10

Russian-based Kaspersky Labs is backing away from its earlier threat of an antitrust case filing with the European Commission, instead opting for a "wait and see" approach with regards to its complaints with Microsoft over Windows 10 and its included security software "Windows Defender."

Kaspersky Labs has been threatening to press an antitrust action since November 2016, when in a November blog post titled "That's it. I've had enough!" Chief Executive Eugene Kaspersky complained that Microsoft did not give developers ample time to prepare for a new Windows release, and was using their "compatibility checker" tool to effectively remove competing software in favor of Windows Defender.

NSA's Windows Exploit "DoublePulsar" Being Actively Utilized in the Wild

The "DoublePulsar" exploit exposed recently as part of the leaked NSA-derived hacking toolkit posted online, is set to become one of the more significant issues related to the leak. Not because it is unpatched, because it has been patched for roughly a month, but rather because according to a threatpost.com report, few users are as up to date as they should be.

Microsoft Advises Against Installing The Creators Update Manually

Apparently, Microsoft is alerting would-be Creators Update takers that doing so manually (as in, before its automatic update roll-out through Windows Update itself) may result in a bad first experience. Microsoft is therefore suggesting that the majority of Windows 10 users should wait for the Windows Update version of the (ahem) update, due to concerns with some hardware compatibility problems.

In a blog post, Microsoft give the example of a user who reported issues between a Bluetooth connectivity accessory (Broadcom-based) for their PC and Windows 10 Creators Update, which resulted in Microsoft blocking all machines with similar hardware from being able to update until issues are solved. I for one must say I manually updated my system on April 7th and found nothing wanting, so these really do seem like hardware-specific snags. Microsoft is apparently doing everything in its power to make sure adopters of the latest version of Windows find a hassle-free experience on the other side of their screens, which is commendable. This does seem like a sensible solution to the problem, with power users (or simply users who don't care about warnings and are confident on their success and hardware compatibility) still being able to update, while less tech-savy customers are left waiting for a proven version for their hardware configuration. Here's hoping that doesn't take long, since the 3D-version of Paint really brought back childhood joy (for some of us, at least.)

Windows 10 Creators Update Still Activates with "old" Windows 7/8 License Keys

Although Microsoft officially stopped offering free upgrades to Windows 10 back in the summer of 2016, it seems loophole after loophole keeps being discovered for those with a bit of computer knowledge to upgrade anyways. This latest loophole, which comes in the form of activating via an older Windows 7 or 8 key, is not exactly new. This method of upgrading was first released to ease free upgrades to Windows 10 during the official upgrade period, but was never switched off in the summer of 2016 as one would've expected. Nor was it switched off with the Anniversary Update, and now again, Microsoft seems content to leave it enabled even with its latest Creators Update.

Microsoft Confirms Windows, Office 6-Month Update Cycle

Microsoft has been steadily increasing stability, features and, the company hopes, attractiveness of its latest Windows 10 operating system. Recently, its Creator's Update has brought, among other features, a performance-boosting Game Mode, a 3D version of the popular and (respectably ancient) Paint app, as well as increased privacy control, something users clamored for. Now, the Redmond company has confirmed that it's looking towards a six month update cycle for Windows 10 (thus aligning it with Office 365 ProPlus), looking to streamline and increase predictability of its support.

Microsoft released the Windows 10 Anniversary Update in August 2016, and the Creators Update made its public debut on April 11 2017, which is already close to the six-month update cycle the company is now confirming (seven months, in this case.) Now the company has confirmed that it plans to release its next step on the Windows 10 operating system on September 2017. From then on, updates should arrive in a steady cadence, on every subsequent March and September. Each Windows 10 feature release will be serviced and supported for 18 months, as is currently the case, and the company has also added that its System Center Configuration Manager will support this new aligned update model for Office 365 ProPlus and Windows 10, "making both easier to deploy and keep up to date."

User Patch Unlocks Windows 7 and 8.1 Updates for Core "Kaby Lake" and Ryzen

Microsoft, in a bid to ensure users of 7th generation Intel Core "Kaby Lake," AMD A-series "Bristol Ridge," and AMD Ryzen "Summit Ridge" processors stick to Windows 10, ensured that the three platforms don't receive software updates when running older Windows 8.1 or Windows 7 operating systems. A new user-made patch removes this draconian restriction, letting you install Windows 7 or Windows 8.1 on your new-generation CPU powered machine, and receive regular software updates through Windows Update.

The patch is open-source, so you can inspect its code, and available on GitHub. The author of the patch, Zeffy, discovered two new functions to system file wuaueng.dll after the March 2017 update for Windows 7 and Windows 8.1, labeled "IsCPUSupported(void)" and "IsDeviceServiceable(void)." This library is patched to toggle those two functions "1," telling Windows Update that the CPU is "supported" and that the platform is "serviceable," making it eligible to receive updates.

DOWNLOAD: New-gen CPU Windows Update Unlocking Patch for Windows 7 and Windows 8.1 by Zeffy

Upcoming XBOX "Project Scorpio" to Support Freesync 2, HDMI 2.1 VRR

In what could spell very interesting things for the uptake of the Freesync 2 open-standard, Digital Foundry has confirmed that Microsoft's upcoming "Project Scorpio" console will leverage AMD's FreeSync 2 standard so as to improve fluidity of frames. The objective is, as usual, to eliminate tearing and reduce stutter, allowing the GPU to trigger the display refresh rate at exactly the same frequency as it can churn out frames. The FreeSync 2 revision of the open standard is HDR-compatible, which means it supports what is being touted as The Next Big Thing in image quality. Like always, the available FreeSync-supported band will still depend on the panel's actual specifications. Additionally, the Scorpio is going to offer support for the upcoming VRR (Variable Refresh Rate) implemented within the HDMI 2.1 specifications.

Though TV panels don't support either of those standards currently, AMD has teased that FreeSync support on TVs would be possible - and upcoming. If true, and if this FreeSync support were to take off, this might spell an increased uptake on AMD's open standard implementation of VRR over NVIDIA's G-SYNC. The adoption of these VRR technologies would also allow developers to perhaps change their performance targets (say, from 60 FPS to 45 FPS), while also increasing fluidity of games that struggle to maintain their target frame rate. The Scorpio could be the first mainstream piece of tech to offer widespread support for VRR standards, thus increasing the user base and industry adoption rate of this technologies, which can only be good. To say that this adoption spells the death of NVIDIA's proprietary G-SYNC is nothing more than wild, boastful speculation; saying it could drive FreeSync and HDMI's VRR implementation towards mainstream usage is not. And that could mean a slow push of G-SYNC towards a niche PC-monitor solution with reduced uptake from monitor manufacturers.
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