Friday, April 7th 2023

Star Wars Jedi: Survivor PC Install Size is Daunting at 155 GB

Electronic Arts has updated the listings for PC system requirements for Star Wars Jedi: Survivor, and the gaming community has reacted to the refresh of the game's minimum installation storage requisite. It calls for a whopping 155 GB of disk space, for the base game alone, not including the expected routine of patches and extra story content (via DLC). The publisher suggests that an SSD is best used for an optimal in-game experience. The slightly older PC requirements specified a minimum of 150 GB for HDDs, and 130 GB for SSDs.

As it stands, the Respawn Entertainment developed action adventure game has one of the larger minimum storage requirements among modern titles - all the more surprising given that it will offer a relatively short and linear single player experience. Current installations of the PC version of Red Dead Redemption 2 will occupy 150 GB of disk space. Jedi: Fallen Order (2019), Survivor's preceding title in the series, demands a comparatively modest install base of 55 GB. It will be interesting to observe whether Jedi: Survivor will drive sales of larger storage solutions - in the recent past, gamers have scrambled to acquire higher capacity SSDs and HDDs in order to accommodate the ever-growing installations and content drops required to play the Call of Duty/Modern Warfare series.
The Steam page for the game has been revised with the up-to-date specification requirements, as of the time of writing these read:

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: 4 core / 8 threads | Intel Core i7-7700 | Ryzen 5 1400
Memory: 8 GB RAM
Graphics: 8 GB VRAM | GTX 1070 | Radeon RX 580
DirectX: Version 12
Network: Broadband Internet connection
Storage: 155 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: 4 core / 8 threads | Intel Core i5 11600K | Ryzen 5 5600X
Memory: 16 GB RAM
Graphics: 8 GB VRAM | RTX 2070 | RX 6700 XT
DirectX: Version 12
Network: Broadband Internet connection
Storage: 155 GB available space

Additional Notes (for both sets): Internet required for non-optional patching, no online play.


Star Wars Jedi: Survivor will be available on PlayStation 5, Xbox Series X/S, and Windows PC on April 28th, 2023.
Sources: Star Wars Jedi: Survivor Steam Page, Game Informer
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70 Comments on Star Wars Jedi: Survivor PC Install Size is Daunting at 155 GB

#26
Tomgang
What, so my old 64 gb ssd can't handle this. Great Scott, I need a new ssd:twitch:

What ever we like it or not. Games Will only get bigger and bigger, hence why I have 8 TB of dedicated ssd storage for games alone for my two PCs combined. 4 tb for each machine.

If it all goes wrong, I can ad additional up to 50 tb of hdd storage. Minus the hdd space all ready in use.

So I'm good for a while. It feels like yesterday that gta san Andreas that was a huge game for its time with massive 5 gb of data...
Posted on Reply
#27
caroline!
Games only get bigger because of lazy devs and rushed projects, they don't care about making the game good enough before releasing it, and if there are any bugs they can patch them later and they know users will still pay for buggy games regardless of what a few niche review sites say.

Physical media isn't a constraint anymore so devs don't care about compressing files and polishing maps and models, a grass texture is 5GB? might as well add it anyway, not like anyone will complain, gamers will just buy larger SSDs as copium.

It's all about releasing new games FAST, focusing on multiplayer to keep whatever fad is going on alive and milk gamers with microtransactions and premium servers.
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#28
dayne878
I don't understand the fixation with install sizes. Yes, they're increasing, but realistically unless you're playing dozens of games at the same time you can just...uninstall the games you're no longer playing.

In general once I beat a game a uninstall it (if it's a single player game with not much replayability in my mind).

Granted, I made sure I have enough storage for as many games as I realistically want to play, but if I get close to filling up my storage I'm just going to uninstall the games that don't interest me anymore because I have an Unlimited download cap (which I pay $25/month for with Comcast) and fast enough download speeds I can just re-download in minutes if I want to play a game years from now.
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#29
Easy Rhino
Linux Advocate
These games are incredibly bland. It puts you on rails and you basically hit buttons to jump and swing your weapon. Rinse and repeat as baddies get harder and your "skills" improve.
Posted on Reply
#30
gffermari
Easy RhinoThese games are incredibly bland. It puts you on rails and you basically hit buttons to jump and swing your weapon. Rinse and repeat as baddies get harder and your "skills" improve.
All the SP games are like these, if you don't pay attention to the story.
The story, the scenery/environment/design/aesthetics, OST, animation, voice acting etc. make a game interesting.
Posted on Reply
#31
Minus Infinity
ir_cowI miss the days things fit on CDs and Doom 3 came on a DVD disc because it was "so big".

Is no one even trying to use data compression anymore?
I installed Dark Forces from 48 floppy discs!
Posted on Reply
#32
freeagent
Just looking through my game folders.. Forza Horizon 5- 142GB, RDR2- 119GB, GTAV was about the same but I uninstalled it.. and most of my others are between 20-70GB.
Posted on Reply
#33
gffermari
I checked my installed games as well...
BF1 80+GB, BFV 90+GB, God of War 65GB, A Plague Tale Requiem 47GB!, 50-70 the rest of them etc. etc.
If I remember correctly the Fallen Order was about 50.

