Saturday, December 24th 2011

U.S. Army Attacks the CryEngine

The U.S. Army might be financing one of the most epic videos games ever made that very few people may ever play. The "game" is called Dismounted Soldier Training System and was commissioned by the U.S. government back in May for a staggering cost of 57 million dollars. The contract was awarded to RealTime Immersive Inc. All of this according to PC Gamer. Everything about this simulator is said to be cutting edge but the hardware it runs on. In a GamePro interview with the director of strategic programs at Intelligent Decisions, Floyd West is said to have stated, "With CryEngine 3 being used for Crysis 2 and the capabilities that game engine provides, it allows us to make the most realistic simulation possible. We're able to transport soldiers to accurately recreated locales like Afghanistan and Iraq, where we can simulate everything from visuals to 360-degree sound."

The virtual reality headsets the trainees wear will run from a backpack unit similar to a top of the range gaming laptop, called the 'Man Wearable Unit'. "While the man wearable units aren't running on an off-the-shelf Alienware, the internal components themselves are commercial off-the-shelf CPUs and GPUs like NVIDIA graphic cards and whatnot."

As this is an internal military training simulator we the public may never play it. However that doesn't mean we cannot watch the trailers in awe and wonder if our own rigs could render thousands of kilometers in such massive detail.

Trailer 1 | Trailer 2
Source: PC Gamer
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30 Comments on U.S. Army Attacks the CryEngine

#26
ironwolf
I programmed battle simulations when I was in the Army back in the mid/late 90's. They of course were nowhere as graphically pimp as this. If we had this kind of power back then, wow, can only imagine how much more fun we could have had.
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#27
brandonwh64
Addicted to Bacon and StarCrunches!!!
The combat simulator we had at Ft Drum was very nice but GFX wise it was outdated. It was the full room with a hmmwv setup and a screen in front and you are driving down the road in a urban combat environment then you take contact and react.
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#28
Dippyskoodlez
brandonwh64The combat simulator we had at Ft Drum was very nice but GFX wise it was outdated. It was the full room with a hmmwv setup and a screen in front and you are driving down the road in a urban combat environment then you take contact and react.
-or-
RUN OVER ALL THE THINGS!
Posted on Reply
#29
brandonwh64
Addicted to Bacon and StarCrunches!!!
Dippyskoodlez-or-
RUN OVER ALL THE THINGS!
LOL we were running through buildings and people! The GFX and AI was that equivalent to Big Rigs: All Over The Road Racing.....
Posted on Reply
#30
manson_ze
Is there gona be some real time people tourchuring
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