Friday, February 14th 2025
S.T.A.L.K.E.R. 2's "Major Patch 1.2" Brings 1700+ Improvements & Fixes
Stalkers! Major Patch 1.2 is here! We are ready to present you Patch 1.2. A massive one, with over 1700 improvements and fixes to all aspects of the game: balance, locations, quests, blockers, crashes, performance, more A-Life 2.0 fixes, you name it. This work wouldn't have been possible without your feedback and comments on your personal experience with the Zone, thanks for sharing it here on Steam, Reddit, Discord, and other socials.
Thanks for staying with the Zone! As always, we will continue to listen to your feedback and comments, and share game updates as soon as possible. If you spot an "anomaly" that is not supposed to be in the game, please report it to our colleagues in Tech Support Hub. That will help us investigate potential issues faster.Audio, Cutscenes, and VO have been improved with almost 100 fixes, each aimed to enhance your game experience. You can read the full list of updates for these sections on our website. Warning: certain sections contain storyline spoilers.
Let's not waste time and jump straight to the long list of updates, shall we? These items can be found within our website's news section, or on the game's Steam profile.support.stalker2.com/hc
Sources:
S.T.A.L.K.E.R. 2 News, S.T.A.L.K.E.R. 2 Steam Profile
Thanks for staying with the Zone! As always, we will continue to listen to your feedback and comments, and share game updates as soon as possible. If you spot an "anomaly" that is not supposed to be in the game, please report it to our colleagues in Tech Support Hub. That will help us investigate potential issues faster.Audio, Cutscenes, and VO have been improved with almost 100 fixes, each aimed to enhance your game experience. You can read the full list of updates for these sections on our website. Warning: certain sections contain storyline spoilers.
Let's not waste time and jump straight to the long list of updates, shall we? These items can be found within our website's news section, or on the game's Steam profile.support.stalker2.com/hc
49 Comments on S.T.A.L.K.E.R. 2's "Major Patch 1.2" Brings 1700+ Improvements & Fixes
That is my context, and the high number of fixes fits the early access narrative.
Certainly lots of graphical bugs - bodies floating, bodies not population and just floating heads, lots of pop ins, anomaly animations not showing up on screen until after you step on them or throw a bolt into them and so on. Nothing game breaking, but some were certainly more annoying than others.
I'm curious if they finally fixed NPC weapons dropping into your inventory when they're trying to spawn into the world....I think I found that one to be the most irritating, not only because it put in extra weight that could encumber you, but half the time one of those weapons was put in your equipped weapon spot. Then you end up swapping guns to realize that a) your weapon is unloaded and/or b) that the weapon is not the right weapon and you may not have ammo for it. Now you're left scrambling to drop/swap/reload in crucial moments.
Devs finally added features as NPC stalkers can heal each other and finally loot dead stalkers after fight.
Still enemy might spawn behind you (monolith, bandits, mercs, bloodsucker\s). I saved in front of one door and after i opened it - there was squad of monolith (4 or 5) which was total surprise for me and i lost. Loaded game and after i opened door again - no one. Few meters walk - two bloodsuckers.
In general game is beautiful. Decent graphics. But amount of small\tiny glitches and bugs just crazy. And open world don't make it easy and fast to fix.
A glitch is a situation in a game or program where something happens that is not intended by the programmers but are harmless and do not interfere with the operation of the game/program.
A bug is a situation where something happens that not only is unintended, but is also detrimental to the operation to the game/program. They can range in seriousness from harmless, such as rendering a feature non-functional, to serious where the program code crashing completely.
These patches are fixing glitches. Yes, there are a lot of them. It's a huge game. However, there are no game breaking bugs currently known.
So can we ease up with the silly brow beating? We're talking about minor problems that don't break the game. We're not talk about the game break mess that GTAV started out as. And TakeTwo/RockStar STILL hasn't fixed all of them, 12 YEARS later. No it isn't. It's actually a very GOOD thing.
And Shadow of Chernobyl, Clear Sky, Call of Pripyat much better with COMPLETE patches.
'Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors, including memory leaks.'
'Fixed an issue where relationships with NPC's didn't change'
'Fixed an issue where the player was teleported out of the playable area'
'Fixed an issue where the NPC could teleport out of the playable area'
These are not graphical glitches at all.
I've already completed about a third of the game and haven't found a bugs. Recent patches have seen changes to AI
I don't get games on Steam so any big updates I get for games I play I see if GoG links the patch updates, if not, I just search online quick and check things out there.
so you need a mod to optimise of course; because 40-60 fps at all mid with a 3070 is meh => with mod it"s stable 70-80
- bugs on some quest it can be annoying
- corrupted save files : yep i really don't know how they do
still dlc in devellopement : 2 zones
it misses may things for olders stalkers : nvg, reputation system, etc....
if you donwload via xbox, you can't use some mods because it doesnt work (gg microsoft :kookoo:)
I've played Stalker 2 for a while and I was also missing several mechanical things I'd expect there to be, and were also talked about. A lot of the interactivity in the open world feels off, missing, or just simply not implemented properly. I'm going to wait until this game fleshes that out, which it will, most likely, because its a large part of its meat and attraction.
It reminds me of the missing gameplay elements in Cyberpunk. The world's built, but the activities in it aren't. Its a bit like they are giving you a huge canvas but no paint. Fuck that. Compare the random NPC/enemy spawns in Stalker 2, to the police behaviour in Cyberpunk pre-patch. Its almost the exact same lack of coding to a crucial gameplay element. Just plonk them down, no ifs or buts - or in the case of Cyberpunk, they're like god-tier actors you can't really interact with, they're just there to end your game fast if you crossed the line. How the HELL do you even know what 'most people are seeing'? You're being dismissive of stuff you clearly haven't got a clue about.
people really need to stop blaming unreal engine for lackluster optimization and testing by game devs. UE is in no way a curse. It’s also a game that was developed during a goddamned war in Ukraine.
maybe have some respect for the fact that they developed this during wartime.
dev started in ~2012- 2014 ? (maidan coup : real star of the conflict) ; and so what ?
I'm being realistic about all games with no biais, I try not to be biased : the game is good but it lacks, for now something about the last episodes
threatinteractive on youtube make some videos about these problems, not only UE but in general
Avowed is really bad it's facts ; kingdom come 2 for example wich I don't like at the begining is really good after 20hours ;
I'm hoping the next big round of patches are performance focused now they've sorted out the majority of the A-Life complaints.
UE had micro stuttering from the beginning and way too heavy on a single thread.
UE has been a shitshow from the beginning so don't tell me it's not UE fault.
Also, for the future, don't link to WCCFTech. It's like one of the worst sites for tech news due to its major credibility lapses.