It's normal for a big title (ex. RDR2) to exceed 100GB but the Survivor doesn't seem or it's very unlikely to have the size or the mechanics or even the graphics like any of the aforementioned games.....
Posted on Reply
#34
GoldenX
Game devs, why don't you start pushing to use ASTC?
Posted on Reply
#35
TumbleGeorge
wgoldwingOf course, higher compression will often also result in more CPU and GPU usage required but with today's mainstream graphics cards and CPUs, there *shouldn't* be an issue with that, right?
This is a huge problem of CPU's and for GPU's. Reason PS5 and Xbox to use specialized hardware IP for this job.
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#36
Bwaze
ymdhisI'm sure we will reach those prices once penta level cells will be out, of course they will be probably as fast as a 5400rpm drive from 1998, judging by how bad QLC drives are once the cache is full.

155GB games won't be a problem then, it's just that your fiber optic line will be heavily bottlenecked by the drive speed!
It's stupid we haven't made any progress in SSD size or price per terabyte since SATA drive Samsung 870 QVO - with it's blazing speed of 80 MB/s once the cache is full. Hard disks are twice as fast! And they want 230 EUR for 4TB and 440 EUR for 8TB - and Samsung says the prices are too low and started reducing manufacturing so they'll create scarcity.

There are some competitors at 4TB size now, you can finally get a usefull fast SSD for about the same money (like Kingston NV2, Crucial P3)... But there is no competition at 8TB size. And I was hoping I could finally abandon the spinning disks, but it's not even in plans, 3 years after we got 870 QVO...
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#37
Pumper
I bet it's because the install will force download all uncompressed audio languages with max res. textures which a lot of people won't even be able to run on their lower VRAM GPUs.
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#38
Night
After I built collegue's PC, he wanted to download some games at my place because I have way faster connection than he does. He downloaded ARK: Survival Evolved with all the modded maps he had in the workshop, the download was over 250 GB in size, base game is only 60 GB. I didn't have time to take a look at the game files, but I'm suspecting they're not archived with any kind of compression, thus making the download so big in the first place, I'm saying this because the game doesn't seem to be particulary demanding on the hardware (texture size being modest). I also miss the games on CD/DVD era where the game basically had to be bug free at release, there was no way to push 21305235 updates online in a single week.
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#39
ixi
Space LynxIt will take 7 minutes on my fiber optic internet, yawn, give me something challenging
Slow fiber if 7min till download. Rookie numbers... Time to change ISP.
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#40
matar
Game sizes are getting too big now days 1Tb for a game liberty is less then 10 games. some people in some countries would need a full day to download and some even way more.
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#41
Denver
damricWhat I can't play this with my 80GB Hitachi?
What? My 2tb SSD only fits 8 current games?Unbelievable what they are doing with the games.
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#42
ixi
If this game will be masterpiece then I don't care how HUGE are game files.
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#43
Chomiq
the54thvoidWhy is nobody discussing the issue that there is absolutely no need for that large of an install?

It's ludicrous.
This was understandable in the times of Jaguar based PS4 and Xbox games but we're at the point where on the fly asset decompression shouldn't be an issue anymore.
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#44
AusWolf
it will offer a relatively short and linear single player experience
What else will it offer, then? Fallen Order was a single player only game, but it was decent.
Space LynxIt will take 7 minutes on my fiber optic internet, yawn, give me something challenging
Come to the English Midlands and feel the power of the phone lines! (insert Darth Vader emoji here) :rockout:

By my estimation, it will take my connection about 8.8 hours (if the missus isn't watching Youtube in the living room, which she will be).
Posted on Reply
#45
mechtech
the54thvoidWhy is nobody discussing the issue that there is absolutely no need for that large of an install?

It's ludicrous.
Indeed. As a rule I avoid games that are larger than the OS.
Posted on Reply
#46
R-T-B
TumbleGeorgeThis is a huge problem of CPU's and for GPU's. Reason PS5 and Xbox to use specialized hardware IP for this job.
Yeah, when you look at the gpu native compression formats available (basically the .dds portfolio) it isn't really like us devs have a ton of tools to improve with...

We can make it big, pretty and fast, but we can't make it small without either sacrificing a lot of the pretty or a lot of the fast.

This isn't really a "lazy devs" equation in it's entirety. Some of it just can't be helped. Thar being said, 155GB does seem like their asset management is using little packaging at all, which is a big no no. But I'm only guessing.
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#47
Klemc
Space Lynxthese are fucking amazing ( i won't buy one, but still made me lol irl)

Instead buy two, and install game on RAID0 !!
Posted on Reply
#48
Denver
R-T-BYeah, when you look at the gpu native compression formats available (basically the .dds portfolio) it isn't really like us devs have a ton of tools to improve with...

We can make it big, pretty and fast, but we can't make it small without either sacrificing a lot of the pretty or a lot of the fast.

This isn't really a "lazy devs" equation in it's entirety. Some of it just can't be helped. Thar being said, 155GB does seem like their asset management is using little packaging at all, which is a big no no. But I'm only guessing.
These exaggerated textures make sense at 4K, where you can see the difference, but not for most who play at 1080p, so a possible optimization would be to have the high resolution textures in a separate optional download pack.
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#49
Mac the Geek
Space LynxIt will take 7 minutes on my fiber optic internet, yawn, give me something challenging
You better start hoping someone comes out with a 2TB 2230 for that Deck of yours... :rockout:
Posted on Reply
#50
unwind-protect
DenverThese exaggerated textures make sense at 4K, where you can see the difference, but not for most who play at 1080p, so a possible optimization would be to have the high resolution textures in a separate optional download pack.
I don't think that is easily done on Steam.
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