Friday, March 6th 2020
AMD RDNA2 Graphics Architecture Detailed, Offers +50% Perf-per-Watt over RDNA
With its 7 nm RDNA architecture that debuted in July 2019, AMD achieved a nearly 50% gain in performance/Watt over the previous "Vega" architecture. At its 2020 Financial Analyst Day event, AMD made a big disclosure: that its upcoming RDNA2 architecture will offer a similar 50% performance/Watt jump over RDNA. The new RDNA2 graphics architecture is expected to leverage 7 nm+ (7 nm EUV), which offers up to 18% transistor-density increase over 7 nm DUV, among other process-level improvements. AMD could tap into this to increase price-performance by serving up more compute units at existing price-points, running at higher clock speeds.
AMD has two key design goals with RDNA2 that helps it close the feature-set gap with NVIDIA: real-time ray-tracing, and variable-rate shading, both of which have been standardized by Microsoft under DirectX 12 DXR and VRS APIs. AMD announced that RDNA2 will feature dedicated ray-tracing hardware on die. On the software side, the hardware will leverage industry-standard DXR 1.1 API. The company is supplying RDNA2 to next-generation game console manufacturers such as Sony and Microsoft, so it's highly likely that AMD's approach to standardized ray-tracing will have more takers than NVIDIA's RTX ecosystem that tops up DXR feature-sets with its own RTX feature-set.Variable-rate shading is another key feature that has been missing on AMD GPUs. The feature allows a graphics application to apply different rates of shading detail to different areas of the 3D scene being rendered, to conserve system resources. NVIDIA and Intel already implement VRS tier-1 standardized by Microsoft, and NVIDIA "Turing" goes a step further in supporting even VRS tier-2. AMD didn't detail its VRS tier support.
AMD hopes to deploy RDNA2 on everything from desktop discrete client graphics, to professional graphics for creators, to mobile (notebook/tablet) graphics, and lastly cloud graphics (for cloud-based gaming platforms such as Stadia). Its biggest takers, however, will be the next-generation Xbox and PlayStation game consoles, who will also shepherd game developers toward standardized ray-tracing and VRS implementations.
AMD also briefly touched upon the next-generation RDNA3 graphics architecture without revealing any features. All we know about RDNA3 for now, is that it will leverage a process node more advanced than 7 nm (likely 6 nm or 5 nm, AMD won't say); and that it will come out some time between 2021 and 2022. RDNA2 will extensively power AMD client graphics products over the next 5-6 calendar quarters, at least.
AMD has two key design goals with RDNA2 that helps it close the feature-set gap with NVIDIA: real-time ray-tracing, and variable-rate shading, both of which have been standardized by Microsoft under DirectX 12 DXR and VRS APIs. AMD announced that RDNA2 will feature dedicated ray-tracing hardware on die. On the software side, the hardware will leverage industry-standard DXR 1.1 API. The company is supplying RDNA2 to next-generation game console manufacturers such as Sony and Microsoft, so it's highly likely that AMD's approach to standardized ray-tracing will have more takers than NVIDIA's RTX ecosystem that tops up DXR feature-sets with its own RTX feature-set.Variable-rate shading is another key feature that has been missing on AMD GPUs. The feature allows a graphics application to apply different rates of shading detail to different areas of the 3D scene being rendered, to conserve system resources. NVIDIA and Intel already implement VRS tier-1 standardized by Microsoft, and NVIDIA "Turing" goes a step further in supporting even VRS tier-2. AMD didn't detail its VRS tier support.
AMD hopes to deploy RDNA2 on everything from desktop discrete client graphics, to professional graphics for creators, to mobile (notebook/tablet) graphics, and lastly cloud graphics (for cloud-based gaming platforms such as Stadia). Its biggest takers, however, will be the next-generation Xbox and PlayStation game consoles, who will also shepherd game developers toward standardized ray-tracing and VRS implementations.
AMD also briefly touched upon the next-generation RDNA3 graphics architecture without revealing any features. All we know about RDNA3 for now, is that it will leverage a process node more advanced than 7 nm (likely 6 nm or 5 nm, AMD won't say); and that it will come out some time between 2021 and 2022. RDNA2 will extensively power AMD client graphics products over the next 5-6 calendar quarters, at least.
306 Comments on AMD RDNA2 Graphics Architecture Detailed, Offers +50% Perf-per-Watt over RDNA
You are in a thread about 350W cards.
You are posting in a thread discussing 350W card, come into 400W card that is allegedly faster, then claim 400 is "substantially higher power consumption" than, oh wait, 350W.
AMD’s Next Generation Flagship ‘Navi 31 GPU’ Get’s First Confirmation – Even Bigger Navi?
wccftech.com/amd-navi-31-gpu-next-generation/
This is the first GPU from AMD that supports DX12U, so should be having more significant performance optimisations.
AMD Sienna Cichlid - Navi 21
AMD “Navy Flounder” NAVI 22 GPU added to Linux patches
videocardz.com/newz/amd-navy-flounder-navi-23-gpu-added-to-linux-patches
AMD NAVI 23 graphics processor gets GFX1032 ID
videocardz.com/newz/amd-navi-23-graphics-processor-gets-gfx1032-id
Thoughts?
wccftech.com/amd-big-navi-rdna-2-gpu-powered-radeon-rx-6000-series-unveil-tomorrow/
.... still waiting!!!!!!!!!!!!!!
Reason I mention this is due to a Reddit thread about it.
Hurrah! We got announcements for an... official announcement in a month.
We got jebaited into thinking we'd hear more than just........... this.
Par for the course!
When many months before Fury & Vega's launch, AMD was pretty vocal about them. We all know how that turned out. They were great, but not great enough per say.
This RDNA2 is a interesting and might very well propel AMD into full stack competition, evening out the GPU playing field against Nvidia. If this happens, PC Gamers are going to greatly benefit this Fall, Christmas & into 2021. :) I hope I am right :D AMD's upcoming ZEN 3 announcement? AMD Quad FX platform :laugh:
Intel 7nm Delayed By 6 Months; Company to Take “Pragmatic” Approach in Using Third-Party Fabs
The mainstream market is where the majority of profits & sales come from.
The point being buyers tend to expect more, a lot more for a lot less ($) from AMD than their bigger brand counterparts. This is why selling a near 3080 performant chip, at similar prices is gonna be hard for them.