Wednesday, April 22nd 2020
Microsoft Flight Simulator Requirements Listed, Ideal Specification Requires 150 GB of Drive Space and RTX 2080 GPU
Microsoft's flight simulator, an upcoming game designed to bring real-life scenarios of flying an airplane, just got a list of system requirements needed to run a game. To play with Flight Simulator, you would at least need to have a quad-core CPU like AMD Ryzen 3 1200 or Intel Core i5-4460 equipped system, along with 8 GB of RAM. For graphics, you would need a GPU with at least 2 GB of VRAM, where the requirement is either AMD Radeon RX 570 or NVIDIA GeForce GTX 770 GPU. Another interesting observation is the requirement of 150 GB of drive space, meaning that this game will be pretty big. Internet connection needs to be 5 Mbps at minimum, and as you up the resolution and graphics, you would need a faster connection. You can check out the entire table below.
The need for incrementally faster connection comes out of one reason - adaptive streaming. The game looks stunning, and if you wish to play at the highest quality, parts of the game will be rendered in the cloud. Microsoft is using its Azure infrastructure to help and render parts of the game and stream it down to your PC. This ensures that your PC is capable of playing the game and Microsoft is showing how they can tap the power of cloud for uses like this.Here you can see a footage of the Flight Simulator in action:
Source:
TweakTown
The need for incrementally faster connection comes out of one reason - adaptive streaming. The game looks stunning, and if you wish to play at the highest quality, parts of the game will be rendered in the cloud. Microsoft is using its Azure infrastructure to help and render parts of the game and stream it down to your PC. This ensures that your PC is capable of playing the game and Microsoft is showing how they can tap the power of cloud for uses like this.Here you can see a footage of the Flight Simulator in action:
34 Comments on Microsoft Flight Simulator Requirements Listed, Ideal Specification Requires 150 GB of Drive Space and RTX 2080 GPU
The recommended specs are made for any hardware that is capable of running the game, regardless if the hardware is still being sold/made or not. Even the i7-9800X is listed and Intel stopped making them early last year.
CPU: AMD Ryzen 3 1200 or Intel Core i5-4460
I can imagine in a few years the vr version will be amazing.
The technology used in this sim is amazing, I saw this a year back or so in preview... the combination of cloud and local processing is going to turn some heads for sure. What they're doing: those 150 GBs are just the plain flat map, with the most generic objects on them. Azure is then used to provide the localized data (taken from satellite footage and processed) of the actual environment and places it on top of the map. Some algorithms then turn those into 3D objects. Boom. 100% true to life sim that spans the entire globe. So realistically, yes, you can see your house from there... Hehe, see, THIS is one of those titles where I can see how cloud will bring gaming to another level. No objections whatsoever, here it actually creates a new experience.
So from now, all games will follow this bs of minimum versioning of Windows OS release and ofc Nvidia's driver mandatory specification on top. Nightmare for gaming industry is already upon us due to PC culture agenda shoved into with subversive political tactics and now the Windows 10 with this it becomes worse. We are moving now from that Win7 to Win10 era, where M$ constantly updates the OS injects spyware, removes offline accounts, targeting Win32 death for their UWP trash and the DCH nightmare.
Not interested in this at all, I hope people realize the ecosystem lockdown that's upon the Computing and say no to this garbage. Wish Vulkan takes off and someone takes Linux seriously for a better computing and gaming platform, Otherwise still we have the WDDM problem which M$ designed in such a way that it updates with every pathetic 6 months updates of the Windoows 10 bugged releases.
The rest... cloud is integral to this game, its not quite like all the others. In the end the market will determine if MS can pull this Windows minimum version stuff, but you can rest assured other publishers won't be tying themselves to it. It will cost them sales.
In a general sense though I agree fully, its not a good direction when it is not absolutely necessary for the game. But I think its good to make the distinction here.
Essentially, the plane itself is what changes the most. The environment isn't changing that much (beside plane's shadow maybe).
I guess it's also a nice use case for VRS. So you're OK with rendering a huge world and delivering to a PC, but you're not OK with rendering a more standard game and gaming on a laptop or a phone.
That's just racist. :D
And all who worry about the need of being connected to cloud constantly, you can put your worries to rest. MS has stated that user will be able to pre-download part of the map and play it off-line.
Sure, you won't get live weather and be limited to downloaded area, but still, you'll be able to enjoy sim in all it's splendor. 2TB SSD or better Optane+4GB HDD and you'll be able to enjoy local flights off line without many compromises.
DaVinci Resolve heavily favors VRAM (because those plugins store data directly) and raw core performance (which the Radeon VII has 3840 of) since they are basic compute tasks.
hexus.net/gaming/news/hardware/55721-xbox-one-uses-cloud-render-latency-insensitive-graphics/
windowsreport.com/xbox-games-cloud/
So, worst case scenario I reckon is you'll see some pop in... what's new?
Come on, use a better choice of words.